Trancer
Trancers are subjected to powerful alchemical substances to unlock violent psychokinetic powers. Chosen from among terminally ill volunteers, this process creates short-lived but potent living weapons employed by the Crucible Guard. With but a thought they can send adversaries flying back with lethal force, and when one perishes, the volatile energies within them are unleashed in an explosion to obliterate everything around them.
Basic Info
Abilities
- Template:Advance Deployment
- Template:Pathfinder
- Template:Force Barrier
- Template:Mental Force
- Template:Poltergeist
- Template:Psychokinetic Blast
- Template:Steady
Weapons
- Force Blow - 2" reach, P+S 14 melee weapon
- delete
Theme Forces
- Crucible Guard
- Template:Magnum Opus. This model gains Reposition [3] in this theme.
- Template:Prima Materia
- Other Factions
- Infernal players can use this model in the Template:Hearts of Darkness theme, but only if Lukas is leading the army.
Thoughts on Trancer
Trancer in a nutshell
Trancers are experimental medical/alchemical weapons made from disposed refugees willing to fight alongside the Crucible Guard against Khador in Llael. They are pumped full of chemicals granting them telekinetic powers and set loose on the battlefield.
In play they are cheap shooting-resistant multi-wound solos that can boost to hit, hit hard, and blow up when they die clearing out a fair amount of infantry. They don't do that much - but do what you'd expect for three points.
Combos & Synergies
- Heavy warjacks - or really anything that will shrug off POW 12 models blowing up.
- With Syvestro's feat, Gearhart's Veteran Leader and feat, Rust/Withering Humor, and other buffs, they get very powerful for a cheap solo.
Drawbacks & Downsides
- POW 12 blows up your own infantry.
- On average they get two boosted attacks; their MAT 4 misses heavies far too often when unboosted.
Tricks & Tips
- Blowing them up either through taking damage for Mental Force or through triggering free strikes gets those AoEs where you want.
- Keep them alive as long as possible, they become more valuable the longer the game goes on. Do NOT waste them early, keep them hidden from enemy fire and in a position to clear blocking models.
- They work very well in groups - 2 working in tandem is much better than 2 working by themselves.
- Against stealth targets or cloud walls, you can run a Trancer in cover near the enemy and then target it with AOEs that will miss. Trancer is immune to blast in case your deviations are too close.
Other
Trivia
- Released with the Faction launch (2018.06)
- Template:LES
Other Crucible Guard models
Rules Clarifications
Template:RC Magical damage Template:RC Smite
Template:RC Advance Deployment Template:RC Pathfinder Template:RC Force Barrier Template:RC Mental Force Template:RC Poltergeist Template:RC Psychokinetic Blast Template:RC Steady