Scattergunners

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Trollbloods United Kriels Legacy Unit

Model stats and abilities

Model Statistics

Base size = 120mmSPDMATRATDEFARM
Health = 38
FA = 2
Cost = 15765919
Cost per model = 3.3 (5 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

No errata for Dual Attack (Create)

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)

Cavalry
Cavalry
This model is a cavalry model. Cavalry models gain boosted charge attack rolls.

No errata for Cavalry (Create)


Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Shooting Gallery
This model gains +2 to ranged attack rolls against models within 5 inches of it.

No errata for Shooting Gallery (Create)



Weapons

Scattergun
 RNG   ROF   AOE   POW   LOCATION 
SP 8 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Trampling Hooves
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Momentum
A small or medium based model directly hit by this attack is slammed d3 inches directly away from this model.
  1. The POW of collateral damage is equal to the POW of this weapon.
  2. Large-based models hit by this attack suffer a normal damage roll and become knocked down.


No errata for Momentum (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Lore

Trivia

Battle Reports

Videos


Legacy----------

Tough as boiled leather, trollkin scattergunners fight in the thick of battle, where they excel at decimating the enemy with their massed fire. Their huge, cannon-like guns spray explosive shrapnel that easily flays flesh from bone, quickly clearing the field for their brothers in arms.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Leader, Grunts, & Officer
Scattegun
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 8 1 Template:- 12
Gun Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 9
Standard Bearer

Weapon Attachment

As with most Trollkin units, the Scattergunners can take up to 3 Trollkin Sorcerers. The Sorcerer's info has been omitted for brevity. With the CA the Trollkin Sorcerer will get clear! And quick work But will be unable to benefit from any of these effects as he has no gun.

Theme Forces


Thoughts on Scattergunners

Scattergunners in a nutshell

File:ScattergunnerUA.jpg
Command Attachment

Scattergunners are one of the Trollbloods shooty units - coming with decently powerful medium sprays to take chunks out of enemy infantry swarms. Normally used in a minimum unit for utility or maximum with the UA for sheer effectiveness, scattergunners have a number of useful places they can fit. They are most often used to clear a charge lane for engaged melee models.

Thoughts on adding the CA

Quick Work and Clear are very different, yet complimentary abilities, which allow the unit to serve as a second line, advancing behind a melee unit. Advancing Scattergunners with Clear shoot through a jammed front line damaging only the enemy, freeing the front line for a charge. Quick Work provides the unit with the possibility of achieving a spray attack after a successful charge, providing that they succeed in killing their target and aren't in melee after the charge attack resolves. Quick Work becomes useful when fighting support units, or other second wave infantry. Guns Blazing is just nice to finish anything still standing after your first barrage.

Combos & Synergies

  • Quick Work can give them some really interesting spray angles, but only if they can hit in melee. Look for anything that lowers the defense or armor of an enemy model, or buffs their MAT, RAT, POW, or STR.
  • Grim2 - they may not get snipe from his feat but mortality makes quick work easier to use and mirage is a great threat extender.
  • Helga1 - distraction helps them hit, dash helps them engage, Defenders Ward can be better used elsewhere but a 14/18 stat line under the stone is quite a screen & to top it all off her feat increases the output of the Scattergunners by knocking people over and causing collateral damage, which is great for quick work.

Non caster combos

Drawbacks & Downsides

  • They rely on the concept of support stacking in Trollbloods, meaning they do very little on their own to either Defense or Armor skew, and require support models to function well.
  • Guns blazing into a high number of targets eats up a lot of time if you are on a clock.
  • The Officer is a lynchpin. Losing the officer removes much of the unit's functionality.

Tricks & Tips

  • If you have the UA (or sometimes if you don't) spray into the back of your own guys to clear enemies off them.
  • They don't do that much damage. You frequently want to shoot through trolls.
  • If you run multiple units, spread them out and interlace their formation.

Other

Trivia

Released way back in Primal Mk1 (2006)

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Tough

Template:RC Officer Template:RC Granted Template:RC Quick Work Template:RC Guns Blazing Template:RC Clear!

Template:RC Standard Bearer Template:RC Take Up Template:RC Unarmed

Template:Edbox