Centurion

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Template:Cygbox Template:4P

Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Shield
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 2 14 Left
Piston Spear
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 6 18 Right

Theme Forces


Thoughts on Centurion

Centurion in a nutshell

Cygnar's roadblock heavy. Due to the shield, it has the highest unbuffed ARM in Cygnar...and can obviously be buffed further by the various armour spells. It typically gets to somewhere you don't want the enemy to get to, uses Polarity Field for a turn or two then charges in. It's the ideal Warjack to control/contest zones and flags to prevent your opponent scoring scenario points.

Having gained shield guard it can now weather fire intended for your infantry although Morrowan Battle Priests do this in abundance the centurion is almost guaranteed to remain on the field afterwards, and as it’s 3 armour higher than the Sentinel and has significantly more health than the Trench Buster it’s probably the best shield guard in faction in terms of survivability.

Combos & Synergies

  • Any model with Arcane Shield.
    • ARM24 makes it very hard to take out, even more so since your opponent won't generally be able to charge it due to Polarity Field and therefore requiring a further investment of resources.
    • Haley1 also has the Spell and with Temporal Barrier and Arcane Vortex there isn't much the enemy can use to get rid of a Centurion.
    • Commander Coleman Stryker deserves a special mention due to Invincibility. ARM29 for a round? Good luck getting through that with anything that isn't a Colossal or Gargantuan.
    • Commander Dalin Sturgis - He relies on his DEF to stay alive, so the Shield Guard is very much appreciated to deter high RAT shooting.
  • Captain Jeremiah Kraye gives it all sorts of useful buffs.
    • The free boosted charge attack is a great way to activate Critical Sustained Attack with no additional investment of focus.
    • The reposition makes running pointless since advancing and repositioning is 1" faster. Also, if you have spare focus, or can trample for free, trample and reposition is 50% quicker than running.
    • His feat gives it a handy speed boost.
    • Selfishly Kraye being on a big base is harder to screen than most having a shield guard that suits his plans and does the heavy lifting for him is handy.
  • Artificer General Nemo removes the other remaining options that Polarity Field doesn't affect - he negates place effects and pushes thanks to Magnetic Field.
    • It's not a bad target for Lightning Shroud - the extra damage on an already powerful 'jack is going to hurt most heavy beasts/jacks badly. The Electro-Leaps are just a bonus.
    • Electrify not only gives it an ARM buff, but if your opponent does finally manage to get into melee with the Centurion, they will get one or two hits at best before Repulsor Field pushes them out of engagement range.
  • Warcasters with Escort go some way to solving its speed issues.
  • Captain Arlan Strangewayes allows you to Polarity Field and run without any focus from your Warcaster thanks to Empower.
  • Silver Line Stormguard also cannot be charged putting these 2 together lets you control a Flank.

Drawbacks & Downsides

  • It's slow, really slow.
  • Enemies cannot charge you with your imprint on, they can still run up and jam you.
  • Enemies cannot charge you with your imprint on, but they can charge another model nearby, and engage you that way. Position the model carefully.
  • Some models will just control the Centurion with pushes and slams from guns and spells. The Centurion isn't a great contesting piece if it can't get into a position to contest.
  • it’s expensive for a purely melee model with minimal army support.

Tricks & Tips

  • You can play it further forward than most jacks. 3" to be specific as it can't be charged. So trigger the imprint and run.
  • Don't forget, running ends your activation immediately, so activate the Imprint before you intend to run.
  • The model's spear is obnoxiously large, and can often be in the way - consider magnetizing both arms (especially with the plastic kit).

Other

Trivia

Other Cygnar models

Template:Index Cygnar

Rules Clarifications

Template:RC Warjack

Template:RC Construct Template:RC Imprint Template:RC Polarity Field Template:RC Shield Guard

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