Archnumen Aurora

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File:Mercenary Logo.jpg File:Convergence Logo.jpg Template:FH2

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Second only to the Iron Mother in her command of the Convergence of Cyriss, Aurora has been elevated to the rank of archnumen, and with that rise, her battle armor has been reformed to match the archnumen’s increasingly formidable nature.

Basic Info

Template:Infobox-Model

Mercenary - This model will work for Template:Convergence Mercenary

Since Aurora2 is a Partisan, she can be included in a Convergence army without it needing to be a 2+ caster game (unlike normal Mercenary warcasters).

Warcaster abilities:


Template:Living Convergence

Feat : Starstrike Calibration

  1. Aurora and friendly Faction models with Flight activating within Aurora’s Template:Control range gain +2 SPD.
  2. Additionally, while in Aurora's Template:Control range, friendly Faction models with Flight gain +2 to damage rolls against enemy models without Flight.
Starstrike Calibration lasts for one turn.

Abilities

Weapons

Inertial Destabilizer
File:Gun icon.jpg  RNG   ROF   AOE   POW 
11 1 4 13
Thermionic Lance
File:Sword icon.jpg  RNG   POW   P+S 
2 6 13

Spells

{{Category: Template:Arcane PropulsionTemplate:Bladed Gale


Template:Spirit Door

}}[[Category:

Template:Arcane Propulsion Template:Bladed Gale


Template:Spirit Door

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 10 - - Upkeep Yes
Friendly models in this model's battlegroup gain an additional die on attack and damage rolls against target model/unit. Discard the lowest die in each roll.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Aurora2

Aurora2 in a nutshell

Aurora2's concept is to be THE air superiority warcaster and, as such, most of what she does is support flying models. Since she can only make one model into a flying model, she is steered into taking a bunch of stuff that already has flight: Angels, Negators, Tesselators, Void Archons, Carrion Thralls and Asphyxious4.

To these models she grants strong protection from shooting and high maneuverability. Then she feats and sends in the army to wreck shop. Her army is slower than Aurora1's, but harder to shoot and more warjack-heavy.

Feat thoughts

+2 speed and +2 damage against non-flyers is pretty straightforward. It only works on flying models so your whole army should fly.

If you play Aurora2 aggressively her feat will be your main method of assassination, either with the main lady herself or with a host of angels.

Spell Thoughts

  • Arcane Propulsion isn't super strong on paper, but it does let the warjack get affected by her feat and/or her battle directives.
    • Mercenary and Convergence heavies are low DEF, so +2 DEF doesn't normally make much difference. The Mariner and the Swabber are the best choices because pushing DEF 12 up to DEF 14 does make a noticable difference. Also they benefit from Dual Attack when she uses Suppression Initiative. If you want to be cute, put it on a Swashbuckler for DEF 17 in melee.
    • Note that you cannot hot-swap Arcane Propulsion to increase the number of models affected by her feat/battle directive. Or rather, if you do hot-swap it, the old model will no longer be affected.
  • Bladed Gale is expensive, though you might cast it once in a blue moon - against Legion of Everblight flying circus lists for example.
  • Hand of Destruction is her output boost and steers you toward a large battlegroup to take advantage of it.
  • Spirit Door yanks a battlegroup model out of the fire and sets up interesting plays.

Drawbacks & Downsides

  • A large base makes her a difficult caster to screen.
  • She can't take character warjacks. So she can't have Rocinante in Soldiers of Fortune. (Although she'll probably never be played in that theme.)
  • She does nothing for any model without flight.
  • Her dual attack directive mainly only works on Angels where it is lackluster.

Tricks & Tips

  • You can use Bladed Gale or her gun to ground enemy flying models for a turn, then feat and have your army enjoy +2 to damage rolls against them. This is especially good against pesky Archons.
  • Keep in mind her damage buff works on guns as well!
  • Cast Arcane Propulsion on your ranged heavy, then use her Dual Attack plan. Now that heavy can trample forwards and shoot, giving it an extra 5" range on its gun (2 from the spell and 3 from the trample).
  • if you realise too late you have positioned poorly - spirit door a shield guard model into a position where it can block a charge lane as well as protect you at range.

List Building Advice

Strategy

Don't get shot on the way in, feat, alpha strike and hopefully win

Theme Thoughts

Strange Bedfellows is her natural home, so much so that we won't even discuss her other themes. It's because SBF is where all the flying models are, and every model become friendly Faction so can benefit from her abilities, feat, and spells. In particular, the flying Archons.

