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| {{Trollbox|{{Trollblood}} [[Warlock]] }} [[Category: Model]]
| | [[Category:Unlimited Only]] |
| {{4U}}
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| ''The Trollbloods have suffered for decades at the hands of outsiders, and the infernal invasion was yet another human atrocity that punished the kriels. The infernals had not come to Caen for their souls, but the cosmic horrors still slaughtered the children of Dhunia whenever their forces crossed paths. | | ''The Trollbloods have suffered for decades at the hands of outsiders, and the infernal invasion was yet another human atrocity that punished the kriels. The infernals had not come to Caen for their souls, but the cosmic horrors still slaughtered the children of Dhunia whenever their forces crossed paths. |
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| During this turmoil, a trollkin hero rose to the occasion and organized a proper military operation to force the infernals out of trollkin lands and far away from the worshippers of Dhunia. Brigadier General Gunnbjorn has negotiated wartime peace treaties with other non-trollkin Dhunia worshippers, such as the savage Farrow, and assembled an army far greater than the enemies of the kriels have seen before. He will stop at nothing until the world is rid of the otherworldly menace or anyone else who dares threaten his people again. | | During this turmoil, a trollkin hero rose to the occasion and organized a proper military operation to force the infernals out of trollkin lands and far away from the worshippers of Dhunia. Brigadier General Gunnbjorn has negotiated wartime peace treaties with other non-trollkin Dhunia worshippers, such as the savage Farrow, and assembled an army far greater than the enemies of the kriels have seen before. He will stop at nothing until the world is rid of the otherworldly menace or anyone else who dares threaten his people again. |
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| =Basic Info=
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| {{Infobox-Model
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| | name = [[Gunnbjorn|Gunnbjorn2]]
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| | image = Gunnbjorn2.jpg
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| | base = Medium
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| | spd = 6
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| | str = 7
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| | mat = 6
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| | rat = 7
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| | def = 15
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| | arm = 16
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| | cmd = 10
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| | hp = 17
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| | fury = 6
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| | wbp = +28
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| }}
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| {{Warlock}}
| | This version of Gunnbjorn is playable only in Unlimited format games. |
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| ===Feat - Bombing Run===
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| Gunnbjorn and friendly Faction models beginning their activation in Gunnbjorn’s {{control}} range gain Reposition [3”] and their ranged weapons gain Full Force. Bombing Run lasts for one turn.
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| : ''{{Reposition 3-alt|Hide_Cat=}} [[Category: Reposition Feat]]
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| : ''{{Full Force|Hide_Cat=}} [[Category: Full Force Feat]]
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| ===Abilities===
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| * {{Tough}}
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| * {{Battle Plan}}
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| ** {{Bring It Down}}
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| ** {{Relay Coordinates}}
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| ** {{Unload!}}
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| ===Weapons ===
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| {|class="wikitable"
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| {{ranged|Liberty Rifle|12|12|
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| * {{Magical Damage}}
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| * {{Armor-Piercing}}
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| * {{Thunderbolt}} }}
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| {{melee|Axe|0.5|4|11| }}
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| |}
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| ===Spells===
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| {{Spellbox|
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| {{Explosivo}}
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| {{Expose}}
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| {{Foxhole}}
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| {{Relentless Barrage}}
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| }}
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| ===Theme Forces===
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| * '''''Trollbloods
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| ** {{Band of Heroes}}. In this theme he gains [[Take Down|"Optional Take Down"]], on his melee weapons.
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| ** {{Kriel Company}}
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| ** {{Power of Dhunia}}. In this theme he can start the game with friendly upkeeps in play.
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| ** {{Storm of the North}}. In this theme he can upkeep spells on (almost) any friendly model for free. Because they do not ‘target’ you can’t use this on Foxhole or Expose
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| ** {{Vengeance of Dhunia}}. In this theme he gains [[Attuned Spirit]] [Trollblood/Minion Warbeast].
