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{{Skornebox|{{Skorne}} {{Exalted}} [[Warlock]] }} [[Category: Model]]
[[Skorne]] [[Category:Skorne]] [[:Category:Exalted|Exalted]][[Category:Exalted]] [[:Category:Legacy|Legacy]] [[Category:Legacy]] [[:Category:Warlock|Warlock]][[Category:Warlock]] [[Category:Leader]]
{{4P|'''Exalted'''}}
 
=Model stats and abilities=
 
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
| name  = Hellyth
| base  = 30 mm
| hp    = 15
| spd  = 7
| aat  = 6
| mat  = 6
| rat  = 7
| def  = 14
| arm  = 17
| arc  = 7
| ctrl  = 12
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
 
      </table> </td>
</table>
 
{{Warcaster}}
 
=Weapons=
  <table style="border-collapse: collapse;>      <tr>
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}
 
</table>
 
=Feat=
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
| }}
 
=Spells=
{{SPELLNAME}}
{{SPELLNAME}}
 
==Spell Rack (Slots 2)==
 
 
=Errata=
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).
 
=Changes and Updates=
 
=Lore=
 
=Trivia=
 
=Battle Reports=
 
=Videos=
 
 
 
----------LEGACY------------
 
 


''Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.''
''Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.''

Revision as of 14:51, 26 January 2024

Skorne Exalted Legacy Warlock

Model stats and abilities

Template:Veteran Leader

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template. Skorne Exalted Legacy Warlock

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos


LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

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LEGACY------------


Supreme Aptimus Zaal exemplified the power of the extoller caste, whether communing with the honored dead or leading a host of ancestral guardians and immortals in battle. Mortally wounded in one such battle against Ios, Zaal refused to surrender to the Void, preserving himself with his last breath. His devoted followers recovered his sacral stone and fused him into a new form worthy of his stature. Zaal retains leadership of his caste as the Ancestral Advocate, and both his will and his connection to the spirit realm are stronger than ever.

Basic Info

Template:Infobox-Model

  • This model is a Warlock.
Warlock Rules
  • A warlock is
  • Warlocks use Fury Manipulation
    • Uses ARC to determine how many fury points it gains each turn.
    • Begins the game with a number of fury points equal to its ARC.
    • Cannot exceed its ARC stat in fury points as a result of leeching.
    • Can spend fury points only during its activation (unless a special rule states otherwise) for the following:
      • Buy additional attacks
      • Boost attack rolls
      • Boost damage rolls
      • Shake some effects
    • Can leach fury points from warbeasts in its battlegroup in its control range.
    • Spirit Bond allows the warlock to gain a fury for each of its dead battlegroup warbeasts.
    • Reaving allows the warlock to pull fury points from a warbeast in its battlegroup when it dies.

Feat : Strength Eternal

  1. Remove d6+3 damage points from each friendly Faction construct model currently in Zaal's Template:CTRL range.
  2. While in Zaal's Template:CTRL range, friendly Faction construct models gain +5 ARM.
Strength Eternal lasts for one round.

Abilities

Weapons

Spells

{{Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision }}[[Category: Template:AnnihilationTemplate:Aura of PowerTemplate:Mage SightTemplate:Sunder SpiritTemplate:Vision ]]


Theme Forces


Thoughts on Zaal2

Zaal2 in a nutshell

Zaal2 is an attrition warlock with three different games. The first is a Reclaim-into-Aura of Power engine. You kill one of Zaal's infantry, and the next hits you harder (and if you're running Immortals you have a turn when most of your infantry is ARM 22). The second is an assassination play if he has a huge stack of Fury. The third is that Mage Sight allows him to ignore quite a lot of defensive tech so he can run a pretty good shooting battlegroup. But it's generally infantry swarm or shooting battlegroup as both are expensive.

His fundamental concept involves using souls to break the normal amounts of Fury you can put out in a turn.

Feat thoughts

Zaal's feat is purely defensive, putting your Immortals up to ARM 22 - or your Supreme Guardians up to ARM 24 and allowing you to no-sell most of a round of enemy attacks.

Spell thoughts

  • Aura of Power is a backbone spell, allowing his infantry to hit almost any target and swings the attrition game in your favour as you pick up boosts every time one of your models dies.
  • Sunder Spirit is his assassination spell; this isn't something you plan to do - but if the enemy has had a very good turn it's often possible to tear the caster apart with all the souls you've collected. Zaal breaks the soul economy here. (If they were in 13" of you the Obsidian Staff can work here).
  • Mage Sight helps the assassination game. And lets your beasts join in; Zaal really likes the Cyclops Shaman to help finish the job.
  • Anihilation is just RFP tech that stores souls for next turn. No other caster would use this, but Zaal breaks the fury economy.

