Borka, Vengeance of the Rimeshaws

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Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

[[Category:{{{ability}}}]]

Weapons

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities

Field Marshal [ [[:Category:{{{ability}}}|{{{ability}}}]] ]


Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Trollbloods Category:Scout Storm of the North Legacy Warlock Leader

Model stats and abilities

Model Statistics

Base size = 40mmSPDMATRATDEFARMARCCTRL
Health = 17
FA = C
Cost = Free6671516612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

No errata for Tough (Create)

Field Marshal
Field Marshal grants the following ability/abilities to the {{{main1}}} cohort models in this model's battlegroup.
Run & Gun - At the end of its activation, if it destroyed one or more enemy models with ranged attacks that activation, a model with Run & Gun can make a full advance.
No errata for Field Marshal (Create)
No errata for Run & Gun (Create)



Resourceful
This model can upkeep spells on models in its battlegroup without spending focus or fury points.

No errata for Resourceful (Create)



Weapons

Bazooka
 RNG   ROF   AOE   POW   LOCATION 
1 - 2 14/8 -

Magical damage
  • This weapon causes magical damage. Magical damage can affect models with the Incorporeal advantage. Damage from spells and arcane attacks is also magical damage.

No errata for Magical damage (Create)


Critical Devastation
On a critical hit, models are thrown d6 inches directly away from the attacker.
  1. Roll the distance once for all models affected.
  2. Move models farthest from the attacker first.
  3. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to the blast damage POW of this weapon.
  4. The POW of collateral damage is equal to the blast damage POW of this weapon.

    No errata for Critical Devastation (Create)

Axe
 RNG   ROF   AOE   POW   LOCATION 
1 - - 11 -


Spells

Guided Fire Cost RNG AOE POW DUR OFF
3 Self - - Turn No
While in the spellcaster's control range, models in its battlegroup gain boosted range attack rolls for one turn.
No errata for Guided Fire (Create)
Rock Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's control range where it does not touch a model's base, an obstruction, or an obstacle. The wall is an obstacle that provides cover. The wall is removed from teh table if it is contacted by a model with an extra-large or huge base.
No errata for Rock Wall (Create)
Sentry Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model gains Rapid Fire
Rapid Fire:
A model with Rapid Fire can make one basic ranged attack during your Maintenance Phase.
No errata for Rapid Fire (Create)
No errata for Sentry (Create)
Snipe Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction model's/unit's ranged weapons gain the Snipe advantage.
Snipe Advantage:
An attack with a weapon with the Snipe advantage gains +3 RNG.
No errata for Snipe Advantage (Create)
  Errata-Snipe (2023-11-17)
Question: Can Snipe extend the range of a ranged attack with RNG = CTRL?
Answer: No. Snipe can't increase the RNG of CTRL.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum


Spell Rack

Legacy models have no access to spell racks.

Warlock Rules

Warlock

Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat

Fortification While in Gunnbjorn's control range, friendly faction models

  • gain cover
  • gain Resistance:Blast
  • cannot become knocked down

Fortification lasts for one round.

Changes and Updates

Mk3 to Mk4

Lore

fff

Trivia

fff

Battle Reports

Videos


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

Template:Brawl

Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

Template:Index Trollbloods

Rules Clarifications

Template:RC Magical Damage Template:RC Smite Template:RC Knockdown Template:RC Trash

Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

Template:RC Stealth Template:RC Stationary

Template:RC Battle-Charged Template:RC Frost Hammer Template:RC Snow Shroud

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Template:Veteran Leader

Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


As war continues to consume the lands of the trollkin, Borka, Vengeance of the Rimeshaws rides atop his powerful northern bear Arktos like a savage chieftain of old, bringing swift death to his enemies. The northern wind follows Borka, freezing his enemies in their tracks to stand helpless before the onslaught.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat: Ice Storm

  1. While in Borka's Template:CTRL range, models gain Stealth.
  2. When an enemy model without Immunity: Cold hits one or more friendly models in Borka's Template:CTRL range with Immunity: Cold with a melee attack, the enemy mdoel becomes Stationary for one round after the attack is resolved.
Ice Storm lasts for one round.

