Galleon

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Template:Mercbox Template:4P

The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.

Basic Info

Template:Infobox-Model

Template:Warjack

Template:Colossal

Abilities

Weapons

Gun Port (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 d3 3 13 Left+Right
Harpoon Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
10 1 Template:- 15 Right
Cargo Claw
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 3 20 Left
Trident Strike
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 5 22 Right

Theme Forces


Thoughts on Galleon

Galleon in a nutshell

The Galleon is the premier ranged platform in Mercenaries. It can attack from farther away than the new Blockader, and the drag makes it more dangerous to opposing heavies. It is also strong against high DEF, low ARM infantry that is not blast immune.

The Galleon is dangerous to most things in the game, and has above average ranged output for a colossal. On most turns, its combat action should consist of firing the Gun Ports, then using the Harpoon Gun to drag in a heavy and stabbing it with the Harpoon melee weapon if at all possible. It also has threat extension/general utility for other models in your army by way of Power Lifter.

The downside is, no mercenary caster besides Bartolo and Ashlynn2 really runs it well. RAT 5 and POW 13 on the cannons means it is neither accurate, nor powerful, so if you aren't dragging things in to their doom a couple times per game, you may struggle to get value out of it.

Compared to its brother the Blockader is prefers buffs to it's accuracy and damage, such as Artillerist, Hymn of Battle, Hand of Fate or Hot-Shot, where as the Blockader much prefers buffs to its ARM or threat range, but does not need much help with its output as it's already excellent.

Combos & Synergies

With Warcasters:

  • Captain Bartolo Montador turns the Galleon up to 11. Batten Down the Hatches and his feat make the Galleon a very tough target for a lot of armies to deal with. Hot Shot boosts every single ranged attack damage roll it makes, while Broadside gives a free ranged attack, which can catch opponents off guard if you run the Galleon and cast this spell.
  • Ashlynn2 is one of the few casters who actually prefers it over a Blockader, becuase the latter needs speed or ARM buffs she doesn't have and the Galleon with its excellent range high number of shots makes much better use of Hand Of Fate combined with Hymn of Battle from Choir in LR. In any other theme give her a different jack.
  • Drake MacBain can use Fail Safe to make it hard to kill and Jackhammer for smashing things after a Drag. But realistically you are better off using these spells with a Blockader. Fortune is always fun for making sure attacks hit as well, though usually you'll have Fail Safe on the Galleon.
  • Magnus1 can make it tough to disable systems with Death Ward, while Iron Aggression makes it even more of a beast in Melee. Or he can just add Snipe to give it that much more reach with its ranged attacks.
  • Captain Phinneus Shae can use Phantasm to make enemies have to draw close to shoot it, then Coup De Main to give it that extra charge range to get into melee.
  • Crosse2 has a range increase in Fire Group and can provide it with cheap shield guards to keep it save from incoming fire. He prefers other jacks like Mariners and Rovers though.
  • Caine3 might find it useful for building a big synergy chain during his feat turn and it makes great use of Calamity, both due to it's high number of attacks.
  • Stryker1 in Flames can give it a 19" drag threat with snipe and his feat makes it hard to bring down.

With anything else:

Drawbacks & Downsides

  • Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
  • Random rate of fire, its really sad when your gun ports only put out 2 small AoEs because of unlucky rolls.
  • Low MAT and RAT means it gets less done under Macbain or Magnus1 than you'd like since you'll be boosting to hit often.
  • Besides Bart, none of the Mercenary casters make it super scary.
  • Most of the synergies above can be done with a Blockader for a better effect (especially the ARM increases). The only stand outs are Ashlynn2's Hand of Fate and Bart's Hot Shot, because the Galleon needs output support much more than the Blockader does.

Tricks & Tips

  • Galleon throws models 8.5". If your opponent has left a model within 8.5" of their caster that Galleon can reach with a directly-away throw (review your throw rules), you should look for the knockdown assassination, especially if you can have Bart cast Broadsides to drag the caster in after the throw.
  • Never make the mistake of running the Galleon without a caster who does not give it a powerful effect. A Galleon with only 3 focus and nothing else to zazz it up is not a strong use of 35 points.
  • Don't forget its new Power Lifter for threat ranges for your heavies.

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012).
  • The Galleons were commissioned by Bart, but Magnus bought them out from under him while swinging a deal to contract Bart to assist with his plans to take Fellig and mount an offensive against Cygnar. Magnus used a Galleon to end the Second Cygnaran Civil War in the final battle using it to defeat Stryker and nearly kill Leto had Caine not intervened.
  • In the fluff Galleons are built by Black Anchor Heavy Industries. When Privateer Press started selling certain Huge Based models separately from the main product line in 2017, they used Black Anchor Heavy Industries for this line of models. See also Category: BAHI.
  • Although this model is about 90% the same as the Blockader, they are sold as separate models. You can't buy a multi-kit and magnetise it. So they're only on the same chassis in the fluff.

Who can take this warjack?

Template:Index Mercenary Warcasters

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Open Fist Template:RC Drag

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