Madame Moriarty

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Mercenary Brineblood Marauders Gatorman Solo

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATDEFARM
Health = 8
FA = C
Cost = 3571216
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Model Advantages and Abilities


Mercenary Attachment
Before the start of the game, attach this model/unit to a friendly Leader for the rest of the game. Each Leader can have only one model/unit attached to it. The attached model/unit is part of its Leader's battlegroup. This model is considered to be the same Faction as its Leader.

No errata for Mercenary Attachment (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)


Arcane Support
While this model is in its Leader's control range, its Leader can upkeep one spell without spending focus or fury.

No errata for Arcane Support (Create)


Battle Wizard
Once per turn, when this model destroys or removes from play one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

No errata for Battle Wizard (Create)

Amphibious
Amphibious
This model treats shallow water as open terrain while advancing. While completely in shallow water, this model gains concealment and does not block line of sight.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Amphibious (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Marionette - Marionette is a RNG 10 arcane attack. Target enemy model/unit. You can have one affected model reroll one attack or damage roll, then Marionette expires. Marionette lasts for one round.
Puppet Master - (Special Action) RNG 6. Target friendly model/unit. If the target model/unit is in range, you can have one affected model reroll one attack or damage roll, then Puppet Master expires. Puppet Master lasts for one round.
Spell Slave - (Special Action or Special Attack): This model must be in its Leader's control range to make the Spell Slave special action. When it does, it casts one of the spells on its Leader's card with a COST of 3 or less. This model cannot cast upkeep spells or spells with a RNG of SELF or CTRL. When casting an offensive spell, Spell Slave is an arcane attack.
No errata for Magic Ability (Create)
No errata for Marionette (Create)
No errata for Puppet Master (Create)
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum




Weapons

Bite
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Consume - If the attack hit a small-based non-Leader model the model hit is removed from play.
No errata for Critical (Create)
No errata for Consume (Create)
Ritual Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 12 -

Damage Type:Magical
This weapon causes magical damage.

No errata for Damage Type:Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)


Dispel
When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

No errata for Dispel (Create)

Solo Rules

Solos are independent warrior models.

Changes and Updates

Lore

Trivia

Battle Reports

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