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Convergence of Cyriss is a small cult of humans who worship Cyriss, the clockwork goddess of logic and mathematics who lives in one of the moons. (Or maybe she ''is'' the moon?) The Convergence are by far the most technologically advanced of the human factions - although they can't really be counted as human anymore given that most members have had their souls magically encapsuled in mechanical bodies called clockwork vessels.
[[File: CoC_art_1.jpg|right|450px]]
Convergence of Cyriss is a small cult of humans who worship Cyriss, the clockwork goddess of logic and mathematics who lives in one of the moons. (Or maybe she ''is'' the moon?) The Convergence are by far the most technologically advanced of the human factions - although they can't really be counted as human anymore given that most members have had their souls magically encapsuled in mechanical bodies called clockwork vessels.  
 
For more backstory refer to [[Lore - Cyriss]].
{{Infobox
|heading=Mini-Faction<br>
|As with all Factions released after 2013, {{PAGENAME}} has a much smaller range of models than the pre-2013 Factions. The upside is that it's easier to complete your collection, the downside is that list-building has less variety.
 
As an in-game counterbalance to this low variety, the synergies within the Faction are strong and/or models have uniquely powerful abilities. Some Mini-Factions even have rules that affect the core rules of the game.
}}
 
[[File:Cipher WEB.jpg|thumb|[[Cipher]] ]]
 
=Convergence for Beginners=
[[File:EnigmaFoundry WEB 0.jpg|thumb|[[Enigma Foundry]] ]]
===Faction Aesthetic & Playstyle===
Aesthetically, the faction is all smooth lines and sleek profiles. Inspiration was drawn from the 1927 [https://en.m.wikipedia.org/wiki/Metropolis_(1927_film) Metropolis film], although you'd be forgiven for instead being reminded of the Cybermen from the modern series of Doctor Who.
 
In terms of playstyle, they are all about inter-model synergies, with your entire army interacting like cogs in a clock. This means they are unbelievably demanding when it comes to synergy, and while they can do powerful focus shenanigans and synergize their units like the best of 'em, they demand a skillful player. They are '''not recommended''' for inexperienced players.
 
<u>General differences to other Factions</u>
* Being magically transmuted into clockwork bodies, nearly the entire army are [[Construct]] models. The living are so far and few between we made a [[:Category: Living Convergence]]. Being Constructs makes the army immune to things that affect living models, such as [[Bloodthirst]] or [[Consume]]. However, it does make you more susceptible to anti-construct abilities like [[Dismantle]] or [[Erosion]].
* Repair ready - Convergence has many sources of repair and since skill checks are gone, you can reliably restore lost boxes on your wounded models.
* Clockwork Vessels - They may be robots, but they're still being piloted by a soul. Enemy [[Soul Taker]]s will still be coming for them.
* Order of activation and synergies - As you have relatively few units to choose from, you must learn to master each and every unit's strengths and weaknesses, much more than with any other faction.
** An example: there are very few units with magic weapons, but your Optifex Directive can hand it to any friendly construct model.
* Prime numbers - Most weapon's range and/or POW is a prime number, slightly better than other Faction's comparable model. For instance, instead of having range 10 POW 10 guns, they have range 11 POW 11 guns. This means you can often attack the enemy while staying outside of their threat range.
* The [[Puncture]] weapon trait is unique to Convergence. The Prime Axiom has Puncture coupled with its Drag ability, which practically guarantees it'll drag its target - which is why enemies fear coming near it.
 
<u>Warcasters</u>
 
When compared to other factions, Convergence Warcasters tend to have more HP and better ARM. Consequently, assassinations against them often require more work. 4 out of the 8 casters are repairable, so they are less susceptible to having small amounts of damage chipped onto them in the early game.
 
<u>Warjacks</u>
 
Convergence Warjacks are called '''Vectors''' and have several unique rules (see below). Each chassis has some distinctive traits:
* The tripod lights have Circular Vision, which denies back strikes,
* Most of the floating lights have [[Flight]],
* The walking heavies are slow and [[Steady]],
* The floating heavies are somewhat faster and have [[Pathfinder]].
Vector's damage grid layout is quite different to normal Factions, and as a consequence it takes a lot of damage to completely disable a system. Convergence also has lots of models that can [[Repair]], and you'll see why it is not a good idea for the enemy to leave many half-dead vectors around.
 