Drawbacks & Downsides

  • His defensive stats are deceiving. He has Khador jack Def but less Arm than one, and only an above average amount of boxes for a warlock.
  • No natural armor cracking
  • He is begging for a construct warbeast (although a construct battle engine option isn't a bad second choice).

Tricks & Tips

  • The Ferox Assassination and the Immortal Assassination are both mentioned under their entries.
  • The Zaal2 assassination. When Zaal2 has a large stack of fury he can spam Sunder Spirits until the enemy is dead. (If anyone's silly enough to end up within 2", you can splatter them with the Staff - but few are).
  • Annihilator lets you bank souls if you're overflowing with them and don't know what to spend them on.
  • He can be repaired, for instance from a Gobber Tinker
  • Watch out for "cannot have damage removed" stuff (like Entropic Aura) which will negate your feat somewhat


List Building Advice

Strategy

Zaal is an excellent attrition warlock, able to fuel his Aura of Power thanks to Reclaim, and with a turn of high ARM. He also has two back pocket assassinations (a melee one thanks to a 13" threat range and his Sunder Spirit) - and when played in The Exalted has both a scenario threat thanks to the deceptive speed and mobility of the statues, and an Incorporeal Assassination. A huge multi-threat.

His infantry choices are variable but generally rely on numbers.

Theme thoughts

The Exalted is the obvious theme force for Zaal2, and almost builds itself.

Template:Header

Frankly it's very rare he's not seen here. The only question is whether it's two units of Immortals and two Supreme Guardians or three and one - although it looks as if the Void Spirit may make its own argument for one of those options.

  • Immortals - Immortals as a second wave are awesome with Zaal. Under his feat, enemy infantry need to charge to kill them, and enemy jacks/beasts don't kill enough. Under Vengeance, they do a lot of work. And with his aura and Vengeance, they become pretty effective assassins by making boosted attack rolls.
  • Supreme Guardian - an ARM 19 construct with 33 hit boxes is an awesome thing to go with Zaal's feat.
  • Hakaar the Destroyer is almost unkillable under his feat - and you bank souls early thanks to Direct Spirits. Also his Veteran Leader works for Zaal's spells!
  • Ancestral Guardian isn't as good as Hakaar but still useful and still very tough on feat turn.

Template:Header

There's enough infantry to feed his soul engine but it is normally a secondary choice for Zaal and the same sort of list with a single Supreme Guardian can get up to far weirder and more interesting shenanigans with Void Seer Mordikaar. Double Supreme Guardian on Feat turn gives you two huge ARM 24 bases, allowing you to no-sell even more of the enemy attacks than ARM 22 infantry would.

Template:Header

Similar to Masters of War, this can be a secondary choice.

  • The Supreme Guardian, mentioned above, can also be taken in this theme.
  • Venator Slingers - the cheapest available skirmish screen. They die early - but this just means feeding his soul engine.

Template:Header

He doesn't want to use this theme. He is not a battlegroup Warlock and this list has neither the Supreme Guardian nor Ancestral Guardians.

Battlegroup

Other than his "free" warbeast points, he doesn't want to take beasts. What he does take is normally some of these:

  • Titan Cannoneer - a great shooter.
  • Mammoth - going all in in the shooting.
  • Cyclops Raider - almost as good as the Cannoneer at shooting big things.
  • Basilisk Krea - to spread its aura to protect your infantry from incoming fire
  • Basilisk Drake - an all round good warbeast that flanks with the Krea and also lets Zaal Pathfinder.
  • Cyclops Shaman What's not to love about the Shaman with Zaal? It's a shooty warbeast. It can add an extra Krea bubble. It can give Zaal a bigger threat range for Sunder Spirit assassinations. And it even brings anti-magic tech.
  • Cyclops Brute - Shield Guard

Starting a 25 point Brawl list

In 2020.09 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - The Exalted

Zaal, the Ancestral Advocate: [+29 WBP]
Hakaar the Destroyer: [Free] Template:Grey
Extoller Novitiate: [2 pts]
Ancestral Guardian: [5 pts]
Swamp Gobber Chef: [1 pt]
Immortals (Max unit): [13 pts]
  • Command Attachment: [3 pts]

Total RRP: USD $235 (based on PP's online store prices 2021.05)

Template:Brawl

Other

Trivia

File:Zaal1 Alt.jpg
Zaal, The Ancestral Eye. Lock n Load 2019 exclusive

Video Battle Reports

Other Skorne models

Template:Index Skorne

Rules Clarifications

Template:RC Magical Weapon Template:RC Silencer

Template:RC Warlock Template:RC Construct Template:RC Direct Spirits Template:RC Righteous Vengeance Template:RC Reclaim Template:RC Soul Vessel Template:RC Steady

Template:RC Annihilation Template:RC Aura of Power Template:RC Mage Sight Template:RC Sunder Spirit Template:RC Vision