Kayazy Eliminators: Difference between revisions

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Latest revision as of 14:09, 13 January 2024

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File:MercenariesLogo.jpg File:Khador Logo.jpg Template:FH2

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The kayazy eliminators are assassins who practice their deadly trade with the finesse of the finest artists. Working in pairs, the lithe eliminators move with deft agility to conceal their silent presence. When the time comes to perform their bloody services, they do so with a grace that would seem like ease were anyone present to observe it.

Basic Info

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Mercenary - This unit will work for Template:Khador Partisan.

Abilities

Weapons

Assassin Blade (x2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 9

Theme Forces

  • Khador
As a Mercenary model, they can be taken in most of the Khador themes. However, this will use your "Up to one Mercenary unit" slot (most of the time).


Thoughts on Kayazy Eliminators

Kayazy Eliminators in a nutshell

Eliminators are as a pair 1 point more than most melee solos and together each of the girls are about as effective as most of them. They deliver accurate melee attacks which can be effective against infantry and some armor with a great threat range and excellent mobility thanks to acrobatics.

Their value skyrockets in scenario play as they can contest distant zones and flags with their excellent manueverability while being hard to remove and able to score circular zones. There are often 2 units in every Khador or Mercenary theme that allows them. Quite simply one of the best melee units in the game.

What they don't do however is survive anything that hits them and killing 1 reduces the power of the other it's a small price to pay for what they do but it's worth noting.

Combos & Synergies

  • Vladimir2 is known to feat on them from time to time, greatly augmenting their threat range and effectiveness.
  • Kozlov loves some nimble models to proc Gang Fighter for his jacks and with Fury and the feat the girls can kill heavies.
  • Solid Ground via Irusk2 or Gorten is their favourite spell.
  • Eliminators are often left to operate on flanks due to not needed much help to get their job done. Thus low model count armies who operate centrally (read Armored Korps or jack heavy Jaws) really benefit from them being on the flanks.
  • Malakov2 - Throat Cutter on them is quite hilarious, especially since they don't even need Discombobulate to reach enemy back arcs.

Drawbacks & Downsides

  • Whilst they are hard to hit, if they do get hit then their ARM really can't stand up to much punishment. Blast weapons will ruin their day.
  • If one dies then you lose Gang, which is a big hit on their effectiveness.

Tricks & Tips

  • Acrobatics and Parry as well as their high SPD means the Eliminators can go right through a blocking unit for a more vulnerable piece behind it, while Stealth and a high DEF makes it hard to kill them at range when they're closing in.
  • The threat of a high speed, high melee unit like the Eliminators can be useful for making your opponents dedicate damage he could be putting elsewhere to taking them down over more important units.
  • Plan their charges so they are able to use Sidestep to help each other out and maximize enemy casualties.
  • Thanks to Acrobatics & Parry, it is very easy to get into your target's back arc (assuming you have enough movement). This is well worth it for the +2 backstrike bonus.
    • When charging, make sure you obey the "once the target is in your melee range, it must stay in your melee range" rule.


Other

Trivia

Other Faction Models

Template:Index Khador Template:Index Mercenary

Rules Clarifications

Template:RC Partisan Template:RC Parry Template:RC Stealth Template:RC Acrobatics Template:RC Anatomical Precision Template:RC Duelist Template:RC Gang Template:RC Side Step