Stone Keeper

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Circle Orboros Secret Dominion Blackclad Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATDEFARM
Health = 5
FA = 2
Cost = 26651313
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Dig In - A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

A model with cover gains a +4 DEF bonus against ranged and arcane attack rolls. Cover provides no benefit against spray attacks. Cover is not cumulative with Concealment, but is cumulative with other effects that modify a model's DEF. Extra-large and Huge-based models never gain DEF bonuses from cover.
No errata for Cover (Create)


Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)

Earth Spikes - Earth Spikes is a RNG 10, AOE 2, POW 13/17 arcane attack. When making this attack, ignore cover and concealment. On a critical hit, models hit become knocked down.
Nature's Secrets - RNG 6. Target friendly Faction construct model/unit. If the target model/unit is in range, it gains Prowl for one round.
No errata for Magic Ability (Create)
No errata for Dig In (Create)
No errata for Earth Spikes (Create)
No errata for Nature's Secrets (Create)



Prowl
While this model has concealment, it gains Stealth.

  Errata-Prowl (2024-2-17)
Question: Does Prowl prevent a model from losing stealth while it has concealment?


Example 1:
A Warpwolf Stalker with Prowl has concealment and is shot by a weapon with Flare. Thus the model gets -2DEF and loses Stealth. However, as soon as the model loses stealth, it gains it back by having Prowl and being in Concealment.
Example 2:

A Soul Stalker is targetted by Spyglass and thus loses Stealth for a round. However, when it was shot by an AoE also hitting a cultist, the cultis dies and Agathon now casts Occultation on the soul snake, does it gain Stealth again despite having lost it?
Answer: For now stealth will not be reapplied in the above example.
Explanation: So we will be using the ruling from MKIII until we have time to go through the different abilities. For now we are looking into the issue brought up by this thread for now. Mainly due to the volume of rules we need to address this first prior to moving on the the other issues, similar to this. Also it is due to the fact we have a previous edition ruling that we are applying to this scenario.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Weapons

Voulge
 RNG   ROF   AOE   POW   LOCATION 
2 - - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

  • Released as a Command Attachment to the Shifting Stones in Forces of Hordes: Circle Orboros (2010)

MK3 to MK IV

  • Changed from Command Attachment to Solo
  • Prowl isn't granted to a unit (it's not part of a unit anymore)
  • Lost Disorientation. It doesn't shift with the stones, as it's a solo now)
  • Gained Dig In (Cover and Blast Resistance)
  • Gained Nature's Secrets (can give out Prowl)
  • Lost Stone Shield (+4 ARM for one round).
  • Changed Rock Hammer for Earth Spikes
    • Earth Spikes ignores cover/concealment and has 2 inch more range than Rock Hammer.
    • 1 less POW on initial damage

Community

Battle Reports

Videos

Lore

Stone keepers are unwavering devotees of the earth-shaping path of druidic magic. These stoic blackclads share a deep connection with the magic-infused stones of the Circle. Calling upon the earth itself to do their bidding, stone keepers enshroud their rocky charges in mystical fog, shower their foes with a hail of rock, or warp their own flesh to stone-like rigidity.