Satyxis Raiders: Difference between revisions

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{{Cryxbox2
[[Cryx]] [[Blackfleet]] [[Unit]]  
|{{Satyxis}} Raiders
|{{Cryx}} {{Unit}}
|Sea Witch
|[[Command Attachment]]  
}} [[Category: Model]]
{{4P|'''Black Fleet'''}}


''Even in a region known for its terrifying pirates, the Satyxis stand above the rest. Belonging to an ancient tradition in which sailing is as natural as breathing, these fierce warrior women believe nothing in life to be sweeter than plunder and slaughter.''
[[Category:Cryx]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Blackfleet]]
[[Category:Satyxis]]


''Satyxis sea witches are exalted among the warrior clans of the dark amazons. They are the right hands of their fierce captains as well as the navigators and taskmasters of their raiding ships. With their black magic, these pirate sorceresses conjure mists and numinous winds to escort their black ships in silence.''
== Model stats and abilities ==
 
{{Model-stats
=Basic Info=
| name= Grunt
{{Infobox-Model
| base= 30mm
| name = {{PAGENAME}}
| hp    = 1
| altname=Unit{{/}}Sea Witch
| image = Satyxis Raiders 2018.jpg
| base  = Small
| spd  = 7
| spd  = 7
| str  = 5
| mat  = 6
| mat  = 6{{/}}7
| rat  = -{{/}}5
| def  = 14
| def  = 14
| arm  = 12
| arm  = 12
| cmd  = 7{{/}}8
| hp    = 1{{/}}5
| size  = 6{{or}}10 +1 CA
| cost  = 9{{or}}14 +3 CA
| cost_note = 1.5 pts each (incl CA)
| fa    = 2
| fa    = 2
| cost  = 7 (5 Grunts)
|cpm= 1.4
| abilities =
{{AbilitySingle|Gang}}
}}
}}


===Abilities ===
== Weapons ==
* '''''Entire Unit
{{Weapon|weapon= Horns|type = M |rng = 1|rof = - |aoe = - |pow = 8| loc = -| abilities = {{AbilityCritical|Knockdown}}}}
**{{Gang}}
 
* '''''Sea Witch only
** She has a better statline
** {{Officer|Hide_Cat=<!---YES--->}}
** {{Blast Resistance|Hide_cat=<!---YES--->}}
** {{Witchcraft|Hide_Cat=<!---YES--->}}
*** {{Red Tide|Hide_Cat=<!---YES--->}}
*** {{True Wind|Hide_Cat=<!---YES--->}}
*** {{Whipping Winds|Hide_Cat=<!---YES--->}}
 
=== Weapons ===
* '''Leader & Grunts
**'''Lacerator''' - 2" reach, P+S 9 melee attack
***{{Chain Weapon}}
***{{Feedback}}
***{{Magical Weapon}}
***{{Critical Knockdown}}
**'''Horns''' - 0.5" reach, P+S 8 melee attack.
***{{Critical Knockdown}}
 
* '''''Sea Witch
**'''Hand Cannon''' - 12" range, POW 12 ranged weapon
** '''Piercer''' - 2" reach, P+S 9 melee attack
*** '''Critical Knockdown''' - As above
*** '''Feedback''' - As above
*** '''Magical Weapon''' - As above
**'''Horns''' - 0.5" reach, P+S 8 melee attack.
*** '''Critical Knockdown''' - As above
 
===Theme Forces ===
* '''''Cryx
** {{Scourge of the Broken Coast}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model/unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Mortenebra]] is leading the army.
 
 
=Thoughts on {{PAGENAME}} =
[[File:34099 CryxSatyxisRaiders10WEB.jpg|thumb|2006-ish sculpt]]
=== {{PAGENAME}} in a Nutshell===
Satyxis Raiders are currently the best infantry in Cryx. Primarily they are jamming infantry, although their damage output is not to be scoffed at. You can throw them into a flank, and the opponent is likely to struggle to wipe them out in an efficient manner.
 
One of the major weaknesses of Cryx is that they are typically out gunned by other armies, a fault that Raiders are particularly well suited against. High speed means that enemies are going to have one turn of shooting before they can charge the line. High defense means that without boosts or aiming, they are going to be very hard to hit. Whipping Winds means that blast, a traditional Achilles heel of many light infantry, is pretty much useless against them. After that, they boast highly accurate attacks.


===Thoughts on adding the CA===
{{Weapon|weapon= Lacerator|type = M |rng = 2|rof = - |aoe = - |pow = 9| loc = -| abilities = {{AbilityCritical|Knockdown}}{{AbilitySingle|Feedback}}{{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Chain Weapon}}}}
The Satyxis Raider Sea Witch is extremely valuable to the unit and vastly increases the survival abilities of the unit as a whole via her witchcraft ability.
== Unit  Rules ==
*Whipping Winds is by far the most useful ability. It provides the unit with immunity to blast damage and a bonus to their already high defense. Even without the bonus, some players elect to pay focus to boost attacks. Once engaged in melee, their in-melee-def-bonus makes them practically impossible to remove with shooting.
{{Category:Unit}}
*True Winds gives them pathfinder on the charge. If the unit they are charging absolutely needs to be engaged, use this ability if no other means of navigating terrain are available. Otherwise, it is probably best to reapply Whipping Winds so that if they wipe the enemy out, they are harder to clear out with shooting.
*Red Tide provides the unit with Overtake. This can potentially increase the number of units the squad can engage and kill. Again, a good part of the survival of this unit lies in their immunity to blast damage. Judge whether or not switching off of Whipping Winds is worth the amount of fire they will take.


