Grim Angus

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Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

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Trivia

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Battle Reports

Videos



LEGACY------------


Born an albino and a sorcerer, Grim has a unique talent for tracking and has focused his inborn powers to assist his love of the hunt. Grim has hunted wanted men across western Immoren and has earned a name as a tracker whose quarry never escapes. Even the rumour of Grim Angus on a man's trail has prompted outlaws to surrender immediately to the nearest authorities.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Spread the Net

  1. While in Grim's Template:CTRL range, enemy models suffer -3 DEF.
  2. Enemy models beginning their activations in Grim's Template:CTRL range suffer -3 SPD and cannot charge or make power attacks or special attacks.
Spread the Net lasts for one round.

Abilities

Weapons

Headhunter
File:Gun icon.jpg  RNG   ROF   AOE   POW 
13 1 Template:- 13
Snare Gun
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 Template:- -
Gun Blade
File:Sword icon.jpg  RNG   POW   P+S 
1 5 12

Spells

{{Category: Template:Marked for Death


Template:Weald Secrets

}}[[Category:

Template:Marked for Death


Template:Weald Secrets

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return fire expires.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
1 6 - - Rnd No
When target friendly Faction model is targeted by an enemy ranged attack, after the attack is resolved the affected model can make one basic melee or ranged attack, then Return fire expires.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Grim1

Grim1 in a nutshell

Grim Angus is a control caster with a simple but effective and efficient toolkit centered around debuffing the opponent's DEF and controlling engagement.

Feat thoughts

Grim's feat has an offensive and a defensive component. The offensive to lower the enemy's DEF, making them easier to hit, and the defensive to lower enemy SPD, making it harder for them to get to you. Use it either to get the alpha strike or to make sure you hit, if you have it.

Spell thoughts

  • The addition of Witch Mark to his gun bolsters his assassination vector, combining the potential 14" range of his feat with the ability to land Bear Trap from the same distance. However, you'll be spending a *lot* of fury to pull this off, and Grim's FURY 6 means high-DEF (17+) targets are still a very risky proposition.
  • Applying Marked for Death via Witch Mark is tricky, since you will need to hit your target with the ranged attack without actually killing it. This makes it an effective tactic against multi-wound units or higher-DEF beasts/jacks. Against single-wound units that can survive a POW 13 shot, the DEF debuff isn't as likely to be helpful.
  • The Runebearer can cast Bear Trap as well. However, the spell only knocks down a model that it directly hits, so don't rely too heavily on landing it this way.
  • Return Fire is worthwhile when you have an impactful gun to use with it; at least as good as the Bomber, but more like the knockdown gun from the War Wagon or the huge spray from the Mountain King.
  • Weald Secrets is a flexible spell. Warbeasts love Pathfinder, and the Bomber particularly benefits from both aspects of the upkeep. On Grim himself, his gun becomes very hard to hide from.

Drawbacks & Downsides

  • Grim offers no damage buffs on his own. He relies on his army to provide the heavy lifting while he enables the alpha strike.
  • Grim offers no protection from ranged attacks, not so much as concealment. Return Fire can sometimes be a deterrent to combined arms, but you just can't drop him against any real gun line.
  • Grim himself is a relatively easy assassination target. You'll need to balance his alpha threat with careful positioning and fury management, especially when running fury-hot Bombers and such.

Tricks & Tips

  • Careful positioning on feat turn and moving to one side of the board can keep the enemy melee out of the game for a turn.
  • Return Fire is triggered by being shot, hit or miss, and the attack you make in response can be either ranged or melee.

List Building Advice

Strategy

His main win condition is to get the alpha strike and beat down the enemy.

Anything with Ambush because that puts the opponent between a rock and a hard place. If they spread out, the Bears and Lookouts will get them, but if they move toward the middle, Grim will catch more of them in his feat.

  • The Pyg Lookouts especially. They ambush and can start hunting solos while also providing Mark Target.

Theme thoughts

Grim Angus can run just about anything if you build for it.

Template:Header

He can set the enemy up to take two consecutive turns of shooting, on the first of which they are much easier to hit. This can be a very effective anti-infantry list, especially with War Wagons.

  • War Wagons - No less than two of them, because they are so good and the most compellign reason to consider the Kriel Co. theme.

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He can set the enemy up to take charges and struggle to counter. Long Riders like his help with impact attacks and Fenns with Cleave. Champs are less likely to have to take the charge.

Template:Header

Has a lot of models with ambush, which are great with Grim. It also features the always great Fire Eaters and the Northkin Elder for the stone. On top of the he gets free upkeeps on Northkin.

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You get more mileage out of Bait the Line and he likes having animi (especially Rage) to cast regardless. His feat is just as good at protecting high-value assets like warbeasts (especially gargantuans) as it is offensively. It helps if you can fit in a fighting unit from the Minions like Bog Trog Ambushers or Farrow Brigands but he is much better in POD than it might seem.

  • If you do put him in POD, Mulg the Ancient will help tremendously, with both an ability to channel spells and Arcane Vortex.

Template:Header Losing the Runebearer hurts the power of your feat. But the range of other models you can take does open up some some interesting options.

  • Gun Boar counterblast and return fire can both go on 1 model for multiple out of activation shots.

Template:Header

  • The Krielstone is always welcome, especially since he often needs a fury sink. However, this can depend on your list. Given Grim's offensive and Minion-friendly nature, plus his having innate True Sight, he's one of the very few Trollblood warlocks for whom the Krielstone is optional. Definitely take it if you're running heavy on huge bases.
  • The Trollkin Runebearer is a must. A larger CTRL area is great with a powerful feat, and while Grim is usually stingy with fury as it is, that one extra will be vital if he intends to cast Bear Trap or Marked for Death at range via Witch Mark. The Runebearer can also cast Bear Trap (see the caveat above) and Return Fire.

Battlegroup

  • The three gargantuans are golden with his feat. Gargantuans should keep to shooting for two turns before they commit to melee, or else you will most likely trade badly, since they go down surprisingly quickly once commited. Grim's feat ensures they have 2 turns of shooting before they start swinging at the enemy.
    • The Sea King is especially noteworthy here, due to its synergy with War Wagons.
  • Dire Troll Bomber or maybe a Troll Impaler for Far Strike; better to have it and not need it than vice versa. The Bomber is also an ideal target for Weald Secrets.
  • Grab a Dire Troll Mauler or Pyre Troll for a damage buff, unless his battlegroup is nothing but one Sea King or Glacier King or two Bombers.

Starting a 25 point Brawl list

In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Kriel Company

Grim Angus: [+29 WBP]
General 'Thunderstone' Brug: [4 pts]
Trollkin Barrage Team: [8 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $180 (based on PP's online store prices 2021.06)

Template:Brawl

Other

Trivia

  • Released in Hordes: Evolution (2007)
  • His abilities, weapon, and Feat are named after a Front 242 song, Headhunter.

Other Trollblood models

Template:Index Trollbloods

Video Battle Reports

Rules Clarifications

Template:RC Magical Damage Template:RC Bait the Line Template:RC Witch Mark Template:RC Cumbersome Template:RC Knockdown

Template:RC Warlock Template:RC Pathfinder Template:RC Tough Template:RC Take Down Template:RC True Sight

Template:RC Bear Trap Template:RC Marked for Death Template:RC Return Fire Template:RC Weald Secrets