Cyclops Raider

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The cyclops raider is a terrifying sight—an eight-foot-tall brute capable of unleashing torrents of razor-sharp steel. The few who survive the excruciating hail of the raider’s heavy reiver are dispatched by crushing blows of its spiked gauntlets. The raider’s proficiency at arms is greatly enhanced by its natural prescient abilities. It can train its weapon on even the best-hidden enemies and annihilate them in a burst of fire before they have time to react.

Basic Info

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Abilities

Weapons

Animus

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Theme Forces


Thoughts on the Cyclops Raider

The Cyclops Raider in a nutshell

The Cyclops Raider is a solo or attachment hunter - able to take out a stealth solo from 14" away with a fully boosted attack, or a non-stealth solo from 20" away. It's not great in melee - but the ability to boost means it isn't completely terrible.

It's also the cheapest way to get the Far Strike Animus in Skorne, if more than 3 warlocks had ranged weapons this would definitely sell it a bit more.

Combos & Synergies

  • Paingiver Beast Handlers - clear off that fury after it's shot the solo.
  • Supreme Aptimus Zaal and Void Seer Mordikaar - both of them have decent guns to use the Raider's animus. But it might be exposing either of them a little too much.
  • Cyclops Shaman a Raider can turn a Shaman into an excellent solo-sniper, and a pack of Shamans into a scary assassination threat as they can ignore LoS and throw down boosted attacks while using the Snipe animus.

Drawbacks & Downsides

Tricks & Tips

  • If you've no solos to shoot, a pot shot can make the enemy caster keep their head down.
  • In melee, throw enemies away.

Other

Trivia

Other Skorne models

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Rules Clarifications

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