Razorwing Griffon

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Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Circle Orboros Devourer's Host Warbeast


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

Template:WEAPONNAME1Template:WEAPONNAME2
WeaponTypeStatsSpecials


Animus

Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY --------------


Razorwing griffons plunge into battle with the piercing shrieks of birds of prey, diving brutally into enemy formations. Flying just a few feet above the ground, they move like threshers across crops of wheat. The griffons use their sharp-edged blades to slash through ranks of infantry, leaving a bloody trail of the dead and dying to mark their passage.

Basic Info

Template:Infobox-Model

Template:Warbeast

Abilities

Weapons

Clawing Blades (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 12

Animus

{{Category: Template:Amuck }}[[Category: Template:Amuck ]]


Theme Forces


Thoughts on Razorwing Griffon

Razorwing Griffon in a nutshell

The Razorwing is a trample machine. For just 2 fury (animus + the trample) it can trample 10" anywhere, attack at MAT 6 + 3d6 and hit at STR 12 + 2d6 - and nothing can stop it. As with most trample-based models, though, you need the opponent to leave their stuff neatly laid out for you if you want a good turn with this model.

It can trade well in a normal melee but, if your caster/playstyle can't set it up with decent tramples on most turns, you may be better off taking the Scarsfell Griffon because of its Stealth and additional initial attack.

Combos & Synergies

  • Kromac the Ravenous - Warpath helps its trample threat range, and its trample helps warpath.
  • Una the Skyhunter - trampling can set these guys up to provide flank bonuses for other griffons, and the feat means they can catch even more models in the tramples.
  • The Wild Hunt - in this theme force its animus is at 0 cost

Drawbacks & Downsides

  • You need a landing spot at the end of your trample, which means you can only trample stuff within 8.4" of your start position.
    • Enemy don't normally end their turn that close to a light warbeast, lined up in a conga line.
    • Enemy that get that close to a light warbeast normally kill the light warbeast.
  • There are lots of other options in Circle that fill the "kill infantry" job slot. For example the Rotterhorn Griffon is more reliable at killing infantry.
  • You can't buff a trample the same way you can a charge (Hunter's Mark, Blood Spiller, etc). So your threat range is quite predictable.

Tricks & Tips

  • Remember it can two-handed throw medium-based models. Although the lower STR makes it less likely to work, most people simply don't expect it from a light warbeast.
  • Your trample damage roll is the model's STR + 4 + 2d6. (It's not the weapon's P+S + 4 + 2d6)

Other

Trivia

Released in Hordes: Gargantuans (2013)

Other Circle models

Template:Index Circle

Rules Clarifications

Template:RC Open Fist Template:RC Warbeast Template:RC Flight Template:RC Blade Rush Template:RC Threshing Blades Template:RC Trample Power Attack Template:RC Amuck