<u>Units and Solos</u>
 
* You have access to tough, multi-wound troops.
* You also have four types of single-wound infantry units, the [[Reductors]], [[Obstructors]], [[Negation Angels]], and [[Clockwork Angels]].
* The [[Enigma Foundry]] is a great way to increase their usefulness by bringing them back from the dead.
* The heavy infantry have "Variable weapons", which let you adapt their abilities to meet your combat needs - for example, setting their spears for defense, or making a more powerful thrust with them on the attack.
 
===Unique Core Rule : Vectors===
[[File: CoC_art_2.jpg|right|400px]]


There are three things that set Convergence warjacks (Vectors) apart from normal warjacks:
There are three things that set Convergence warjacks (Vectors) apart from normal warjacks:


# They don't have a blasphemous Cortex, and don't get a free focus from Power Up.<br>Instead they have an Induction Node which lets the Convergence player reuse the same focus over and over again on multiple Vectors - but only if the Vectors position themselves in harmony.
# They don't have a Cortex, and don't get a free focus from Power Up.
# Instead they have an Induction Node which lets the Convergence player reuse the same focus over and over again on multiple Vectors - but only if the Vectors position themselves in harmony.
# The Vectors don't have their own MAT/RAT stat. Instead the Vector's MAT/RAT stat is always equal to their controller's stat.
# The Vectors don't have their own MAT/RAT stat. Instead the Vector's MAT/RAT stat is always equal to their controller's stat.
# Nearly every Convergence warcaster has a unique [[Field Marshal]] ability which gives all their Vectors an extra ability. What that ability is changes from caster to caster.
So between the Field Marshal and MAT/RAT, the same Vector can perform quite differently simply by swapping casters. Add the different spells that the caster has that can buff Vectors further and there is a lot more variety to this Faction than first appears.
For more info, refer to the '''basic training article: [[LPG - Convergence]]


===Starter Sets===
===Starter Sets===
'''Mk3 Battlegroup Set'''  - Unfortunatetly, Convergence wasn't given an official battlegroup box for Mk3, but Journeyman events still use the Mk2 Battlegroup set.
'''2017 Army Box''' (limited availability)
'''2017 Army Box''' (limited availability)
: ''Contents: [[Iron Mother Directrix]] warcaster, a [[Corollary]] light vector, a [[Mitigator]] light vector, a [[Monitor]] heavy vector, an [[Assimilator]] heavy vector, a [[Modulator]] heavy vector, a 5-man unit of [[Reciprocators]], and a 3-man unit of [[Optifex Directive]]
: ''Contents: [[Iron Mother Directrix]] warcaster, a [[Corollary]] light vector, a [[Mitigator]] light vector, a [[Monitor]] heavy vector, an [[Assimilator]] heavy vector, a [[Modulator]] heavy vector, a 5-man unit of [[Reciprocators]], and a 3-man unit of [[Optifex Directive]]
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You may not be able to find this any more, as it has gone out of production.
You may not be able to find this any more, as it has gone out of production.


===Other worthwhile early purchases===
=Army =
[[File:AuroraNumenofAerogenesis WEB.jpg|thumb|[[Aurora, Numen of Aerogenesis]] ]]
 
The Convergence is primarily a warjack faction and played in [[Destruction Initiative]], though [[Clockwork Legions]] can also be played warjack-heavy too - yes you can use the infantry and it's good, but almost all convergence players start with the more stereotypical and interesting Vectors.
 
[[Forge Master Syntherion]] is an excellent all-round starting caster, with a MAT of 6, RAT of 5, and with Synergy to boost the MAT. It's precisely this jack-of-all-trades nature that means he's not played at high level as most people prefer more of a plan, but he's great to learn on. [[Father Lucant]] is another great starting caster, as his defensive feat and [[Field Marshal]]: [[Shield Guard]] ability is more forgiving of mistakes, plus he is equally comfortable running either vectors or infantry. And almost every list you ever play is going to use a [[Corollary]] (and many use a [[Diffuser]]) so these are obvious early buys. As is an [[Algorithmic Dispersion Optifex]] which increases the range that you can transfer focus between your vectors, letting you spread out a little more.
 
