Mechanik Adept Sparkhammer

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Storm Legion and Storm Forge Cadre Warcaster

Model stats and abilities

Model Statistics

Base size = 30mmSPDAATMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free56761317712
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Model Advantages and Abilities

Resistance-Electricity
Resistance-Electricity
  • When this model suffers an electrical damage roll, remove one die from the damage roll.
  • Lightning cannot arc from this model.
  • Lightning cannot arc to this model (ignore this model when determining arcing lightning)

No errata for Resistance-Electricity (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Arcane Machinery
Once per turn at any time during its activation, this model can use one of the following effects. Arcane Machinery effects last for one round.

No errata for Arcane Machinery (Create)


Arcane Calibrations
Reduce the COST of each spell this model casts this activation by 1 to a minimum of 1.

No errata for Arcane Calibrations (Create)


Ionization
When a model without Resistance-Electricity suffers an electrical damage roll while within {{{2}}} inches of a model with Ionization, add +2 to the roll.

No errata for Ionization (Create)


Vexing Alignment
Increase this model's control range by 4 inches.

No errata for Vexing Alignment (Create)



Weapons

Lightning Pulse
 RNG   ROF   AOE   POW   LOCATION 
Ctrl 1 - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Damage Type-Electricity
Damage Type-Electricity
This weapon causes electrical damage.

No errata for Damage Type-Electricity (Create)


Stormcall
Attacks with this weapon ignore concealment, cover, and Stealth.

No errata for Stormcall (Create)

Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)
Maelstrom
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Beat Back
Immediately after a basic atack with this weapon is resolved during the models Combat Action:
  1. The enemy model hit can be pushed 1 inch directly away from the attacking model.
  2. After the enemy model is pushed, the attacking model can advance up to 1 inch directly toward it.

You cannot move toward a model that is no longer on the table. When a movement occurs after a damage is resolved, and resolution of the damage destroys or removes a model from the table, then it is impossible to move toward that destroyed/removed model.

  Errata-Follow Up (2023-08-23)
Question: What is the timing of follow up, and do you still move if a slammed model is destroyed?
Answer: 1. Slam attack
2. Damage to target and collateral damage.
3. If slammed model is still on the table, Follow Up movement.
Explanation: The old ruling will still apply here.
The rationale is the “slam” and “Slammed” descriptions include the target taking a damage roll caused by the action. Therefore the damage roll is part and parcel with resolving the “slam”. For the it was that you can not follow up to a model that has been destroyed as there is no longer a model on the board to follow up to.
Infernal Ruling: elswickchuck (Infernal) - PP Community forum



Lightning Generator
When a model is directly hit with a basic attack made with this weapon, lightning arcs from the model hit to d3 consecutive additional models. The lightning arcs to the nearest model it has not already arced to within 3 inches of the last model it arced to, ignoring this model. Each model the lightning arcs to suffers a POW 10 electrical damage roll. Lightning arc damage rolls are not considered to have been caused by an attack. Resolve lightning arc damage rolls simultaneously with the damage from the attack that caused the leap.

  Errata-Lightning Generator (2024-2-19)
Question: Can a Lightning Generator damage roll be boosted?
Answer: Yes
Explanation: Lightning Generator and Electro Leap are not the same rule. Electro Leap says “unboostable” but since Lightning Generator doesn’t specify otherwise, it can be boosted.
Infernal Ruling: SaltTitan (Moderator) - PP Community forum



Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).