Tharn Wolf Rider Champion

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Template:Circlebox Template:4P

Scarred and battered veterans, wolf rider champions are the embodiment of the speed, agility, and ruthlessness for which their kind are known. Each has survived countless battles and has built a reputation one perfect kill at a time. Champions subdue only the most willful and physically imposing dusk wolves as mounts, regarding the training of such beasts as a challenge and desiring a hunting partner with strong predatory instincts to match their own.

Basic Info

Template:Infobox-Model

Abilities

Leadership

  • While within {{{d}}} of this model, friendly [[{{{model}}}]] models gain [[:Category:{{{ability}}}|{{{ability}}}]].

Weapons

Thrown Javelin
File:Gun icon.jpg  RNG   ROF   AOE   POW 
7 1 Template:- 9
Javelin
File:Sword icon.jpg  RNG   POW   P+S 
1 3 9
Mount
File:Mount icon.jpg  RNG   POW 
0,5 12

Theme Forces


Thoughts on Tharn Wolf Rider Champion

Tharn Wolf Rider Champion in a Nutshell

The Wolf Rider champion is basically a big wolf rider with Backstab who hands out Prowl. If you like Wolf Riders then it's an elite one that costs nearly as much as two Wolf Riders. If you don't like them, then avoid them. It also sees play sometimes without the unit due to how flexible it is by itself.

Combos & Synergies

  • Tharn Wolf Riders, obviously.
  • Grayle the Farstrider can put Storm Rager on them, letting them hit a bit above their weight class. His feat ups their threat range and adds a little to their survivability against guns.
  • Iona the Unseen provides a massive force multiplier with her feat; since their ranged javelin is thrown, it also gets a POW increase. Surefoot and Phantasm ups their survivability, but you usually want it on units.
  • Kaya3 and Morvahana2 provide Fog of War for insta-Stealth. Morvahna 2 can provide re-rolls for its hit and damage, and Kaya 3 ups the Champion's DEF for one round.
  • Krueger2 can turn a model around to give the Champion an easy Backstab.
  • Tanith the Feral Song can put Scything Touch on one. Not only does it increase its damage output, but the Wolf Rider is also mobile enough to get almost anywhere on the board to spread it out.

Drawbacks & Downsides

  • They are expensive enough to be worth shooting. But not durable enough to survive much shooting - they die to two POW 11s on average rolls.
  • If playing hit-and-run they don't normally do a whole lot of damage (although can make really awkward opponents to take out)

Tricks & Tips

  • The Wolf Rider Champion can walk, Jump, and Reposition further than it can run (by 1").
  • The Champion can charge and fire its javelin off before making its charge attack roll (see the Infernal's ruling under Dual Attack).

Other

Trivia

Released near the start of Mk3 (2016.12)

Other Circle models

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Rules Clarifications

Template:RC Cavalry Template:RC Pathfinder Template:RC Annoyance Template:RC Backstab Template:RC Dual Attack Template:RC Jump Template:RC Prowl Template:RC Reposition Template:RC Leadership

Template:RC Weapon Master Template:RC Thrown