But the big problem is which heavy vectors to buy as your Vectors; the same vector will behave very differently with Axis' MAT 7 RAT 2 than it will with Orion's MAT 4 RAT 5. If you are good at modelling then the ideal solution to this is to magnetise your heavies so you can treat them differently with different casters. But the "default" ranged heavy is the [[Assimilator]] and the default melee heavy is the [[Inverter]], and the [[Cipher]] makes a great all-around vector due to its variable weapon, with the other Vectors being more situational. As for that matter are the [[Transfinite Emergence Projector]] and the two Colossals, of which the [[Prime Axiom]] is vastly more popular.
 
{{LOSbox|[https://www.loswarmachine.com/brawlmachine/2021/1/14/brawlmachine-list-building-convergence-of-cyriss Brawlmachine List Building - Convergence]
|In 2021.01 Phillip Melvin, one of the LOS authors, wrote an excellent article for how to start Convergence. It is based on the newbie-friendly [[Brawlmachine]] format (25 point limit). <br>The article contains a different list for each Convergence theme, and advice on how to expand those lists beyond 25 points.}}
 
===Starting a Theme Force ===
[[File:AlgorithmicDispersionOptifex WEB.jpg|thumb|[[Algorithmic Dispersion Optifex]] ]]
 
Unlike the main Factions, starting a [[Theme Force]] with a limited faction is much more simple. For starters, there are only three Convergence themes. They are essentially the "Warjack Theme" the "Troops Theme" and the “Speedy cross faction Solo Theme” (not for beginners) pick either of the first 2 (which ever one you prefer) then leave Strange Bedfellows until you are more confident in your playstyle or interested in starting [[Cryx]], [[Mercenaries]], or [[Cygnar]].
 
As of 2020.06, Destruction Initiative and Strange Bedfellows are considered to be Convergence's strongest themes.
 
=Theme Forces=
===[[Theme - Clockwork Legions|Clockwork Legions]]===
This is Convergence's infantry-centric theme list, with no battle engine or servitors, and buffs for infantry. Its requisition points can be spent on light vectors and solos (including large base solos).
 
{{CL models}}
 
Here's some examples of the model aesthetic for this theme
 
<Gallery>
File:Perforators WEB.jpg
File:AlgorithmicDispersionOptifex WEB.jpg
File:Reciprocators WEB.jpg
File:Frustram Locus.jpg
File:Reductors WEB.jpg
</Gallery>
 
===[[Theme - Destruction Initiative|Destruction Initiative]]===
This is Convergence's vector-centric theme list, with models limited to pretty much just your battlegroup. Its requisition points can be used to get servitors and priest models.
 
{{DI models}}
 
Here's some examples of the model aesthetic for this theme
 
<Gallery>
File:Diffuser WEB.jpg
File:ReflexServitors WEB.jpg
File:Conservator WEB.jpg
File:TransfiniteEmergenceProjector WEB.jpg
File:Monitor WEB.jpg
</Gallery>
 
===[[Strange Bedfellows]]===
This theme is shared with the [[Mercenary]] and it allows you to mix Cryx, Convergence, Mercenary, and Cygnar models in the same force.
 
As of 2021.09, this is the most popular theme for Convergence in tournament play, and includes the newest additions to Convergence.
 
{{SB models}}
 
Here's some examples of the model aesthetic for this theme:
 
<Gallery>
File:Mortenebra.jpg
File:Stormsmith Grenadiers.jpg
File:34121 Soulhunters WEB.jpg
File:Asphyxious4.jpg
File:Hypatia.jpg
</Gallery>
 
=Models =
[[File:Convergence Logo.jpg|right|300px]]
[[File:Convergence Logo.jpg|right|300px]]
===Model Gallery===
===Warcasters===
Refer to [[Convergence Gallery]]
 
=== Warcasters ===
{| class="wikitable"
{{WN|Aurora 1 | Aurora, the Numen of Aerogenesis }}
{{WN|Aurora 2 | Archnumen Aurora }}
{{GAP}}
{{WN|Axis 1 | Axis, The Harmonic Enforcer }}
{{GAP}}
{{WN|Directrix 1 | Iron Mother Directrix & Exponent Servitors }}
{{GAP}}
{{WN|Locke 1| Aurum Lucanum Athanor Locke }}
{{GAP}}
{{WN|Lucant 1 | Father Lucant, Divinity Architect }}
{{GAP}}
{{WN|Nemo-1| Nemo, Ordinator of Electrogenesis}} ''(Not tournament legal)''
{{GAP}}
{{WN|Orion 1 | Eminent Configurator Orion }}
{{GAP}}
{{WN|Syntherion 1 | Forge Master Syntherion }}
|}
 
