Elara, Tyro of the Third Chamber

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Retribution of Scyrah Mage Hunter Shadows of the Retribution Solo

Model stats and abilities

Model Statistics

Base size = 30SPDMATDEFARM
Health = 1
FA = 3
Cost = 1651312
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-

Model Advantages and Abilities

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Concentrated Power - RNG 6. Target friendly Faction warjack. If the warjack is in range, it gains +2 on melee damage rolls this turn.
Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Magic Ability (Create)
No errata for Concentrated Power (Create)
No errata for Empower (Create)



Repair
RNG 1. Target friendly Faction construct model. If the model is in range, remove d3+3 damage points from it.

No errata for Repair (Create)



Weapons

Multi-Tool
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -


SoloRules

Solos are independent warrior models.

Changes and Updates

Release Trivia

Lore

Elara, Tyro of the Third Chamber, has been forged into the perfect instrument for the Retribution of Scyrah's war against human arcanists. She stands prepared to face any danger in service to the Retribution. As she darts from foe to foe, each kill imbues her myrmidons with power they in turn unleash against key targets.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Sickle (×2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 10

Spells

{{Category: Template:Ghost WalkTemplate:Speed of Death }}[[Category: Template:Ghost WalkTemplate:Speed of Death ]]


Theme Forces


Thoughts on Elara1

Elara1 in a nutshell

Like the other junior warcasters, she can either act as a simple focus battery to let you put more jacks in your list without straining your main warcaster's focus pool, or you can build something interesting with her spell list.

Speed of Death is useful, but her main selling point is Ghost Walk, with it she can mitigate any terrain based issues for core models in your army. Her role on the battlefield is predominately support but when you reach the late game throwing her into the action is still very valid as she can do a lot to lightly armoured enemies. Her melee weapons come with the advantage of spreading focus to her battlegroup on kill reducing the strain on any Arcanists that may still be alive.

Warjack synergies

  • Aspis
    • it’s the cheapest way to include her in a list and shield guard keeps her slightly safer as a 10point package they won’t crack armour but you are probably taking this option just for ghost walk anyway.
  • Gorgon
    • It wants to shoot its gun and remain safe. Being able to back up with Speed of Death is very useful.
    • A common package is Elara with two gorgons. One focus for each Gorgon giving them fully a boosted shot, one focus to upkeep speed of death, and one to camp for protection. This package is especially good against lists that have a lot of heavies.
  • Chimera
    • with it’s arc node you can use Ghost Walk more reliably.
    • using extraction you can send spare focus to the Chimera increasing its defence.
  • Daemon a Hellmouth gun with Speed of Death is seriously potent.
  • Discordia (Forges of War)
    • An accurate and powerful spray plus what amounts to a Refuge or Sprint move makes Discordia scary against infantry and spellslingers.
  • Moros (Shadows of the Retribution)
    • Under Speed of Death he can use his short range gun to paralyse something, then back away (similar to the Gorgon).

Other synergies

  • Magister Helynna’s feat still heals her Warjack and grants armour to them both, likewise deceleration doesn’t discriminate between battlegroups. Helynna also can Tune Up her jack. This is especially powerful on Discordia's spray.
    • Ghost Walk still effects the Rhythm of War movement. This can be useful to hide behind terrain.
  • Narn grants her sprint - just be careful with your very small ctrl range and that you can’t double up with speed of death.

Drawbacks & Downsides

  • Even though she has the best defensive stats overall for a journeyman warcaster, Elara is still fragile and there is always the risk your jack would go inert if she is killed.
  • In melee she doesn’t deal enough damage to hurt hard targets and she doesn’t have a high enough MAT to reliably hit infantry.
  • She wants to cast ghost walk, get into melee and upkeep her spell, but doing all this will kill her with just a few dud rolls, so she mostly hangs back as a support piece until the late game.

Tricks & Tips

  • Speed of Death doesn't have the "And then its activation ends" clause which means you can still use "at any time" abilities after the movement. ie you can cast more spells.
  • Use side step and parry to get into back arcs and make up for her average MAT.

Other

Trivia

File:Elara1-ks.jpg
Kickstarter Exclusive sculpt
  • Elara is one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
  • She has some backstory in the ebook anthology Rites of Passage, 2014.04, alongside the other Journeymen released in the Tactics game.
  • There was a limited edition sculpt available for backers. There is now a non-limited sculpt for general purchase.
  • Her rules were published in the Warmachine: Vengeance expansion (2014)

Other Retribution models

Template:Index Retribution

Rules Clarifications

Template:RC Magical Damage Template:RC Extraction

Template:RC Battlegroup Controller Template:RC Parry Template:RC Apparition Template:RC Side Step

Template:RC Ghost Walk Template:RC Speed of Death