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Revision as of 14:03, 13 January 2024

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File:Convergence Logo.jpg Template:FH2

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Tired of trying to best your rivals with wit and guile? Then say hello to Destructotron 3000, the most straightforward solution to incinerating the smug looks off your enemies' faces that money can by. You'll love him 3000!

Basic Info

Template:Infobox-Model

Abilities

Weapons

Electropummeler (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW 
10 1 Template:- 12
Mount
File:Mount icon.jpg  RNG   POW 
0.5 12

Theme Forces


Thoughts on Destructotron 3000

Destructotron 3000 in a nutshell

Destructotron 3000 is a decent combat solo which stands out thanks to its very unique guns. The obvious way to think about D3 is as just another source of Electrical attacks, the Nemo approach. The other way to think about D3 is as an efficient source of ranged knockdowns which stumbles around the frontlines independently. Either way Destructotron 3000 has a solid place in any Convergence army.

Weirdly he is a cavalry model, the only cavalry model in Convergence (ignoring Soul Hunters for a moment) but because he has no melee weapons and his guns push models out of his gunfighter range he shouldn’t really be making impact attacks.

Combos & Synergies

  • Electrical damage boosting sources. D3's guns are pretty good to begin with thanks to their knockdown & D3's reposition, but they're limited to Pow 12. Buffing that Pow even a little bit can make D3 especially dangerous for lights of all factions.
    • Strange Bedfellows is the natural home for this line of thinking due to the inclusion of Cygnar models with electrical weapons. Negation Angels are also best in this theme, with both them & D3 featuring complimentary toolsets.
    • Nemo4 & Prime Conflux each offer Electrical synergies and are powerful huge bases in their own right. The general impression as of Jan 2021 is that the Prime Conflux is an inferior choice to the other Convergence colossal, but that isn't to say Electrical Convergence lists aren't a thing.
  • Orion1 can use his feat or spellpiercer to give D3 a better chance of getting a hit vs infantry or hurting lights with his guns.
  • Locke has a good target for Sentry in the form of Destructotron. This usually comes later in the game after Locke's primary Sentry target, a heavy with a harpoon, has been taken out. D3 also serves as a great way to activate Road to War, either by dealing damage himself or setting up a favourable exchange with his knockdowns.
  • Both Aurora1 & Aurora2 have good synergy with Convergence troops, and that includes D3. Aerogenesis from Aurora1 is particularly exceptional with D3.

Drawbacks & Downsides

  • Electrical damage is in a weird spot at the moment. The best pieces are spread across two factions, Convergence & Cygnar, and are only available together in one theme, Strange Bedfellows. Specifically to D3,
    • You need to get the enemy model within 6" of D3 if you want to benefit from Superconductor. This puts him in a risky position, even with his Thundercharge ability.
    • There are few other Convergence models that can benefit from Superconductor. Negation Angels are usually the best bet.
    • Does very little into lightning immune models such as those in Storm Division
  • Does better targeting multiple models rather than focusing a single target as he will mostly knockdown and tickle large targets. The push effect makes hitting small and medium based models twice awkward, especially if they are steady.
    • This is also why D3 is best run in the middle of the battlefield where multiple friendly models can activate around him to provide support. Elimination Servitors & Angels are the go to pieces for this strategy.
  • Gunfighter doesn't play nicely with Thunder Charge:
    • If you charge into melee, both initial attacks must target someone in Destructotron's melee range. If your first shot pushes your target out of range and there is no one else in Destructron's melee range, then too bad. You lose your second attack.
    • If you walk into melee, this restriction doesn't apply. If your first shot pushes your target out of range, then you can shoot anyone "in melee" (either Destructotron's own melee range, or anyone engaging Destructron). If no one else in melee, then you can take your second shot completely normally. You will of course lose your impact attack doing this.
  • Having no actual melee weapon means he will have a bad time if he gets stuck in melee vs anti-ranged stuff (like Submerge). Also, he doesn't get an attack via Swift Vengeance in Bedfellows (although he does get the free move).

Tricks & Tips

  • Destructotron can benefit from its own Superconduction when selecting targets to hit. This will almost always apply if D3 is advancing steadily, as SPD 6 & the 6" bubble add up to more than D3's 10" range.
  • Since this is Convergence's first Cavalry model, it is probably worthwhile to read the Cavalry Rules Clarifications.
  • If Destructotron charges, he can make Impact Attacks but he can't make a melee charge attack (refer to Cavalry rules). He gets his Gunfighter attacks instead, which won't be boosted but will get the Superconduction bonus.
  • When charging you want to either target a large based (or greater) model or 2 smaller models. The reason for this is that the push on your guns is not optional and even rolling a 1 you will knock an enemy small based model out of melee range with your first initial.
  • Be careful with picking targets, noting how the knockdown will apply
    • Targets which are immune to knockdown can still be pushed & suffer a collateral, but won't be knocked down at the end.
    • Targets further than 8" away from D3 can be pushed out of range of his second shot
    • Any small & medium bases hit by D3's target while being slammed will also be knocked down (medium only if slaming a medium base model). A well aligned D3 can knock down the entire front line of a skirmishing unit, or half of a bunched group.
  • Shoot your own models in the back as a pseudo threat extender, just make sure they can’t be knocked down. Deceleration and feat from Father Lucant can help you limit damage to your own model.
    • This is most useful with high-impact medium bases, such as lights or JAIMs.


Other

Trivia

  • Released 2019.12

Other Convergence models

Template:Index Convergence

Rules Clarifications

Template:RC Cavalry Template:RC Construct Template:RC Gunfighter Template:RC Soul Vessel Template:RC Stumbling Drunk Template:RC Reposition Template:RC Superconduction

Template:RC Electric Damage Template:RC Thunder Charge