Containment Operatives

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Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Lore

"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.

Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.

Basic Info

Template:Infobox-Model

Template:Special Issue

Abilities

Weapons

Alchemical Projector
File:Gun icon.jpg  RNG   ROF   AOE   POW 
14 1 3 Template:Star

Theme Forces


Thoughts on Containment Operatives

Containment Operatives in a nutshell

PP's announcement blurb: Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.

The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as Marshal General Baldwin Gearhart."

Whereas Combat Alchemists are a close range unit that set up other models with debuffs such as ice cage the Containment Operatives have more of an offensive role and offer...

1) Hull Tincture - your long range repair tool, this shot type is of slightly reduced value when Cutting Edge is a theme benefit.

2) Acid Bomb - although this shot type is also on the combat alchemists the significantly increased range really comes into its own on these guys.

3) Weaponized Psychotropic - useful to take high value Warrior models out of the game for a turn. With reduced LOS they probably won’t be able to charge or aim.

Combos & Synergies

  • Baldwin - Veteran Leader makes them RAT 7 and Snipe and Arching Fire lets them deliver their shots deep into enemy lines and harass key support pieces. Deceleration helps them survive blasts.
  • Lukas - put a Burning Ash template on them to trigger Prowl
  • Mackay or a Railless Interceptor has exhaust fumes which they can hide in.

Drawbacks & Downsides

  • 3 person units are rarely worth dedicating spell support to.
  • Prima Materia warjacks and battle engines already heal themselves, and while Prospero may appreciate the heal it’s a bit of a waste of a 2.6 point model.
  • Expensive points wise.
  • They have no game into corrosion immune non warrior models like the Corruptor or Slag Troll unless you can remove the immunity with a Vulcan.

Tricks & Tips

  • Weaponized Psychotropic reduces the LOS for everything the model tries to do.
    • Obviously when they try to target your models with ranged attacks or charges, their LOS will be hampered.
    • Less obviously, when they try to target each other with buffs (such as Battle Plans, Empower, Consume Fury, etc) then they're going to have problems with LOS too.
    • It has no "living" clause meaning it applies to Asphyxious4 and every kind of Archon, crippling them severely.

Other

Trivia

Released 2021.05

Other Crucible Guard models

Template:Index Crucible Guard

Rules Clarifications

Template:RC Special Issue

Template:RC Corrosion Template:RC Fire Template:RC Pathfinder Template:RC Alchemical Mask Template:RC Prowl

Template:RC Arcing Fire Template:RC Attack Type Template:RC Acid Bomb Template:RC Hull Tincture Template:RC Weaponized Psychotropic