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Template:Skornebox Template:4P

Archidons rule the skies over the Stormlands of the Bloodstone Desert with preternatural viciousness. Hunters possessed of keen eyesight and tremendous speed, the enormous winged reptiles are known to trail small groups of nomads traveling across the wastes. Once an archidon has its quarry, it soars upward to drop its hapless victim upon the jagged stones far below before descending to feast upon the broken body. Skorne tyrants and beast handlers appreciate the survival instincts and fighting prowess of these savage beasts.

Basic Info

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Abilities

Weapons

Animus

{{Category: Template:Lightning Strike }}[[Category: Template:Lightning Strike ]]

Theme Forces


Thoughts on the Archidon

Archidon in a nutshell

The Archidon is best described as a "light warbeast on steroids". It might be on a heavy base, but it has the hitpoints of a light and hits only slightly harder than a melee-based light. Fortunately it has the cost of a light. It wouldn't work in any faction other than Skorne because the ubiquitous Paingiver Beast Handlers provide enough hitting power for it to be able to do work as more than a simple light warbeast.

It's also the only flying model in Skorne and has lightning immunity - this won't come up often but when it does it's great

Combos & Synergies

Paingiver Beast Handlers are an absolute essential for it as it is very pillow fisted. But it's also cheap. After that it's a question of what to take him with and there are three key reasons to pick the Archidon - with Sprint as a very nice bonus.

  • As a very cheap heavy warbeast, the Archidon (and our other cheap heavy the Rhinodon) makes exceptionally good use of damage buffs
  • The Archidon has Long Leash - which means that despite being a fast warbeast you don't have to worry much about warlocks with a small control area - and if you can channel through a warbeast (probably because your name is Hexeris) you make good use of this mobility.
  • The Archidon has Flight. If through some means you can make the Archidon immune to free strikes, then you can fly straight over the heads of enemy models to at least threaten to assassinate their caster.

This means that there are several casters that favor the Archidon.

  • Master Tormentor Morghoul has a serious problem with his 10" control area combined with his main spell buffing the speed of warbeasts as well as their hitting power. He turns Archidons into credible wrecking balls - and they let him play further back. Also if your opening barrage is a pair of archidons (at P+S 19 and four attacks you can one round many heavies with one) the first one gets Admonition and the second sprints, making both hard to kill.
  • Xerxis, Fury of Halaak has the same puny control radius issue Morghoul 1 does and also makes his beasts faster (both issues being partially mitigated by his feat).
  • Lord Tyrant Hexeris finds the Archidon a superb arc node - and the Archidon loves eating troops that have been Parasited.
  • Lord Arbiter Hexeris doesn't have quite as much synergy with the Archidon as the Tyrant. But close.
  • Void Seer Mordikaar can make Archidons immune to free strikes, which is huge. It can also be an excellent choice for an Essence Blast if it will win you the game (although this has a high enough cost it's for assassinations only).
  • Master Aescetic Naaresh turns it into a real heavy on feat turn. Naaresh also loves having an animus that lets him Sprint so he can use Cyclone effectively other than as an assassination tool.
  • Lord Assassin Morghoul can make it incorporeal for an assassination finisher - and it loves Mortality and Blind.
  • Dominar Rasheth has a useful set of debuffs to help the Archidon.
  • Beast Master Xekaar free charges help low fury beasts, especially ones that aren't always by your beast handlers, likewise alpha hunters speed and mat is generally good.

There are also other models that support the Archidon

Drawbacks & Downsides

  • It has the same threat range, MAT, ARM, and Fury as a Cyclops Savage while costing 25% more. It does however have a few tricks up its sleeve.
  • As heavies go, it dies to a stiff breeze.
  • It is very easy for an Archidon to get out of the range where Paingiver Beast Handlers can support them. And without Enrage, the Archidon is effectively a hard hitting light warbeast rather than a heavy.

Tricks & Tips

  • Any time it can ignore free strikes, it can ignore intervening models to go where it pleases.
  • Critical Pitch is excellent - but it can only ever get two attack roll boosts in a turn.
  • Use it to hunt solos and lights - or even to assassinate.
  • If it sprints forward it might well get out of the front arc of infantry so they can't retaliate - or even out of walking range and out of charge arcs of enemy heavies.
  • Against Cygnar, he can be incredibly brutal. He is immune to electrical guns (fireflies, dynamo, and storm lances for starters), and out threats their heavies. This means he can sit just outside of their charge range and be safe from a lot of shooting, while still threatening the assassination.

Other

Trivia

Released in Hordes: Domination (2011)

Other Skorne models

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Rules Clarifications

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