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[[FACTION]] [[Category:FACTION]] [[ARMY|ARMY]][[Category:ARMY]] [[:Category:Warcaster|Warcaster]][[Category:Warcaster]]


[[Convergence of Cyriss]] [[:Category:Warcaster|Warcaster]]
[[Category:Convergence of Cyriss]]
[[Category:Warcaster]]


==Model stats and abilities==
==Model stats and abilities==

Revision as of 16:44, 14 January 2024

Convergence of Cyriss Warcaster

Model stats and abilities

[[Category:{{{ability}}}]]

Weapons

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities

Field Marshal [ [[:Category:{{{ability}}}|{{{ability}}}]] ]


Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

Corrosion}}
         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

         This is a template for "Model Advantage". It makes this table
table headerthing
blah blahthg
  • The idea is that this is a template that builds out an advantage category page.
  • It is called on a category after explaining what the category is doing.
  • it has to be called in a noinclude tag.

Then calls out to the auto-generate template.

Convergence of Cyriss Warcaster

Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATMATRATDEFARMARCCTRL
Health = 15
FA = {{{fa}}}
Cost = Free76671417712
-
-

Model Advantages and Abilities

  • No special advantages or abilities.


         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage
         Template loop detected: Template:Model Advantage                    
         Template loop detected: Template:Model Advantage Corrosion}}
         Template loop detected: Template:Model Advantage   
         Template loop detected: Template:Model Advantage
Template:Veteran Leader
Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force

Field Marshal [ Hyper-Aggressive ]


Arcane Machinery


Arcane Calibrations


Ionization


Vexing Alignment


Death Rattle


Marionette


Pupppet Master


Prowl


Reposition


Take Down


Template:Veteran Leader

Warcaster abilities:


Weapons

{WEAPONNAME1}} {WEAPONNAME2}}
WeaponTypeStatsSpecials

Feat

FEATNAME


Spells

Template:SPELLNAME Template:SPELLNAME

Spell Rack (Slots 2)

Errata

No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).

Changes and Updates

Lore

Trivia

Battle Reports

Videos

                          • LEGACY **********


What Axis lacks in subtlety, he more than makes up for in knowledge, mathematical precision, and brute strength. His dedication to crushing any who oppose the Great Work is matched only by his devotion to Cyriss herself. Armed with his twin hammers Action and Reaction, Axis finds satisfaction in serving the goddess through the calculated destruction of her enemies.

Basic Info

Template:Infobox-Model

Warcaster abilities:


Template:Living Convergence

Feat : Circumpotence

  1. Enemy models currently in Axis' Template:CTRL range suffer Curtail for one round.
    Template:Curtail
  2. Friendly Faction models currently in Axis' Template:CTRL range gain Intensify for one round.
    Template:Intensify

Abilities


[[Category:{{{ability}}}]]

Weapons

Action
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14
Reaction
File:Sword icon.jpg  RNG   POW   P+S 
1 7 14

Spells

{{Category: Template:Battering RamTemplate:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

}}[[Category:

Template:Battering Ram Template:Iron Aggression


Template:Razor Wall Template:Unstoppable Force

]]
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])
[[:Category:{{{name}}}|{{{name}}}]] Cost RNG AOE POW DUR OFF
2 Self Ctrl - Turn No
Spellcaster and friendly Faction models beginning their activations in the spellcaster's control range gain Relentless Charge for one turn.
No errata for {{{name}}} ([[:Category:Errata-{{{name}}}|Create]])


Theme Forces


Thoughts on Axis, The Harmonic Enforcer

Axis, The Harmonic Enforcer in a nutshell

A melee monster, Axis shines best when it comes to a hand-to-hand dogfight. He does not improve his army's defensive prowess like Lucant, but instead buffs them with pathfinder and stronger attacks.

If one is going to play Convergence deep, it is recommended to get used to Axis Axis and Lucant dominated MK3 Convergence tournament lists for a reason and only with the advent of Strange Bedfellows did other casters get a look in.

Axis is as subtle as a brick and you will know roughly when to use his spells. Hot swapping Iron Aggression for raw power or casting Unstoppable Force for pushing models off flags or out of formating will likely be your biggest choice each turn.

Spell thoughts

  • Battering Ram, while not used very often, it is useful for pushing an enemy off an objective or out of a zone, or to clear a charge lane for one of your vectors.
  • Iron Aggression is his key upkeep. You will usually cast it on the first turn, and maintain it throughout the game. This spell greatly increases a vectors' melee potential, though it can make keeping the induction chain going a challenge.
  • Onslaught is useful when on a terrain heavy table, or when your opponent is able to make rough terrain, such as Inhospitable Ground or Rift.
  • Razor Wall is an extremely useful spell for denying single-wound, high-damage units like Nihilators, Bane Warriors or Stormblades.
  • Unstoppable Force is the cherry on top, it means casters are not safe behind an infantry screen. Savvy opponents can block this with careful positioning, however.

Feat thoughts

Circumpotence is a terrific feat. Speed buffs are scarce in Convergence, and the STR buff means even an obstructor can be something to fear. The other half of the feat really damages your opponent's strategy. Melee heavy armies will cry when you pop this, although shooting heavy armies won't be as concerned. It also only affects them if they are in his control area when you activate the feat (it's a pulse feat, not a bubble feat). Don't leave the likes of Molik Karn sitting just outside your control area, you will regret it.

