Nomad
Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Nomad, once a Cygnaran mainstay, has been battering enemy ’jacks with its battle blade for 150 years. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.
Basic Info
Abilities
Weapons
Weapons
Open Fist | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
File:Sword icon.jpg | RNG | POW | P+S | LOCATION | |||||||||||
1 | 3 | 14 | Left | ||||||||||||
Battle Blade | |||||||||||||||
File:Sword icon.jpg | RNG | POW | P+S | LOCATION | |||||||||||
2 | 7 | 18 | Right | ||||||||||||
Theme Forces
- Mercenaries
- Other Factions
- Convergence players can use this warjack in the Template:Strange Bedfellows theme, or by putting it in Aurora2's, Asphyxious4's, or Nemo4's battlegroup in various themes.
- Cryx players can use this warjack by putting it in Asphyxious4's battlegroup in various themes.
- Cygnar players can use this warjack in the Template:Flame in the Darkness theme, or by putting it in Nemo4's battlegroup in various themes.
- Infernal players can take this model in the Template:Hearts of Darkness theme, but only if Crosse2 is leading the army. This model gains Accumulator [Soulless] in this theme.
- Khador players can use this warjack in the Template:Flame in the Darkness theme.
- Aside from that, Mercenary warjacks can be taken in a plethora of Faction's themes via by putting it under the control of a Mercenary 'Jack Marshal or Mercenary "Junior Warcaster" (see #Who can take this warjack?). However the "Faction Type" of the warjack doesn't change when you do it this way.
Thoughts on Nomad
Nomad in a nutshell
The Nomad is the Mercenary version of a standard heavy warjack - about as simple and straightforward as a warjack gets. It fills the space in Mercenary armies held by the Slayer, Ironclad, Crusader, and Juggernaut in other factions: the cheap, bog-standard heavy intended to absorb enemy fire and whack stuff. It can also make useful throw power attacks.
It is quite simply the best budget beatstick in the game.
Combos & Synergies
Lots of merc warcasters give the Nomad a bit of a boost, but none make it extra special. It is simply great by virtue of being cheap:
- Magnus the Traitor can make it more durable with Death Ward and can let it charge for free and have boosted melee attacks with Iron Aggression.
- Magnus the Warlord can make it faster and give it Unyielding, which if spammed, is an effective strategy.
- Ashlynn D'Elyse and Captain Damiano can make it faster, and Damiano's feat gives them an Armor and Strength boost.
- Captain Phinneus Shae's feat makes it fast and maneuverable.
- Drake MacBain makes it faster and can give it more swings. Fail-Safe, in addition to Tried & True, makes it pretty durable if there is someone about to do repairs.
- Dirty Meg can give it Pathfinder and Reposition with her drive, making it a very mobile threat with its long Reach.
- Ashlynn2 - She has absolutely no focus to spare for her jacks, so that fact that the Nomad is MAT 8 on the charge helps her immensely, as this means it doesn't need to boost to do work.
- Asphyxious4 - 2" reach is perfect for applying Dark Shroud, which also makes it P+S 20 on the blade.
Drawbacks & Downsides
- MAT 6 is a problem stat shared by all Mercenary warjacks. Powerful charge helps, but it's unreliable against DEF 12 or higher.
Tricks & Tips
It's not a tricky piece at all, but always be on the lookout for throw targets.
Other
Trivia
- Released in Warmachine: Escalation (2004)
- Resculpted in 2012. It now comes in a multi-kit with the Mule & Rover.
Who can take this warjack?
Template:Index Mercenary Warcasters
Other Mercenary models
Rules Clarifications
Template:RC Buckler Template:RC Open Fist Template:RC Powerful Charge
Template:RC Warjack Template:RC Construct Template:RC Tried & True Template:RC Powerful Charge