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| * '''''Other Factions
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| ** '''[[Minion]]''' players can also use this warlock in the [[Vengeance of Dhunia]] and he gains Attuned Spirit as mentioned above.
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| =Thoughts on Gunnbjorn2=
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| ===Gunnbjorn2 in a nutshell===
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| Gunnbjorn 2 has, much like his initial iteration, a strong ranged combat element to his design and overall gameplan. However, unlike Gunnbjorn 1, Gunnbjorn 2 is almost exclusively about ranged combat. He loses the versatility of spells such as Rock Wall and a more defensive feat to become laser focused on doing one thing and doing it incredibly well: blowing stuff up from afar. This is the core of his design. Gunnbjorn 2 is THE ranged powerhouse of Trolls, but pays for it in a lack of any melee oriented utility, and Foxhole and Repo [3"] (on feat turn) as his only defensive tech.
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| Gunnbjorn also has a list of unique Battle Plans, which act as his "fifth free spell", and all three of them are very strong. Bring it Down is especially potent on weapon Crews such as the Razorback in the new theme force, since the crew can run into position and be told to shoot (fully boosted) by Gunnbjorn and then shoot AGAIN with a Gunnery Sergeant. Relay Coordinates is the most situational of the three abilities but still has plenty of strong application, and Unload allows any warbeast to get an extra shot with its ranged weapons during its turn. Note that no trollblood warbeast currently has more than one ranged weapon, but in the future this ability could give a beast more than 1 shot if its packing more weapons.
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| ===Feat thoughts===
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| His feat, Bombing Run, allows your army to bypass so many rules that could potentially prevent blast damage (such as Girded, trenches, etc) while cranking all that damage up to its full POW. There is counterplay to this feat, primarily your opponent spreading their forces out to try to minimize your AOE potential, but this means your opponent is positioning turn to turn based on your potential offensive output, which can greatly hinder their scenario play. Even with proper positioning, you can still run a friendly model up next to something you really need to destroy and blast your ally in the back to at least get the regular AOE damage on an enemy caster or key model as the feat only works when targeting enemy models.
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| ===Spell thoughts===
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| '''Relentless Barrage''' is the Hordes version of Open Fire from Warmachine.
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| * it’s best used in conjunction with his feat and a massive AOE attack such as those provided by [[Dozer & Smigg]] or a [[Dire Troll Bomber]]
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| * often it’s too expensive to use with 3 upkeeps (not all of which you will need on a turn by turn basis) and it doubles up a bit with his battle plan. It also can’t be cast by the Runebearer due to the battlegroup specification.
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| '''Expose''' is a powerhouse spell that allows Gunny to place a 5" AoE within his control that turns off Stealth, Shield Guard, and causes ranged attacks to ignore Arm and Def from spells. Requires Gunny to place himself further forward than he really wants to be and is a solid argument for running him in themes that allow the Runebearer for that extra 2 inches of ctrl.
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| * combining it with Reposition from the feat allows you to take slightly more risks with its placement.
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| '''Explosivo''' the best spell to cycle because of its low cost. It helps vs infantry and adds magic attack which lets you go after incorporeal models.
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| * because of its rfp effects you can deny a lot of effects and recursion.
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| * remember that full force is tied to the ranged weapon so the AOE from explosivo that comes due to a spell effect will not be effected at all.
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| '''Foxhole''' the only Defensive part of Gunnbjorn2s kit - it grants the same benefits as dig in. Placement can be a challenge with it's requirements. It’s also slightly harder to work well than on [[Siege1]] because of the base size of most trolls.
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| ===Drawbacks & Downsides===
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| * if you do not have an AOE weapon his feat is lacklustre.
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| * after using expose he is usually close enough to be charged.
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| * Most lists will have more shield guards than you can catch in the 5" AOE. You might catch a unit of Initiates in one Expose but the other two + the Paladins in tow will laugh at your attempts and continue business as usual.