  • Death Archons - Between Dodge, Swift Vengeance, her +2 SPD from feat, and Reposition[5"], Aurora2 is one of the best casters for Death Archons, up there with Azazello1. I've had games where a Death Archon made its way 20 inches up the board: 3 inches from Dodge, 3 from Swift Vengeance, 6 from base SPD, 2 from Aurora feat, 3 from a charge, and 3 inch melee.
  • Void Archons - They fly and are incredible shooting pieces, able to shoot 10" sprays at POW 16 on feat turn, then back up 5" with the reposition directive. Flying High keeps them save from shooting on the way in, which is their main weakness. However, they want souls, which means you want Angels to provide them. You can also go in deep and take Hypatia and multiple units of Angels although some would say this is a worse Aurora1 army.
  • Carrion Thralls - The main work units for her thanks to Flight and Finisher. Just remember when list building they are only effectively POW 10.5 with Finisher.
  • Negation Angels - They are flying units with souls, meaning they benefit from Aurora's kit and fuel her Archons. Their paralysis attacks also provide hit fixing for your other troops. Tag something with para, then let your Carrion Thralls rip it apart with Finisher.
  • Clockwork Angels aren't normally as good at staying alive as Negation Angels, but get the flight buffs from Aurora. You usually skip these for more tesselators, because angels die against most anti-single wound infantry tech and Tesselators don't.
  • Prefect Hypatia - She's a great combat solo in her own right, who also flies, and grant Angels in her command Apparition, extending her threat ranges
  • Asphyxious the Sanctified & Annihilation Servitors - Another great work piece that also applies Dark Shroud with his servitors and thus powers up your Carrion Thralls.
    • He can bring along a Scavenger, which also flies. Under feat and Dark Shroud it will hit way above it's point cost of 7 even before you factor in Finisher.
  • Necrosurgeons can add to play new Carrion Thralls. Keep in mind you can go over the model limit in the units this way.
  • Algorithmic Dispersion Optifex - An Arc Node is vital for landing crucial Hands of Destructions while keeping Aurora safe. The buff to induction is also appreciated if you run her with Vectors.
  • Hermit of Hengehold - He can give her +2 to hit on HoDs or Bladed Gales. Or contribute to ARM cracking with his Master of Ruin aura.
  • Widget1 a cheap mechanic who flies and uses Ancillary attack on key models.
  • Widget2 - She is a flying model with what effectively amounts to a hand cannon, so +2 to damage rolls on her makes her gun pretty good
  • Eilish Garrity, the Occultist - Puppet Master on Hand of Destruction can be the difference between victory and defeat, depending on what model/unit needs to die. Gate Walker means that on most maps, he can walk to Aurora, Puppet Master her, and then teleport back to cover or a flag.

Battlegroup

Aurora generally wants to run quite battlegroup heavy to really leverage Hand of Destruction. Her battlegroup is normally a Corollary, 3-4 Tesselators, and a single heavy that'll benefit from Arcane Propulsion which she can yo-yo in and out with Spirit Door.

  • A Corollary is absolutely mandatory for focus support and you should not play her without one. Remember it can give focus to non-Vector jacks, but can't absorb focus from non-Vectors.
  • Tesselators benefit from her directives and their guns benefit from her feat. Taking 3-4 of them lets you really leverage Hand of Destruction to focus-fire an enemy to death every turn. The Directives allow them to either back up 5" after shooting, or go all-in with Dual Attack to extend their shooting threat range by another 3" (assuming something is in charge range).

Popular heavies include:

  • The Conservator is a nice cheap heavy that can both protect Aurora and power up when Angels die. As a CoC jack it can be part of Induction chains.
  • Mangler - The priciest, but also the most effective option. It charges for free and massively appreciates the SPD buff from Arcane Propulsion for a 12" threat range (14" on feat turn, 16" with Gaspy4 around) on its threasher attacks. The P+S 21 spike ball on feat turn wrecks major face and it can be Spirit Door'd back after wards
  • Toro - Flight combined with Counter Charge can be a hilarious gotcha .
  • Freebooter - The cheapest heavy you can field. With Arcane Propulsion it reaches DEF 15 and SPD 9 with Jury Rigged, so it goes quite far. The feat and the abundance of Dark Shroud in the theme fixes its damage problem.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this Convergence list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Strange Bedfellows

Aurora2: [+27 WJP] (Convergence)
Void Archon: [9 pts]
Prefect Hypatia: [Free] Template:Grey
Algorithmic Dispersion Optifex: [2 pts]
Stormsmith Stormcaller: [1 pt]
Negation Angels: [6 pts]
Stormsmith Grenadiers: [5 pts]|


Template:Brawl

Other

Trivia

  • Released 2020.04

Other Faction models

Template:Index Convergence Template:Index Mercenary

Rules Clarifications

Template:RC Warcaster Template:RC Partisan

Template:RC Flight Template:RC Battle Directives Template:RC Ascension Command Template:RC Phantom Protocol Template:RC Suppression Initiative Template:RC Limited Battlegroup. Template:RC Repairable

Template:RC Magical Damage Template:RC Free Fall

Template:RC Arcane Propulsion Template:RC Bladed Gale Template:RC Hand of Destruction Template:RC Spirit Door