Defiler

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Cryx Blackfleet Heavy Warjack

Model stats and abilities

{{Model-stats | name= Skarre 3 | base= 120mm | hp=26 | spd=7 |aat=7 | mat=7 | rat=6 | def=12 | arm=19 | fa=C | cost= | abilities =

Unstoppable
Unstoppable This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum




[[:Category:Construct}

|Construct}

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No errata for Construct} ([[:Category:Errata-Construct} |Create]])

[[Category:Construct}

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Weapons

Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 2 14/8 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Shadow Fire
A model hit by this attack does not block LOS for one turn.

No errata for Shadow Fire (Create)

Hand Cannon
 RNG   ROF   AOE   POW   LOCATION 
12 1 - 12 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Ram
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Cutlass
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 x3
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Additional Rules

Category:Warjack

Changes and Updates

Mk3 to Mk4

Release Trivia

Battle Reports

Videos

Lore

Unlike the Deathripper, the Defiler avoids close combat. Instead it fires on the enemy from a distance with its sludge cannon, which spews concentrated, caustic poison that consumes metal and stone more easily than flame eats wood. Faced with the potential of its arc node and the horrendous wounds caused by its sludge cannon, enemies often desperately try to close and deal with this bonejack before their allies are torn apart.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Sludge Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
SP8 1 Template:- 10 Head
Bash
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
0.5 0 7 Template:-

Theme Forces


Thoughts on Defiler

File:Defiler Classic.png
Classic Sculpt

Defiler in a nutshell

Defiler as an arc node

The Arc Node is one of the most useful abilities a model can have, and with Cryx you can field them very cheaply. An arc node allows your warcaster to cast spells using the arc node as the point of origin. The obvious benefit is casting spells on the frontline while staying safely in the backline. You can also use it to launch surprise attacks from unexpected angles, by running an arc node right across the board into a good position before activating your warcaster. For this reason it pays to keep at least one arc node on the outskirts of the conflict, waiting for an opportunity.

Defiler as a combat jack

The Sludge Cannon is a good weapon for hosing down a unit of infantry, but due to the poor RAT will mostly miss. Luckily, sprays ignore a lot of defensive bonus and as such, can be considered to be more precise than raw stats would indicate. In any case sprays are a very useful tool for eliminating key targets, and the extra speed the bonejack brings can make it appealing in certain situations, especially if you ran on the first turn.

Combos & Synergies

  • Seek casters who can increase a Defiler's RAT or reduce an enemies defense.
  • Take one under Aiakos2 and on feat turn it can charge 13" and spray 8" (total 21" threat).
  • Skarre2 or Rahera both have black spot which is useful for hitting and the nature of a spray make the second shot more likely. The former grants Future Sight for efficiency the latter has Rough Seas to help deliver the Jack.

Drawbacks & Downsides

  • Its damage grid has just enough boxes to allow the bonejack to take a good hit and keep going, but a second one will likely leave it crippled if not totally destroyed. This sets the tone for Cryx bonejacks being fast and hard to hit, but easily damaged if they are struck.
  • The Defiler costs slightly more points than other arc nodes.
  • Once engaged by an enemy the Defiler can't arc nor shoot. And it sucks at melee.

Tricks & Tips

  • Slam a target to cause damage and leave it knocked down. This has the added benefit of leaving the Defiler out of combat afterwards so its arc node may still be used.

Other

Trivia

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Corrosion Template:RC Warjack Template:RC Construct Template:RC Arc Node