Suppressor

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Crucible Guard Warjack

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Lore

Crucible Arms has taken over the production of the Ordic Toro chassis, an aggressive workhorse heavy warjack armed with sword and shield that has fought with the Ordic Army for decades. The Suppressor fields versatile pyrodraulic jets capable of burning, freezing, or rusting adversaries.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

Pyrodraulic Jet (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW 
SP 8 1 Template:- 14
Open Fist (x2)
File:Sword icon.jpg  RNG   POW   P+S 
1 3 14

Theme Forces


Thoughts on Suppressor

Suppressor in a nutshell

The Suppressor is a support style heavy warjack based on the Toro chassis. It brings a variety of debuffs to bear against an opposing army. With Dual Attack the Suppressor can apply its effects to slightly improve its melee game, although its primary function is the spray attacks. Many players treat the Suppressor as a tougher (and repairable) source of Rust, which can be critical in the current meta overflowing with amazing constructs.

Shooting Gallery makes it very accurate when I close, with dual attack it’s often better to charge just to get in even closer.

Combos & Synergies

  • Prospero grants it Veteran Leader and Guided Fire to dramatically increase its ranged accuracy (and to a lesser extent, its melee aswell). Note that the Veteran Leader applies even if the Suppressor is not part of Prospero's battlegroup. If it is part of Prospero's battle group it also gains dispel on its melee weapons.
  • Captain Eira Mackay provides her feat and either Flare or Alchemical Accelerant to buff the Suppressor's damage or accuracy. She also really likes both Ice Cage & Rust as sprays to enable her own personal output (especially if she intends to charge).
  • The Vulcan can remove elemental immunities from would-be targets.
  • The Retaliator can oil things up for him.
  • Marshal General Baldwin Gearhart & Mr. Clogg has Hot-Shot to melt multiwounds units and hurt lights, as ALL damage rolls on its sprays will be boosted. He also provides Prey from his feat, which can make for some truly silly attacks once you factor in the Suppressor's debuffs.
  • It forms an excellent pair with the Vindicator. Withering Humor debuffs the armour of living models, which the Suppressor struggles into. Rust debuffs constructs, which the Vindicator can put fully boosted Decrepitation shots into. Withering Humor and Ice Cage can also ruin the day of any warbeast if used in conjunction.

Drawbacks & Downsides

  • With Rust it hits at effective POW 16 on both the fists and the sprays (and only against constructs), meaning you'll need another buff to hit like a "real heavy". Thankfully those are plenty in Crucible Guard. Having four initials baseline also helps immensely.
  • If you just want a debuff platfrom it is hamstrung by it's low range and RAT outside of the Shooting Gallery bubble. So don't use it as one. Use it as a workpiece heavy with some incidental buffing.
  • Sometimes you'll want to debuff one target and send a heavy to deal with something else and will have to prioritize.
  • Its unbuffed threat range, especially in melee, stands at an unimpressive 9". But among Boundless Charge, Telekinesis, Mobility, Super Fuel, Road to War and Redline, and Arcane Propulsion every single CG caster has a way to remedy this.

Tricks & Tips

  • Dual Attack allows you to charge and spray over your opponent. After movement, you can even shoot first and then complete your charge melee attack. Remember this to set up some interesting angles to catch the enemy by surprise.
    • your guns will always be more accurate vs models you are in melee with lead with them.
  • Ice Cages stack even with other models. If a Suppressor manages to tag a model with both its icy sprays, even a single one of your Combat Alchemists will be enough to trigger stationary, as it will have an effective RAT of 10 on the move.
  • Charges with Dual Attack allow for some excellent positioning.
  • Keep in mind that the benefit from Ice Cage (-2 Def) or Rust (-2 Arm) can be applied before doing the melee attack. The Suppressor is effective Pow 16 into constructs and Mat 8 into non-constructs.
  • Do not forget about the Suppressor's two open fists. It is incredibly good at Rusting warjacks then throwing them at each other.
  • You have to announce which attack type you use before you make your attack rolls, or you will have to default to the top position type printed on its card. In casual settings, most players will let this rule slide, and allow you to declare it after rolling, and assume you picked the "right" one for the situation. In tournament settings they might call you out on it, so it's recommended you make it a habit to declare such things at the appropriate time.

Other

Trivia

  • Released with the Faction launch (2018.06)
  • Wrecked Suppressor: Terrain Rules in NQ Prime #6

Other Crucible Guard models

Template:Index Crucible Guard

Rules Clarifications

Template:RC Warjack

Template:RC Construct Template:RC Alchemically Treated Template:RC Dual Attack Template:RC Shooting Gallery

Template:RC Attack Type Template:RC Ice Cage Template:RC Incendiary Template:RC Rust Template:RC Open Fist