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| ** On the flip-side, lobbing AoE just outside your guns' range and engineering scatter re-roll with Artillerist and/or Lucky Shot make mockery out of nearly all the traditional anti-shooting techs since they require a direct hit to be triggered.
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| * some parts of his kit are counter intuitive, Explosivo doesn’t work with his feat, relentless barrage doubles up on his battle plan, foxhole won’t protect you from your own feat if you shoot someone point blank Etc.
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| ===Tricks & Tips===
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| * Unload! - doesn’t need to target a battlegroup warbeast, using it on Horgle1s hot shotted [[Pyre Troll]] allows you 3 boosted AOE3 fire attacks
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| =List Building Advice=
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| ===Strategy===
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| Do enough damage with shooting to survive the counterattack. Take as many long ranged AOEs as you can and bully your opponent early. Gunnbjorn2 has very little personal attrition but he and his army are still trolls.
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| ===Theme thoughts===
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| {{Header|[[Kriel Company]]}}
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| * [[Barrage Team]] - They shoot far, they shoot well, and they can be Lucky Shot to RAT 8. During feat turn remember that high explosive basically disappears as a rule for a turn.
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| * The weapon crews, the [[Pummeler Crew]] especially, really love the feat and Bring it down!
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| * [[Thunderstone Brug]] is an absolute auto-include with him, Target Acquired is a really good Plan for Gunny himself or any of his troops, on feat turn especially.
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| * [[Gunnery Sergeant]] - More buffs for weapon crews!
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| * [[Troll Whelps]] - Your cheapest sources for Mark Target.
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| * [[Pyg Tank]]s and [[Ledfoot & Tredz]] bring some significant mobility to your list and their guns benefit from the feat.
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| * [[Kriel Stone]] - +2 ARM is still really good on War Wagons, Tanks and Barrage Teams (who are multi wound models). Outside of those models there is a case to be made for skipping it.
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| * [[Northkin Raiders]] and a [[Hooch Hauler]] can be a cute combo on his feat turn: Oil something up with the Cask Bomb, then have the Raiders and Pyre Trolls throw bombs at it. Due to the feat everything under their templates will take a boosted POW 12.
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| * [[Runebearer]] - Gunny2 has no spells the Runebearer can cast, however Harmonious Exaltation and the extra 2" on control range translate to him being (slightly) safer when putting down his Expose AoE.
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| * [[War Wagon]] - a big pow 17 AoE 5 main gun with Quake and Arcing Fire. Base Rat 5 but with access to Artillerist, Lucky Shot, Mark Target, Shooting Gallery, and even aiming means you can get it's Rat up to exceptional levels.
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| {{Header|[[Vengeance of Dhunia]]}}
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| Attuned Spirit is really good as it allows him to cast one animus for free each turn, usually Far Strike or Lucky Shot. The lack of the Runebearer hurts him badly though.
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| * [[Splatter Boar]] - Basically Lucky Shot on a stick and it has a great AOE gun to boot. Use these to cast Lucky Shot on Barrage Teams then light' em up!
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| * [[Boomhowler2]] - Repo 3" can make up for the loss of the Rune Bearer, as it lets him back up after casting Expose and shooting.
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| * [[Dez & Gubbin]] - They get to take one very powerful shot per turn which is liable for the feat and the secondary blast means the essentially double their output. With the mini feat and feat you get to lay down two POW 14, fully boosted, 4" AOEs. Girded also makes them a safe haven for squishy support solos like Brug or a Gunnery Sgt.
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| * [[Dreyfus & Flubbin, Storm Patrol]] - Full force on the Gravity Bomb is nifty, especially since the usually play with it is to drop it at close range and let it deviate anyway. They are great Archon hunters and no slouch in melee.
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| * [[Malvin2]] - His AOE gun is liable for the feat, Bring it down lets him freeze two shmucks a turn.
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| * [[Farrow Commandos]] - the bombs become quite deadly on feat turn.
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| * [[Farrow Razorback Crew]] - It's better than both of the trollkin weapon crews and Brutal Damage on the shot is devastating.
