Retaliator

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Crucible Guard Warjack

Model stats and abilities

Model Statistics

Base size =
Health =
FA = C
Cost = free
-
-





Model Advantages and Abilities

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)



Weapons

GUN
 RNG   ROF   AOE   POW   LOCATION 
11 1 - 13 -
Special Attack
A model can make a special attack during its Combat Action if it meets the requirements for the special action or attack's use.
Pounder - Category:Pounder
No errata for Special Attack (Create)
No errata for Pounder (Create)
AXE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 14 -

Weapon
Category:Weapon

No errata for Weapon (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

Lore

A variant chassis of the esteemed Llaelese Vanguard built by the Order of the Golden Crucible, the Retaliator has been outfitted with an advanced alchemical weapon system. This enthalpic distillator can fire a spray of one of several compounds. The effects vary from a violent blast capable of knocking adversaries off their feet to an incendiary accelerant or a caustically corrosive agent.

Basic Info

Template:Infobox-Model

Template:Warjack

Abilities

Weapons

  • Axe - 1" reach, P+S 13 melee weapon.

Theme Forces


Thoughts on Retaliator

Retaliator in a nutshell

The Retaliator is a support light warjack based on the Vanguard chassis. It's also the cheapest warjack in faction.

It brings a support based spray weapon with diverse attack types that allows you to take care of various issues you may run into. Although its threat range is modest, the utility it can provide is remarkable, if situational. Playing into Tough heavy armies Black Humor will mess up your opponent's day. Aetheric Blast is mainly there to clear out cloud walls, as you can clear multiple cloud markers with a single spray. The critical knockdown are mere extras. Oil is your go-to against units with defensive minifeats or mid tier armour. But all 3 attacks do often require other models to finish up the job it is after all not that powerful versus armour and will need average dice consistently to mop up high def infantry.

If it comes to it the Retaliator can enter melee power 13 and Mat 6 isn't awful, but it's not where he wants to be.

Many factions have a spray-focused light Warjack or Warbeast and anything that can be said of the Defiler or Repenter can be said of the Retaliator. The key difference is the versatility and the above average defensive profile, versus a bit of raw power on the attack.

Combos & Synergies

  • Prospero. What's not to love about Guided Fire for boosted attack rolls on ALL the bad guys hit by its spray (also brings Crit: KD to some usefulness) AND Veteran Leader to boot? It’s also the cheapest way to include Prospero in a list. Additionally, Prospero himself brings a fire ranged attack which will be boosted by Alchemical Accelerant.
  • Captain Eira Mackay provides boosted Fire Damage rolls and gives it extra threat range.
  • Marshal General Baldwin Gearhart & Mr. Clogg grants it Hot-Shot to melt multiwound units and hurt lights. Prey also amps its game up.
  • Aurum Lucanum Athanor Locke loves the combination of Grievous Wounds spray and Field Marshal: Precision Strike.
  • Crucible Guard Infantry oil makes them basically ranged Weaponmasters. Under Baldwin with Feat and Rust/Withering Humour one unit can make 22 shots RAT 9 POW 15 boosted.
  • Similary, Thorn Gun Mages, if taken as your merc option, will benefit from Oil with their incendiary shots. If you want an attached Mosby to stay back (e.g. to heal Lukas) they can be a worthwhile inclusion.

Drawbacks & Downsides

  • It is more situational than the Suppressor, as two out of his three attack types only tackle two issues that not every army actually has (cloud walls, Tough spam). For 6 points more you get a heavy warjack with double the sprays and Ice Cage which is a more generic ability. Of course 6 points more and 1 RAT less is a big difference.
  • It hits like a wet noodle and only has 1" on its axe.
  • It lacks the usual Vanguard-chassis Shield to augment its survivability.
  • Both light warjack alternatives to the Retaliator sport a shield and 2" melee range for only 1 point more.
  • The Retaliator's ranged game is arguably the weakest in the faction, applying buffs or debuffs but not able to benefit from them itself (compared to the Suppressor or Vulcan for example). Retaliator is a great support light 'jack but has abysmal personal output.

Tricks & Tips

  • Angled sprays are always good.
  • You have two very good attack types. One for dealing with infantry and one damage buff against heavies.
  • Your third attack type is just a counter - but cloud walls can be really really annoying. So it's nice to have.
  • Don't get it confused with any Protectorate warjacks beginning with the letter R (Revenger, Repenter, Redeemer).

Other

Trivia

Released with the Faction release (2018.06)

Other Crucible Guard models

Template:Index Crucible Guard

Rules Clarifications

Template:RC Attack Type Template:RC Aetheric Blast Template:RC Black Humor Template:RC Accelerant

Template:RC Warjack Template:RC Construct Template:RC Alchemically Treated