Reeves of Orboros

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Reeves know every inch of their native wilderness' streams and groves, for their survival rests on their instinct, cunning, and expert marksmanship as they hunt their lands. Armed with a powerful double crossbow that can punch through the thickest armour and can fire in rapid succession before reloading, Reeves bring their skills and weapons to bear against the enemies of Orboros.”

Basic Info

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Abilities


Weapons

Leader, Grunts, & Officer
Double Crossbow
File:Gun icon.jpg  RNG   ROF   AOE   POW 
12 2 Template:- 10
Battle Blade
File:Sword icon.jpg  RNG   POW   P+S 
0.5 3 8
Standard Bearer

Theme Forces


Thoughts on Reeves of Orboros

File:Reeves of Orboros CA.png
Command attachment

Reeves in a Nutshell

Reeves each shoot twice and can combine their attacks to damage harder targets. Two shots lets them scythe through cannon fodder, the CRA to-hit bonus can give them game vs high DEF light infantry, and the CRA to-damage bonus can give them game vs medium infantry and light warbeasts.

Circle has a lot of choices for sweeping light infantry off the board but these guys are the favorite because of their range and flexibility ... that was, until themes became such a huge part of the game. Now they're still great, don't get me wrong, but the number of lists they're going into is much less.

Thoughts on adding the CA

The Chieftain is normally taken because he protects them against blast damage and gives them a chance of shooting into melee (remember that CRAs can normally never do this, and most of the time Reeeves want to be doing at least a 2-man CRA). 4 points can be a hard sell when the unit loses both access to the mini feat and war tempered.

The standard bearer allows the unit to spread out a bit as all standards do, but given the range and pow on the guns you always have to consider if volume of shots or safety vs blasts and e-leaps is more important (except on mini feat turn).

Combos & Synergies

Reeves vs 1HP models under Tanith's Affliction
Enemy DEF Without aiming With aiming
13 16 dead 20 dead
14 13 dead 18 dead
15 9 dead 16 dead
16 6 dead 13 dead
So, for example, 5 aiming Reeves could reliably wipe out ten DEF 13 models, leaving the rest of your unit to go after non-Afflicted targets.
  • Wolf Lord Morraig gives them +1 to attack rolls, getting their RAT up to Nyss Hunter level.
  • Reeve Hunter gives them Quick Work and gunfighter (although why you want to be in melee in the first place is a good question).
  • Argus Moonhound removes stealth and has Mark Target so really opens up what they can reliably shoot at
  • Tanith can put Affliction on a hard target, mountain king getting you down? Land twenty points of damage on him.
  • War Wolf can be sent after things they hit - or use their bolts to charge deep and then charge the enemy support after that.
  • Grayle the Farstrider gives them Tactician, letting them see and shoot through each other, Warpborn Skinwalkers, and Wolves of Orboros
  • Any warlock that hands out mass debuffs, with special mention to Tanith and her Affliction spell:
    • They become effective RAT 7 (9 if aiming), and can clear 22 one-wound infantry models off the table. See table on the right.
    • Or they can put 22 points of damage into any heavy/colossal, regardless of its ARM value.

Drawbacks & Downsides

  • Not a lot of killing power in melee
  • Vulnerable to blasts outside of Go to Ground
  • Each model lost means the loss of 2 attacks

Tricks & Tips

  • Their RAT is a little low, so normally they need to either aim or make two-person CRAs to have decent odds of hitting.

Other

Trivia

Other Circle models

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Rules Clarifications

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Template:RC Pathfinder Template:RC Combined Ranged Attack Template:RC Hunter

Template:RC Officer Template:RC Granted Template:RC War Tempered Template:RC Go to Ground Template:RC Standard Bearer

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