Flameguard Cleansers

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Protectorate of Menoth Temple Guardians Unit


Model stats and abilities

Model Statistics

Base size = 30mmSPDMATRATDEFARM
Health = 1
FA = 2
Cost = 75651214
Cost per model = 1.4(5 grunts)
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




Ashen Veil
  • A model with Ashen Veil has concealment.
  • Living enemy models without Resistance:Fire suffer -2 to attack rolls while within 2 inches of a model with Ashen Veil.
A model with concealment gains +2 DEF against ranged and arcane attack rolls.
  • No benefit against Spray attacks.


No errata for Concealment (Create)


No errata for Ashen Veil (Create)


Weapons

Purifirt
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
No errata for Critical (Create)
No errata for Grievous Wounds (Create)
Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
No errata for Critical (Create)
No errata for Grievous Wounds (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

Released in the Warmachine: Vengeance expansion (2014)

Lore

When the need arises for great mobility, the most skilled riders of the Daughters of the Flame mount up for war. Flame Bringers engage their enemies at full gallop while riding with incredible skill and blinding speed. With their twin swords these masters of mounted combat slice through their enemies with fluid grace and precise lethality.


The Cleansers of the Temple Flameguard are charged with purging heretics outside the Protectorate as well as within its borders. Individually, each cleanser is capable of clearing a swath through the enemies of Menoth. When they concentrate their purifying flames, they create a conflagration through which only the most foolish or defiant heathen would risk passage.

The Flameguard Cleanser officer leads his men into the heart of battle on a tide of scourging flame. Under his command the range and destructive potential of Cleanser purifiers are greatly increased, and they gain the ability to lay down searing curtains of fire that incinerate all who dare oppose the will of the Creator.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Purifier
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 8 1 Template:- 12
Purifier Blade
File:Sword icon.jpg  RNG   POW   P+S 
1 4 10

Theme Forces


Thoughts on Flameguard Cleansers

File:FlameguardCleanserOfficer.jpg
Flameguard Cleanser Officer

Flameguard Cleansers in a Nutshell

Flameguard Cleansers use sprays to utterly toast enemy infantry - and it's hard to hide from sprays. It's only really worth taking them with the Officer - the Assault ability combined with giving them a turn of the large spray template is really useful for making them able to burn down the enemy.

Combos & Synergies

  • Feora2 and Malekus love people who set models on fire, for their feats.
  • Feora4 not really an infantry caster but she removes fire immunity and all of the bad match ups these guys may face.
  • Hand of Judgement can make them hurt tougher targets while being immune to fire himself.
  • The High Reclaimer can put Hand of Fate on the unit to make them more accurate and hit harder
  • Vindictus has a feat and Defenders Ward to deliver them and True Path to speed them up.

Drawbacks & Downsides

  • So far in mk3, people tend to run large battlegroups and few infantry. So there isn't many decent targets for Cleansers to burn. With theme forces that are more infantry based, this can change, but they are still very match-up dependent.
  • Anything that can deal with concealment can massacre them.
  • Anything immune to fire is going to give these guys a rough time

Tricks & Tips

  • If you're taking the Officer, be smart with your Assault charge angles. Try to line it up so you can spray over support solos trying to hide in the back ranks.

Other

Trivia

Other Protectorate models

Template:Index Menoth

Rules Clarifications

Template:RC Fire Template:RC Ashen Veil Template:RC Officer Template:RC Scouring Flames Template:RC Tactics Template:RC Assault

Template:Edbox