Template:Tipbox

Abilities


[[Category:{{{ability}}}]]

Weapons

Bomb
File:Gun icon.jpg  RNG   ROF   AOE   POW 
8 1 3 12
Trauma
File:Sword icon.jpg  RNG   POW   P+S 
2 6 15
Mount
File:Mount icon.jpg  RNG   POW 
0.5 14

Spells

{{Category: Template:Battle-ChargedTemplate:Frost Hammer


}}[[Category:

Template:Battle-Charged Template:Frost Hammer


]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
- - - - - -
-
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces

  • Other Factions


Thoughts on Borka2

Borka2 in a nutshell

Borka has become, after the Northkin became a sub-faction, a nasty all-comers warlock with the ability to protect his army from shooting thanks to Snow Shroud, and the ability to wreck most things that attack his army on feat turn.

Borka himself is a brutal brawler.

Feat thoughts

His feat is brutal and allows you to take the alpha strike from most enemies; if the enemies hit your people in melee they become stationary - especially brutal against models with multiple attacks. If you're lucky you tough out as well.

  • His feat is great for tanking the alpha strike.
  • The stealth portion of his feat applies to all models (including enemies) in his control area. This can randomly matter in various situations and is worth keeping in mind.

Spell thoughts

  • Battle Charged is normally cast on turn 1 and upkept (for free in Storm of the North).
  • Snow Shroud - control area concealment, puts Northkin Raiders and Northkin Fire Eaters up to Def 15. Gives stealth to the Bears and Pyg Lookouts. Plus makes Bearka himself Def 16 against ranged which helps a lot with his large base.
  • Frost Hammer - a good spell on paper but very situational for Bearka. He's only FURY 5 so hitting is going to be an issue much of the time. The Trollkin Runebearer though can make good use of this spell. If you have a Hearthgut Hooch Hauler in the army it's Veteran Leader ability will give both of them +1 to hit which is helpful. Also the Northkin Elder on the Stone can turn it into a Pow 14. All situational but worth keeping in your back pocket.

Drawbacks & Downsides

  • He's a big target and easy to shoot, however tough he is.
  • His feat doesn't work against huge bases.
  • His anti-shooting tech is decent but nothing great.

Tricks & Tips

  • Defiant Rage does not affect his mount damage.
  • Attuned Spirit stacks with his Field Marshal, so he can cast the animus of any beast in his battlegroup.

List Building Advice

Strategy

Borka is a personally powerful brawler who tries to win by attrition, minimizing the alpha strike by freezing it solid, and then beating the enemies to a pulp. He sometimes wins by assassination by playing forward, getting further up the board through a counter-charge onto a charge lane, and then beating the enemy to a pulp - but his primary win condition is by beating up the enemy army.

Theme Thoughts

The stationary portion of his feat only affects cold-immune models and therefore is not as useful in Band of Heroes or Kriel Company. Thus, his best two bulds are in Storm of the North and Power of Dhunia and are very distinct from another.

In Power of Dhunia he goes all in on Battle Charged with a large battlegroup. He'll typically run Rök, Mulg, 2 EBDTs, and Axer and a Storm Troll. The rest of the points go to a maximum Krielstone with the Stone Scribe Elder and a Swamp Gobber Bellows Crew, the free models being 2 Whelps and the Rune Bearer.

His Storm of the North lists feature a small battlegroup, consisting of a Mauler, an EBDT and a Pyre Troll, the rest is infantry (that is, double Bears, double Fire Eaters, Raiders and a maximum Stone with the Northkin Elder), since Northkin Infantry is superb.

Individual choices are discussed below.

Storm of the North

The most popular choices are:

  • Northkin Raiders are Northkin, have Pathfinder, are DEF 15 against ranged and magic attacks from shooting, and Advance deploy. They make an excellent crumple zone.
  • The Northkin Bear Handler & Battle Bears are tough enough to take charges and live - but more importantly his granting them concealment grants them Stealth. And who doesn't love bears with the bear warlock.
  • Northkin Fire Eaters are excellent. Bringing a Pyre Troll to light them up is frequently hard but since Borka loves the Pyre Troll animus he doesn't mind spending the points.

If you want to mix it up a bit, consider these:

  • Long Riders and Horthol can keep up with his intended pace and hit hard - even impact-attacking their way through frozen enemies extremely effectively.
  • Trollkin Champions can really make enemies suffer when they get the charge
  • Pyg Lookouts also have Stealth with Bearka, but Mark Target isn't really essential for him or his troops.

