Nomad

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Template:Mercbox Template:4P


Mercenary warjacks are often drawn from discontinued chassis once produced by kingdom armies. The Nomad, once a Cygnaran mainstay, has been battering enemy ’jacks with its battle blade for 150 years. Mercenaries maintain these battle-tested machines and find them fully capable of standing toe-to-toe against any fresh from the assembly line.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Weapons

Open Fist
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
1 3 14 Left
Battle Blade
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 7 18 Right

Theme Forces


Thoughts on Nomad

File:Nomad Classic.png
Classic sculpt

Nomad in a nutshell

The Nomad is the Mercenary version of a standard heavy warjack - about as simple and straightforward as a warjack gets. It fills the space in Mercenary armies held by the Slayer, Ironclad, Crusader, and Juggernaut in other factions: the cheap, bog-standard heavy intended to absorb enemy fire and whack stuff. It can also make useful throw power attacks.

It is quite simply the best budget beatstick in the game.

Combos & Synergies

Lots of merc warcasters give the Nomad a bit of a boost, but none make it extra special. It is simply great by virtue of being cheap:

  • Magnus the Traitor can make it more durable with Death Ward and can let it charge for free and have boosted melee attacks with Iron Aggression.
  • Magnus the Warlord can make it faster and give it Unyielding, which if spammed, is an effective strategy.
  • Ashlynn D'Elyse and Captain Damiano can make it faster, and Damiano's feat gives them an Armor and Strength boost.
  • Captain Phinneus Shae's feat makes it fast and maneuverable.
  • Drake MacBain makes it faster and can give it more swings. Fail-Safe, in addition to Tried & True, makes it pretty durable if there is someone about to do repairs.
  • Dirty Meg can give it Pathfinder and Reposition with her drive, making it a very mobile threat with its long Reach.
  • Ashlynn2 - She has absolutely no focus to spare for her jacks, so that fact that the Nomad is MAT 8 on the charge helps her immensely, as this means it doesn't need to boost to do work.
  • Asphyxious4 - 2" reach is perfect for applying Dark Shroud, which also makes it P+S 20 on the blade.

Drawbacks & Downsides

  • MAT 6 is a problem stat shared by all Mercenary warjacks. Powerful charge helps, but it's unreliable against DEF 12 or higher.


Tricks & Tips

It's not a tricky piece at all, but always be on the lookout for throw targets.

Other

Trivia

Who can take this warjack?

Template:Index Mercenary Warcasters

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Buckler Template:RC Open Fist Template:RC Powerful Charge

Template:RC Warjack Template:RC Construct Template:RC Tried & True Template:RC Powerful Charge