Containment Operatives

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Crucible Guard Unit

Model stats and abilities

Model Statistics

Base size = 30SPDMATRATDEFARM
Health = 1
FA = 2
Cost = 6 (3 Grunts)6561412
Cost per model = 2
-

Model Advantages and Abilities

Resistance-Fire
Resistance-Fire
When this model suffers a fire damage roll, remove one die from the damage roll.
  • This model is immune to the Fire continuous effect.

No errata for Resistance-Fire (Create)

Resistance-Corrosion
Resistance-Corrosion
When this model suffers a Corrosion damage roll, remove one die from the damage roll.
  • This model is immune to the Corrosion continuous effect.

No errata for Resistance-Corrosion (Create)


Alchemical Mask
This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

No errata for Alchemical Mask (Create)



Weapons

Alchemical Projector
 RNG   ROF   AOE   POW   LOCATION 
14 1 2 13/7 -
Attack Type

Each time this weapon is used to make an attack, choose one of the following special rules:
Blood of UrcaenPyrocatalyst - Category:Blood of UrcaenPyrocatalyst
Vitriolic Trajectile - This attack gains:

Damage Type-Corrosion Damage Type-Corrosion:
This causes corrosion damage.


No errata for Damage Type-Corrosion (Create)


Critical Corrosion Critical Corrosion:
On a critical hit, the model hit by this attack suffers the Corrosion continuous effect.


No errata for Critical Corrosion (Create)

No errata for Attack Type (Create)
No errata for Blood of UrcaenPyrocatalyst (Create)
No errata for Vitriolic Trajectile (Create)




Arcing Fire
When attacking with this weapon, this model can ignore intervening models.

No errata for Arcing Fire (Create)

Dagger
 RNG   ROF   AOE   POW   LOCATION 
1 - - 7 -


Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Mk3 to Mk4

Release Trivia

  • Released 2021.05

Announcement Blurb

Containment Operatives are a 3-model unit armed with long-range alchemical projectors, which can fire three different types of alchemical cannisters via their Attack Types. Some of these Attack Types are purely offensive, such as their Weaponized Psychotropic attack, while others are meant to be beneficial to friendly models. The Hull Tincture attack, for example, does no damage but instead heals all friendly Faction constructs within in its AOE.

The Containment Operatives are a versatile unit that works well with a wide variety of army types, though they particularly appreciate warcasters who can supplement their ranged attacks, such as Marshal General Baldwin Gearhart."

Lore

"The Crucible Guard contains many brilliant scientists and alchemists, all segregated into various research orders or combat cells based on their areas of expertise. Combat alchemists, for example, are those individuals with a skill not just in alchemy but in its battlefield application. Often they will sneak onto the battlefield themselves, where they can test all manner of strange brews on the enemy.

Some combat alchemists prefer scientific observation from afar, as it is much more likely you’ll live long enough to record and study your data tomorrow. These cautious types are equipped with long-range alchemical projectors—tubelike weapons that use gas propellant to fire cannisters of chemicals deep into enemy ranks. As long as the alchemist’s aim is true, the results are not only fascinating but occur at a distance that promotes a long life of continued study and alchemical application.