Kriel Company

These is nothing in Kriel Company for Borka that he can't also find in SotN, so don't bother.

Band of Heroes

Similarly, there is nothing for him in the Band that he can't find elsewhere.

Power of Dhunia

This theme is obviously all about his battlegroup, which technically isn't theme specific, so you will find an in-depht discussion of that down below.

  • Mulg the Ancient should be noted here however, since you can't field him anywhere else (unless you run out of theme, which is subobtimal. Mulg sports a 2" reach club with crit-smite, which is nice for counter change, he brings some anti-magic and anti-incorporeal tech and Primal Rage, which makes him suprisingly nimble during the opponent's turn. Furthermore, his animus makes him an Arc Node for Frost Hammer.
  • Troll Whelps: A mainstay for PoD, because they get in the way, are annoying and come both back and for free in the theme.

Template:Header

Available in all themes is the Krielstone Bearer & Stone Scribes of course.

  • Lanyssa is the first and foremost choice for him, due to Hunters Mark. She also profits from the coldstone damage buff and on top of that, she works with his feat.
  • A Swamp Gobber Bellows Crew is an excellent pointfiller, as always.
  • The Swamp Gobber Chef is another such point filler, that provides fury management and contests when needed.

Battlegroup

Borka is only a FURY 5 warlock however this limitation can be mitigated somewhat. His Attuned Spirit ability allows him to cast the animus of any warbeast in his battlegroup for free each turn. Plus the Runebearer increasing his control range to 12" makes a huge difference. Throw in some whelps and he can handle enough beasts to do what he needs to.

  • Rök - A Stumbling Drunk heavy warbeast is great. And hilarious. He's also very hard hitting on the counter-charge, and Primal is well worth casting for free (normally not on Rök himself). (If Rök didn't exist the Dire Troll Mauler would be an obvious choice)
  • The Dire Troll Mauler is af course still a viable option, simply because it's cheaper, which matters a lot in SotN builds.
  • Earthborn Dire Troll - the Earth's Blessing animus is arguably the most important animus for Borka, him being unable to be knocked down means many opponents won't even go for the assassination.
  • Dire Troll Brawler is a heavy with a 2" reach weapon, which is excellent with countercharge.
  • The Troll Axer has Rush and 2" extra movement on a warbeast is a lot. Also it has a 2" reach weapon, which is excellent with Countercharge.
  • The Troll Bouncer has a 2" weapon - again excellent with countercharge - and also is very tough and can shield guard for Borka. He's a nice utility piece but frequently hard to find the points for.
  • The Pyre Troll animus is one of the few ways to increase the damage of Borka's mount attack. Pow 16 weaponmaster attacks are a thing.
  • Storm Troll seems like an odd choice, but there are quite a few nifty techs in this model that Borka can work with. Critical Disruption is another great control effect, especially when applied to a stationary warjack, caster or beast, since they can't shake stationary when disrupted. With Counter Charge and disruption you can even stop an incoming 'jack dead in it's tracks. It's Animus can be used both offensively and defensively. E-leap let's you clear annoying high def models if you hit something close to them. The immunity ensures your opponent doesn't do the same to you, since they don't really care about Borka's concealment.

Starting a 25 point Brawl list

In 2020.11 Jaden Iwassa, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle, which you can read here.

Theme - Storm of the North

Borka, Vengeance of the Rimeshaws: [+27 WBP]
Fell Caller Hero: [5 pts]
Gremlin Swarm: [3 pts]
Valka Curseborn, Chieftain of the North: [Free] Template:Grey
Northkin Bear Handler & Battle Bears: [10 pts]
Northkin Fire Eaters: [7 pts]

Total RRP: USD $261 (based on PP's online store prices 2021.03)

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Other

Trivia

Released in Hordes: Exigence (2014)

Video Battle Reports

Other Trollblood models

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Rules Clarifications

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Template:RC Warlock Template:RC Cavalry Template:RC Assault Template:RC Cold Template:RC Pathfinder Template:RC Tough Template:RC Field Marshal Template:RC Reposition Template:RC Defiant Rage Template:RC Attuned Spirit

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