Warpborn Skinwalkers

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Warpborn Skinwalkers are Devourer worshippers who chose to undergo a partial transformation that leaves their minds more human while empowering them with a bestial strength. These monsters wade through opposing formations, ripping soldiers apart with their jaws or their hefty polearms.

Ravenous and brutal, warpborn alphas are fearsome combatants that lay low enemies and feast upon them even as they die screaming.

Basic Info

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Abilities

Weapons

  • Everyone
Pole Axe
File:Sword icon.jpg  RNG   POW   P+S 
2 4 12

Theme Forces


Thoughts on Warpborn Skinwalkers

File:Warpborn Skinwalker Alpha.jpg
Command Attachment

Warpborn Skinwalkers in a Nutshell

Warpborn Skinwalkers are some of the toughest infantry in the game. The only other infantry with as many wounds as they do are either Convergence and made of metal or Khador's Man-O-Wars. The Alpha's Gang ability gives them the offence they need.

Circle isn’t really a faction that leverages hard to kill models very well and you will notice that a few will die to ranged attacks before they can reach the front lines. Their biggest issue however is the low volume of attacks you get for quite a steep points package.

Combos & Synergies

The tough benefit from being tougher. Anything that gives a mass ARM buff

  • Baldur the Stonesoul with his feat.
  • Morvahna the Autumnblade - Restoration gives +2 ARM and they get revived at effectively 1+d3 hp and Mortality lets them hit at effective MAT 10 and P+S 16.
  • Morvahna the Dawnshadow finds them a great unit to bring back with her feat and a good target for Carnivore.
  • Brennos can heal them up after they have been revive or otherwise taken damage.
  • Grayle the Farstrider has Tactician:Wolf Sworn and the Death March spell, both of which work well for them.

Drawbacks & Downsides

  • One mediocre attack per model. They are hard to kill - but don't do much work themselves. A shield not a sword.
  • One of the few circle options without pathfinder.

Tricks & Tips

  • Without unyielding, their arm isn't that great. Running to engage can often make them safer than not.

Other

Trivia

Other Circle models

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Rules Clarifications

Template:RC Hyper-Regeneration Template:RC Relentless Charge Template:RC Unyielding

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