Diffuser

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The Diffuser is a clockwork marvel equipped with a ripspike launcher and a sophisticated arcane relay. The individual ripspikes bear tiny fins controlled by a clockwork mechanism. This allows the arcane relay to adjust the trajectory of each ripspike, maximizing the probability of every shot striking true. The relay sends similar signals to other vectors, clockwork vessels, and priests of Cyriss to direct their efforts toward targets marked for immediate termination.

Basic Info

Template:Infobox-Model

Template:Warjack

Template:Vector

Abilities

Weapons

Homing Ripspike
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 Template:- 11
Bash
File:Sword icon.jpg  RNG   POW   P+S 
0.5 0 7

Theme Forces

  • Other Factions
    • There are three Convergence Partisan models that, between them, can take this warjack in a plethora of Mercenary, Cryx, and Cygnar themes.
    • These models are Aurora2, Asphyxious4, and Nemo4.


Thoughts on Diffuser

Diffuser in a nutshell

A simple vector with an average gun that allows all models to charge for free with a little extra distance. Simple, dirt cheap but a brutally effective combo-starter.

Most Convergence casters are not known for their RAT but luck on it's gun really helps lessen this.

Combos & Synergies

Everyone can use extra threat range. Casters with speed buffs(Syntherion, Aurora, Axis) can stack up their spells with diffuser, and ones without speed buffs need the diffuser. Even low-RAT casters like Lucant or Axis can hit thanks to Luck. You have approximately 85.9% chance of hitting DEF 12 targets with boosted luck re-rolls. Melee Vectors : Warmachine 101, faster charge is good, free charge is good. Faster, free charge is perfect.

  • Widget1 - shoot your gun twice a turn in Strange Bedfellows only
  • Orion - has the best RAT in faction (on certain turns) Reposition also lets you escape back to safety.
  • Locke - Sentry and Road to War with this gun creates some very unpredictable threat angles for your enemies.
  • Syntherion - it will do nothing in melee but on feat turn you may as well throw it in for the synergy chain. It's a weird target to hot shot but if you have nothing else why not.

Drawbacks & Downsides

  • His defensive stats are average, and he can easily be one-shotted by a couple of charging weapon masters, a heavy, or boosted ranged attacks like Horgenhold Artillery Corps or a Defender.
  • Beacon is such a powerful ability, it makes him an easy target for incoming fire.
  • It struggles to spend three focus in a turn for a full induction chain.

Tricks & Tips

  • Be careful not to charge your heavies out of range of induction!
  • Lucky re-rolls the last shot regardless if you boosted or not. Always boost to hit.

Other

Trivia & Lore

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beacon Template:RC Luck

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