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| * [[Trollkin Champions]] - He does virtually nothing for them other than letting them hide in Foxholes, but they don't need much input anyway and provide you with an important melee anvil. Gunny's attrition game generally begins to fall apart after his feat turn because models with AOE's are not build to last and Champs are able to mop up what is still standing late game.
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| * Most of the relevant models available in Kriel Company are also in VoD. Notable exceptions are the Runebearer, Raiders and Whelps.
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| * [[Tubbin]] - If you bring a War Wagon, bring him as a free card for Tune Up.
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| * [[Dhunian Knot]] - Three Puppet Masters and knock down immunity in a triangle. An excellent Requisition Choice.
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| {{Header|[[Band of Heroes]]}}
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| * Trollkin Champs and their support are here, too.
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| * [[Horgle1]] - He runs an excellent [[Dire Troll Bomber]] thanks to Hot Shot, which Gunny can use Bring It Down on to squeeze out an extra boosted AOE.
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| {{Header|[[Minions]] outside of VoD}}
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| * [[Lynus & Edrea]] - Edrea gets rid of clouds, Lynus grants applied Knowledge which can be very dangerous with Gunnbjorns Armour Piercing gun.
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| * [[Bog Trog Mist Speaker]] - Guidance is great for any ranged model.
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| ===Battlegroup===
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| * Unsuprisingly he's a fan of the [[Dire Troll Bomber]], as Far Strike is a fundamental animus for him. It also has 2 high pow 4" AOE ranged attacks and is a great target for Unload and/or Relentless Barrage giving him up to 4 attacks in a turn. Note that if you use Relentless Barrage on the Bomber on feat turn it will not gain the benefits on that shot as the Bomber needs to activate to gain Full Force.
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| * [[Dozer & Smigg]] his pet warbeast (and its resident rider). Lucky Shot is an amazing animus for the stuff Gunnbjorn synergies with and boosted POW 10 blast damage outside of feat turn is amazing, too (note the feat says the models no longer deal blast damage, so Dozer cannot make use of his bond during that time).
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| * [[Dire Troll Blitzer]] - a good target for [[Explosivo]] as it can target multiple models and really spread out the blasts in a way a single spray cannot.
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| * [[Pyre Troll]] - Is ROF 2 natively with an AOE gun and packs a melee damage buff for any model in its Animus.
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| ===Starting a 25 point Brawl list===
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| In 2021.03 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2021/3/6/brawlmachine-list-building-trollbloods read here].
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| '''[[Theme - Vengeance of Dhunia]]
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| : '''Brigadier General Gunnbjorn''': [+28 WBP]
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| :* [[Dire Troll Bomber]]: [17 pts]
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| :* [[Pyre Troll]]: [8 pts]
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| :* [[Gun Boar]]: [8 pts]
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| : [[Ledfoot & Tredz]]: [Free] {{grey|(7 pts)}}
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| : [[General 'Thunderstone' Brug]]: [4 pts]
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| : [[Trollkin Gunnery Sergeant]]: [3 pts]
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| : [[Trollkin Barrage Team]]: [8 pts]
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| : [[Farrow Razorback Crew]]: [5 pts]
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| Total RRP: USD $213 (based on PP's online store prices 2021.06)
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| {{Brawl}}
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| =Other=
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| ===Trivia===
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| Released 2020.12
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| ===Other Trollblood models===
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| {{Index Trollblood}}
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| ===Rules Clarifications===
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| {{RC Warlock}}
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| {{RC Reposition}}
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| {{RC Full Force}}
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| {{RC Tough}}
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| {{RC Battle Plan}}
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| {{RC Bring It Down}}
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| {{RC Relay Coordinates}}
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| {{RC Unload!}}
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| {{RC Magical Damage}}
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| {{RC Armor-Piercing}}
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| {{RC Thunderbolt}}
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| {{RC Explosivo}}
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| {{RC Expose}}
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| {{RC Foxhole}}
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| {{RC Relentless Barrage}}
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