Reductors
Reductors march to war accompanied by an eerie buzz that heralds death. These clockwork soldiers carry swarm projectors designed to launch thousands of pernicious clockwork devices. Once released, this deadly payload seeks the foe in a violent metallic cloud that sweeps around their Convergence masters to descend upon their victims. They bore inexorably through armor, muscle, and bone, their grisly droning stopping only when their internal winding is expended.
Basic Info
Abilities
Weapons
- Swarm Projector - 6" spray, POW 13 ranged attack.
- Retractable Blade - 0.5" reach, P+S 10 melee attack.
Command Attachment
They can have a Transverse Enumerator. His info has been omitted for brevity.
Theme Forces
Thoughts on Reductors
Reductors in a nutshell
Cheap ranged troops, the Reductors provide warriors for your army for a bargain. With their below-average stats they have nothing to do in the frontline. Beside controlling or contesting scenario pieces, their main duty is to stand in the second line and blow off jamming models from your more valuable assets. You get as much as you pay for them, and you hardly pay anything.
Assault and clear do allow you some interesting threat vectors but due to the good but not great damage and severely average RAT you are mainly hoping for dice spikes or need to combo them with something else.
Thoughts on the CA
Taking a Transverse Enumerator on these guys can be really worthwhile. You have to have a plan for them though as it takes them from a conscript cost to a more elite infantry (which they aren't) cost. But the minifeat on charge assault sprays really helps push them to the right side of the bell curve for hitting. Being able to move through the unit is nice for other models but so so for these guys due to Clear!.
Combos & Synergies
- Stand behind a wall of Obstructors or Reciprocators and spray through them with impunity. Or Assault Charge with them - they're a much more flexible unit with the extra threat range assault brings.
- Enigma Foundry - your favourite recursion tool; bring them back as fast as they are getting killed
- Mitigator - universal RAT fixer with its Knockdown attack
- Aurora,_Numen_of_Aerogenesis - Not only makes them faster, but absolutely annoying during her feat. Get into the enemy's back, and spray targets without fearing to hit your own troops.
- Lucant - Can push up their ARM to the level where blasts start to bounce off of them
- Directrix - not a dedicated infantry caster, but her servitors' beam is among the few damage amplifiers for ranged attacks. Her spell Facilitate makes them RAT 8 on feat turn, RAT 6 otherwise.
- Orion - extra attack die against infantry, extra damage die against harder targets, precisely what you need. Spellpiercer helps you against upkeeps.
Drawbacks & Downsides
- Average (or below-average) stats. Although their low-ish points cost reflects that.
- Enemies with soul gathering abilities will love easy soul tokens
Tricks & Tips
- Remember, sprays don't care about stealth, and especially the Target in Melee penalty.
- Feel free to use them for screening, blocking charge lanes, or simply as direct current targets for the Modulator. They are also ideal if you want to fuel the Conservator's Hand of Vengeance.
- Assault charges can get some lovely angles, especially with Clear!
Other
Trivia
- Released in Forces of Warmachine: Convergence of Cyriss (2013)
Other Convergence models
Rules Clarifications
Template:RC Assault Template:RC Construct Template:RC Clear! Template:RC Soul Vessel