Reeve Hunter

From Warma-wiki
Revision as of 15:05, 27 May 2024 by Disgruntled-tom (talk | contribs) (→‎MK3 to MK IV)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Circle Orboros Secret Dominion Wolf Sworn Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 46671313
-
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Hunter
This model ignores concealment and cover when making ranged attacks.

No errata for Hunter (Create)

Leadership

Leadership grants the following to Reeves of Orboros models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: Hunter



Sniper
Instead of making a damage roll to resolve a ranged attack, this model can inflict 1 damage point. A model disabled by a ranged attack made by this model cannot make a Tough roll.

No errata for Sniper (Create)


Sprint
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.

No errata for Sprint (Create)


Weapons

Double Crossbow
 RNG   ROF   AOE   POW   LOCATION 
12 2 - 8 -
Battle Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -
Cleft Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Powerful Charge
This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)


Solo Rules

Solos are independent warrior models.

Trivia

Release

MK3 to MK IV

  • Lost:
    • Assault
    • Gunfighter
    • -1 POW on Battle Blade
    • -2 POW on Double Crossbow (traded for Sniper)
    • Quick Work
  • Change to leadership:
    • Dropped Quick Work and Gunfighter
    • Gained Hunter
  • Gained
    • Sniper
    • Ambush

Community

Battle Reports

Videos

Lore

Alone or leading a group of reeves, the reeve hunter is a stealthy predator who uses the forest and his own mastery of woodlore to remain unseen. When the reeve hunter chooses to attack, it is usually with a volley of well-placed bolts, unleashed in a split second from his double crossbow. However, the reeve hunter is also armed with a deadly cleft sword, which he uses simultaneously with his crossbow, cutting down one enemy in melee and feathering another before his initial target hits the ground.