Circumpotence is best when used in the midst of the table, properly supported with the Corollary. If Axis can cover about half the table, his army can enjoy the buffs, while punishing the enemies army; perfect for a second-wave attack. It can also be used to deny the alpha against a fast, melee heavy army. Just remember to keep your shield guards close, or camp a good amount of FOCUS; feated Axis will surely attract a lot of ranged attacks.

Drawbacks & Downsides

  • Axis has no gun, and his RAT isn't doing his vectors any favors.
  • Without any shooting support to cover his army's approach, and no way to protect them expect a lot of casualties vs gunline armies like Cygnar.
  • He has the lowest Focus stat in Cyriss.

Tricks & Tips

  • Axis benefits from his feat and spells, so he can bulldoze and beatback his way to the enemy 'Caster, and double strike means he can get a lot of swings in. Don't rely on this, but if the opportunity presents itself, go for it.
  • Razor wall is great when it comes to field-covering. Cast it, and place an Inverter behind the wall. Watch your opponent bang their head against the wall trying to get through that.
  • Calculating countercharges are crucial to Axis' play style. Screening the vectors with servitors or infantry is a good choice, but you can also screen vectors with another vector. Be cautious about using Inverters' macropummeler on the countercharge, they won't get to use it during your next turn.

List-Building Advice

Strategy

Axis's main win condition is scenario victory. He has some decent assassination game but experienced opponents often do not give chances for a melee assassination.

His field marshal, Countercharge, is remarkable when holding objectives and can help speed up the otherwise slow jacks. Look for opportunities to have an Inverter knockdown an incoming heavy, or to pick off a solo coming in.

He wants to grind the enemy down, bringing lots of infantry, and having enigma foundrys to bring them back to life. He also wants a good number of vectors to take advantage of his field marshal, as well as iron aggression and unstoppable force.

Theme Thoughts

Template:Header

Although he likes to have some infantry, he is probably better in this infantry-free theme because he is a high MAT convergence caster with multiple battle group buffs.

  • TEP : Flexible gun platform, free from his dreadful RAT. Axis can't buff his defense like Lucant, but who needs extra DEF when you can Countercharge any incoming 'Jacks?
  • See also the stuff listed under #Battlegroup.
  • Asphyxious4 : Gaspy can bring Mercenary 'jacks and give out an ARM debuff. His jacks jacks love combining 2 STR from feat with Dark Shroud.
  • Nemo4 : Nemo offers two things to an Axis army: first, he has RAT 6 and can take the Diffusers for extra threat extension, and second, he can add solos to play that this theme cannot normally acquire.
  • Widget1 - Iron Aggression still works on out of activation attacks, likewise having your Cipher shoot a 2nd time can help you control the battlefield with rough terrain

Template:Header

  • Obstructors : Shield wall infantry which become deadly under Axis. With supporting enigma foundries, clearing obstructors can be a nightmare, and axis' feat makes them a very hard puncher for such a low cost.
  • Steelsoul Protector : With no anti ranged tech Axis appreciates a few shield guards. Also as the +2 str from his feat lasts 1 round, it improves Defensive Strike.
  • Eradicators : With two initial melee attacks, Finisher, and Side Step, these medium infantry can get a lot done under Axis. They naturally extend their own threat due to Vengeance, they can protect themselves a little on the approach with two bucklers, and they love getting a good alpha and then having minimal crackback.

Battlegroup

  • Light
    • Corollary : Axis has the lowest FOCUS amongst cyrissian warcasters. He's addicted to the corollary, as he sometimes needs all of his focus to smack people around, and really wants to the control range boost to max out his feat.
    • Diffuser : Luck helps overcome Axis' rock bottom RAT. He also means you can spread out more free charges, meaning you aren't limited to just iron aggression.
    • Negator : Iron Aggression makes the crit effect almost reliable and flight + counter charge work well for your own models not blocking you in and the feat makes up for how pillow fisted the Negator is without a buddy.
  • Heavy
    • Cipher : On feat turn, the Cipher punches harder than just about anyone. He is also one of two vectors free from Axis' abysmal RAT, since his guns don't need to hit to be effective.
    • Inverter : The bread and butter of Axis. It is fairly normal to see Axis fielding multiple inverters. Macropummeler with countercharge is terrific, and he can overcome almost all of the Inverter's weaknesses (namely hitting and low speed). On his feat turn, a single inverter can charge a fair distance and wreck half a colossal. Try not to waste such a monster!
    • Conservator : As a melee-based army, Axis' army gets hurt badly when facing serious shooting. You'll need some shield guards, and the conservator is one of the best.

Starting a 25 point Brawl list

In 2021.02 Phillip Melvin, one of the LOS authors, put together this list for the Brawlmachine format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can read here.

Theme - Clockwork Legions

Axis1: [+30 WJP]
J.A.I.M.s: [Free] Template:Grey
Enigma Foundry: [4 pts]
Algorithmic Dispersion Optifex: [2 pts]
Eradicators (max unit): [13 pts]
Negation Angels: [6 pts]


Template:Brawl

Other

Trivia & Lore

Video Battle Reports

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Beat Back Template:RC Double Strike

Template:RC Warcaster Template:RC Living Convergence Template:RC Countercharge Template:RC Field Marshal

Template:RC Battering Ram Template:RC Iron Aggression Template:RC Onslaught Template:RC Razor Wall Template:RC Unstoppable Force