Cask Imp

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"Avoid drunken stumbles and tavern brawls, or these intemperate imps will take you all."

Cask imps are mischievous grymkin that take no greater pleasure than bedeviling drunkards. At the Defiers’ commands, cask imps chaotically hurtle themselves at the enemy to control the flow of battle, albeit in an unpredictable and explosive fashion.

Basic Info

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Abilities

Weapons

Theme Forces


Thoughts on Cask Imp

Cask Imp in a nutshell

Grymkin's version of Cryx's Scrap Thrall. A dangerous walking bomb, who will be considered mostly for spending your last remaining army point. They are pretty much like ammo, and should be spent like that.

Combos & Synergies

  • Mad Caps can put additional Cask Imps into play.

Fire & Forget distraction pieces who cost 0.5 points apiece, they hardly warrant any form of direct support. Rush them forward and hope that they can catch some juicy infantry before blowing up.

Drawbacks & Downsides

  • They blow up if they hit friendly models. This can make activation timing a bit of a headache.
  • Anything that causes knockdown, will also cause this model to explode. Beyond that, this model will only explode if it contacts a model while advancing.
    • This means that place effects cannot trigger the explosion.
    • it also means they get nothing from the bump theme benefit.
  • Random SPD value, and blowing up on a roll of 6 makes them extremely unpredictable.
  • Steamroller Flags and Objectives count as models, so will cause you to explode.

Tricks & Tips

  • Activate them first, and get them out of the way. The last thing you want is to activate your units first and run them in front of it.
  • If you do forget to activate them first, remember that you choose their facing before rolling for distance.
  • For Steamroller tie-breakers, your opponent has to kill 2 Imps to score points. But it doesn't matter which "group" they came from, or even if they were put in your army list before the game or put into play during the game.


Other

Trivia

Released with the Faction launch (2017.06)

Other Grymkin models

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Rules Clarifications

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