Scharde Dirge Seers: Difference between revisions

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{{Cryxbox
[[Cryx]] [[Blackfleet]] [[Unit]]
|n={{Scharde}} Dirge Seers
 
|{{Cryx}} {{Unit}} }} [[Category: Model]]
[[Category:Cryx]]
{{4P|'''Black Fleet'''}}
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Blackfleet]]
 
== Model stats and abilities ==
{{Model-stats
| name= Grunt
| base= 30mm
| hp    = 1
| spd  = 6
| mat  = 7
| def  = 14
| arm  = 11
| fa    = 2
| cost  = 4 (3 Grunts)
|cpm= 1.33
| abilities =
{{AbilitySingle|Battle Wizard}}
{{AbilitySingle|Dodge}}
{{AbilityComplex|main=Magic Ability|sub1=Empower|sub2=Guidance|sub3=Hex Bolt}}
}}
 
== Weapons ==
{{Weapon|weapon= Horns|type = M |rng = 1|rof = - |aoe = - |pow = 8| loc = -| abilities = {{AbilityCritical|Knockdown}}}}
 
{{Weapon|weapon= Lacerator|type = M |rng = 2|rof = - |aoe = - |pow = 9| loc = -| abilities = {{AbilityCritical|Knockdown}}{{AbilitySingle|Feedback}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Chain Weapon}}}}
== Unit  Rules ==
{{Category:Unit}}
 
==Errata==
No Errata specifically for this model.
 
== Changes and Updates ==
===Release Trivia===
* The unit (not including CA) was released way back in [[Prime|Warmachine: Prime]] (2003)
* The Sea Witch UA was released in [[Superiority|Warmachine: Superiority]] (2006)
* 2018 unit & CA sculpt by Michael Vaillancourt
* 2006-ish unit sculpt by Kev White
* 2006 CA sculpt by Werner Klocke
* 2003 original unit sculpt had slender horns that came separate from the rest of the model.
 
===Mk3 to Mk4===
 
 
==Battle Reports==
 
==Videos==
 
==Lore==
 
''Even in a region known for its terrifying pirates, the Satyxis stand above the rest. Belonging to an ancient tradition in which sailing is as natural as breathing, these fierce warrior women believe nothing in life to be sweeter than plunder and slaughter.''
 
''Satyxis sea witches are exalted among the warrior clans of the dark amazons. They are the right hands of their fierce captains as well as the navigators and taskmasters of their raiding ships. With their black magic, these pirate sorceresses conjure mists and numinous winds to escort their black ships in silence.''
 


''Among those in the Scharde Islands, some humans possess the gift of sorcery, kindled and enhanced by Toruk’s blight. Covens of these women may join the Cryxian pirate fleets, guided by inscrutable omens. Enthralled by the thrumming of blight in their flesh and blood, they indulge in feats of violence, showering in the blood of sacrifices while screaming prayers to the Dragonfather. Some captains feed a coven a steady supply of victims, hoping that amid tortured screams, portents of their future will be revealed.''
''Among those in the Scharde Islands, some humans possess the gift of sorcery, kindled and enhanced by Toruk’s blight. Covens of these women may join the Cryxian pirate fleets, guided by inscrutable omens. Enthralled by the thrumming of blight in their flesh and blood, they indulge in feats of violence, showering in the blood of sacrifices while screaming prayers to the Dragonfather. Some captains feed a coven a steady supply of victims, hoping that amid tortured screams, portents of their future will be revealed.''

Revision as of 15:17, 28 January 2025

Cryx Blackfleet Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 2
Cost = 4 (3 Grunts)671411
Cost per model = 1.33
-

Model Advantages and Abilities


Battle Wizard
Once per turn, when this model destroys or removes from play one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

No errata for Battle Wizard (Create)


Dodge
This model can advance up to two inches immediately after an enemy attack that missed it is resolved.

  Errata-Dodge (2023-7-17)
Question: So if a target model is missed by an AOE and dodges away, does it still take the blast damage roll if it is no longer in the range of the AOE weapon?
Answer: Yes.
Explanation: RNG doesn’t matter after the target has been checked to be within RNG.
Infernal Ruling: Dark Legacy - PP Community forum


  Errata-AOE Miss (2023-7-17)
Question: When an AOE misses, does it trigger "on miss" actions?
Answer: AOEs that miss will trigger “on miss” triggers.
Explanation: 
Infernal Ruling: Dark Legacy - PP Community forum



Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Empower - RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
Guidance - RNG 6. Target friendly model. If the model is in range, it gains Eyeless Sight and its weapons gain Damage Type-Magical for one turn.