=== Warjacks (Vectors) ===
=== Warjacks (Vectors) ===
[[File:TransfiniteEmergenceProjector WEB.jpg|thumb|[[Transfinite Emergence Projector & Permutation Servitors|Transfinite Emergence Projector]] ]]
[[File:TransfiniteEmergenceProjector WEB.jpg|thumb|[[Transfinite Emergence Projector & Permutation Servitors|Transfinite Emergence Projector]] ]]
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[[File:Obstructors WEB.jpg|thumb|[[Obstructors]] ]]
[[File:Obstructors WEB.jpg|thumb|[[Obstructors]] ]]


* Asphyxious4: ''[[Asphyxious the Sanctified]]'' (Partisan "Junior Warcaster")
*
: ''(Asphyxious1 to 3 are [[Cryx]] warcasters)''
 
* [[Clockwork Angels]]
* [[Clockwork Angels]]
* [[Eradicators]]
* [[Eradicators]]
Line 214: Line 68:
[[File:EliminationServitors WEB.jpg|thumb|[[Elimination Servitors]] ]]
[[File:EliminationServitors WEB.jpg|thumb|[[Elimination Servitors]] ]]


*Asphyxious4: ''[[Asphyxious the Sanctified]]''
*[[Accretion Servitors]]
*[[Accretion Servitors]]
*[[Algorithmic Dispersion Optifex]]
*[[Algorithmic Dispersion Optifex]]
Line 225: Line 80:
*[[Reflex Servitors]]
*[[Reflex Servitors]]
*[[Steelsoul Protector]]
*[[Steelsoul Protector]]
* Widget1: Refer [[Mercenaries]]
* Widget2: ''[[Widget, Mathlete Archeologist]]'' (Partisan)
=Other=
===Mercenaries that work for the Convergence ===
For an up-to-date list, see [[:Category: Convergence of Cyriss Mercenary]].


''The list below was last updated: '''{{blue|03.2021}}'''''
* [[Eilish Garrity]]
* [[Death Archon]]
* [[Hermit of Henge Hold]]
* [[Void Archon]]
* [[Widget, Tinker Extraordinaire]]


See also  and/or [[Who Works for Whom]]


[[Category:Faction Overview]]  
[[Category:Faction Overview]]  
[[Category:{{PAGENAME}}]]
[[Category:{{PAGENAME}}]]

Revision as of 17:04, 14 January 2024

Convergence of Cyriss is a small cult of humans who worship Cyriss, the clockwork goddess of logic and mathematics who lives in one of the moons. (Or maybe she is the moon?) The Convergence are by far the most technologically advanced of the human factions - although they can't really be counted as human anymore given that most members have had their souls magically encapsuled in mechanical bodies called clockwork vessels.

There are three things that set Convergence warjacks (Vectors) apart from normal warjacks:

  1. They don't have a Cortex, and don't get a free focus from Power Up.
  2. Instead they have an Induction Node which lets the Convergence player reuse the same focus over and over again on multiple Vectors - but only if the Vectors position themselves in harmony.
  3. The Vectors don't have their own MAT/RAT stat. Instead the Vector's MAT/RAT stat is always equal to their controller's stat.

Starter Sets

2017 Army Box (limited availability)

Contents: Iron Mother Directrix warcaster, a Corollary light vector, a Mitigator light vector, a Monitor heavy vector, an Assimilator heavy vector, a Modulator heavy vector, a 5-man unit of Reciprocators, and a 3-man unit of Optifex Directive

As of March 2019, this is still in stock at Privateer Press' website.

Mk2 Battlegroup Set (limited availability)

Contents: Forge Master Syntherion warcaster, a Mitigator light vector, a Galvanizer light vector, and a Cipher heavy vector.

You may not be able to find this any more, as it has gone out of production.

Army

File:Convergence Logo.jpg

Warcasters

Warjacks (Vectors)

File:TransfiniteEmergenceProjector WEB.jpg
Transfinite Emergence Projector

Battle Engines

File:Perforators WEB.jpg
Perforators
(Nemo1 to 3 are Cygnar warcasters)

Units

File:Obstructors WEB.jpg
Obstructors

Solos

File:EliminationServitors WEB.jpg
Elimination Servitors