Eyeless Sight Eyeless Sight:
This model ignores cloud effects when determining Line of Sight. This model ignores Concealment and Stealth and never suffers Blind.
No errata for Eyeless Sight (Create)


Damage Type-Magical Damage Type-Magical:
This weapon causes magical damage.


No errata for Damage Type-Magical (Create)


Hex Bolt - Template:SpellCat2
No errata for Magic Ability (Create)
No errata for Empower (Create)
No errata for Guidance (Create)
No errata for Hex Bolt (Create)



Weapons

Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Lacerator
 RNG   ROF   AOE   POW   LOCATION 
2 - - 9 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)




Feedback
When this weapon damages a warjack that is part of a battlegroup, the warjack's controller suffers 1 damage point.

No errata for Feedback (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • The unit (not including CA) was released way back in Warmachine: Prime (2003)
  • The Sea Witch UA was released in Warmachine: Superiority (2006)
  • 2018 unit & CA sculpt by Michael Vaillancourt
  • 2006-ish unit sculpt by Kev White
  • 2006 CA sculpt by Werner Klocke
  • 2003 original unit sculpt had slender horns that came separate from the rest of the model.

Mk3 to Mk4

Battle Reports

Videos

Lore

Even in a region known for its terrifying pirates, the Satyxis stand above the rest. Belonging to an ancient tradition in which sailing is as natural as breathing, these fierce warrior women believe nothing in life to be sweeter than plunder and slaughter.

Satyxis sea witches are exalted among the warrior clans of the dark amazons. They are the right hands of their fierce captains as well as the navigators and taskmasters of their raiding ships. With their black magic, these pirate sorceresses conjure mists and numinous winds to escort their black ships in silence.


Among those in the Scharde Islands, some humans possess the gift of sorcery, kindled and enhanced by Toruk’s blight. Covens of these women may join the Cryxian pirate fleets, guided by inscrutable omens. Enthralled by the thrumming of blight in their flesh and blood, they indulge in feats of violence, showering in the blood of sacrifices while screaming prayers to the Dragonfather. Some captains feed a coven a steady supply of victims, hoping that amid tortured screams, portents of their future will be revealed.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Spells

{{Category: Template:GuidanceTemplate:Hex Bolt AttackTemplate:Summon Vortex }}[[Category: Template:GuidanceTemplate:Hex Bolt AttackTemplate:Summon Vortex ]]


Theme Forces


Thoughts on Scharde Dirge Seers

Scharde Dirge Seers in a nutshell

A combination offense and utility support unit, the Dirge Seers should be an annoyance to your opponent while helping deliver your army. Hex Bolt shutting down special attacks, power attacks, Guidance granting magic weapons and Eyeless Sight, and Summon Vortex to protect your back line and themselves, the Dirge Seers have an excellent set of spells. Battle Wizard, MAT 7, and Needle allow them to deal with infantry while still applying their spells. Don’t forget about Dodge and Riposte!

Combos & Synergies

  • Anything with ghostly. Being able to see, and charge your enemy through clouds leads to some serious board control.
  • Guidance is awesome if you see youself faced with many clouds or stealthy models which cause problems for your shooty models. The magic weapon aspect is great against the Choir or incorporeal models.
  • Bart With Hot Shot and Broadside and the Powder Monkey love a Warjack with eyeless sight to shoot multiple times with an extra damage dice. Bart’s feat also helps them dodge a bit.

Drawbacks & Downsides

  • With only a magic ability of six, they could have a hard time with defense thirteen and up. Scaverous, as well as some other casters help with this issue.
  • very low armour they need protection or a single AOE could drift and kill them all.

Tricks & Tips

  • If an enemy misses you, Dodge triggers before Riposte (Appendix A Step 12 vs Step 14). Use it to get into the enemies back arc, or simply to get away from non-living models.
  • Eyeless Sight doesn't ignore cover.
  • If you're planning to combine Eyeless Sight with channeling, make sure to read up on the interaction here. Depending on whether you put it on the Warcaster or the arc node, it can be ... weird.
  • The Vortex AOE sticks out 0.9" from your base. So enemies with 1" reach (or more) can stand outside it.


Other

Trivia

  • Released in the Black Fleet expansion (2017.11)

Other Cryx models

Template:Index Cryx

Rules Clarifications

Template:RC Magical Weapon Template:RC Incise

Template:RC Battle Wizard Template:RC Dodge Template:RC Magic Ability Template:RC Guidance Template:RC Hex Bolt Template:RC Summon Vortex Template:RC Riposte