===Combos & Synergies===
==Errata==
[[File: Raider CA 2006.jpg|thumb|2006 CA sculpt]]
No Errata specifically for this model.  
*Any Cryx caster with [[Parasite]], [[Scything Touch]], [[Curse of Shadows]], [[Mortality]] or any other armor debuff will make their hitting substantially more lethal.
* [[Backlash]] stacks with Feedback. [[Pirate Queen Skarre|Skarre1]] and [[Skarre, Queen of the Broken Coast|Skarre2]] have a shot at killing a warcaster with Backlash, but to be truly lethal, your opponent has to all but let this happen. For the most part, either you will kill the enemy warjack on the charge, or their armor will be so high that damage is unreliable.
* The [[Satyxis Raider Captain]] is a solid combat solo on her own. She provides knockdown immunity to nearby Satyxis. While it is relatively rare that something knocks them down without killing them, if your opponent can do this ([[High Exemplar Kreoss]] and casters with [[Scourge]] for example), protection against it makes them that much more difficult to kill.


=== Drawbacks & Downsides ===
== Changes and Updates ==
* For all their advantages, Satyxis Raiders don't hit all that hard.  Without a charge or debuff, they might struggle to actually cause damage.
===Release Trivia===
* There are a number of counters to this unit, and as good as they are, you may find that these counters are annoyingly common.
* Boosted Sprays, particularly from [[Sentry Stone & Mannikins]], roll so many attacks that the Satyxis are likely to fall in significant numbers to them.
* There are AoE attacks that read that they damage every model under the AoE without specifically mentioning blast damage such as [[Annihilation]], [[Hellmouth]], and [[Breath of Corruption]] to name a few in the faction alone. These attacks will bypass their high defense and hit their laugably weak “armor”. This can be particularly true if used in combination with the minimum distance rule.
* Things that knock them down make them easy targets.
* Automatic hits are lethal to a unit with such low armor; Electroleap in Cygnar, so fire attacks in Menoth, Bile Thrall Purges, the list goes on.
 
=== Tricks & Tips ===
* If in doubt, pray for Whipping Winds.
 
 
=Other=
===Trivia===
[[File: Satyxis Raiders 2003.jpg|thumb|2003 sculpt]]
* The unit (not including CA) was released way back in [[Prime|Warmachine: Prime]] (2003)
* The unit (not including CA) was released way back in [[Prime|Warmachine: Prime]] (2003)
* The Sea Witch UA was released in [[Superiority|Warmachine: Superiority]] (2006)
* The Sea Witch UA was released in [[Superiority|Warmachine: Superiority]] (2006)
Line 110: Line 41:
* 2006-ish unit sculpt by Kev White
* 2006-ish unit sculpt by Kev White
* 2006 CA sculpt by Werner Klocke
* 2006 CA sculpt by Werner Klocke
* 2003 original unit sculpt had slender horns that came separate from the rest of the model. That were difficult to glue into place and even more difficult to keep attached.
* 2003 original unit sculpt had slender horns that came separate from the rest of the model.  
 
===Mk3 to Mk4===
 


===Other Cryx models===
==Battle Reports==
{{Index Cryx}}


===Rules Clarifications===
==Videos==
{{RC Chain Weapon}}
{{RC Feedback}}
{{RC Magical Weapon}}
{{RC Knockdown}}
{{RC Gang}}
{{RC Officer}}
{{RC Witchcraft}}
{{RC Red Tide}}
{{RC True Wind}}
{{RC Whipping Winds}}


{{Edbox|To edit the CA's tagged abilities, [{{FULLURL:Satyxis_Raiders_:_Sea_Witch_(CA)|action=edit}} Click here]}}
==Lore==
 
''Even in a region known for its terrifying pirates, the Satyxis stand above the rest. Belonging to an ancient tradition in which sailing is as natural as breathing, these fierce warrior women believe nothing in life to be sweeter than plunder and slaughter.''
 
''Satyxis sea witches are exalted among the warrior clans of the dark amazons. They are the right hands of their fierce captains as well as the navigators and taskmasters of their raiding ships. With their black magic, these pirate sorceresses conjure mists and numinous winds to escort their black ships in silence.''

Latest revision as of 15:10, 28 January 2025

Cryx Blackfleet Unit

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 2
Cost = 7 (5 Grunts)761412
Cost per model = 1.4
-

Model Advantages and Abilities


Gang

When making a melee attack targeting an enemy model in the melee range of another model in this unit, this model gains +2 to melee attack and damage rolls.

No errata for Gang (Create)



Weapons

Horns
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)


Lacerator
 RNG   ROF   AOE   POW   LOCATION 
2 - - 9 -
Critical Knockdown
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects: Knockdown
When a model is hit by an attack with this weapon, it becomes knocked down.
No errata for Knockdown (Create)




Feedback
When this weapon damages a warjack that is part of a battlegroup, the warjack's controller suffers 1 damage point.

No errata for Feedback (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Chain Weapon
Chain Weapon
Attacks with this weapon ignore the Buckler and Shield weapon qualitites and the Shield Wall ARM bonus.

No errata for Chain Weapon (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Errata

No Errata specifically for this model.

Changes and Updates

Release Trivia

  • The unit (not including CA) was released way back in Warmachine: Prime (2003)
  • The Sea Witch UA was released in Warmachine: Superiority (2006)
  • 2018 unit & CA sculpt by Michael Vaillancourt
  • 2006-ish unit sculpt by Kev White
  • 2006 CA sculpt by Werner Klocke
  • 2003 original unit sculpt had slender horns that came separate from the rest of the model.

Mk3 to Mk4

Battle Reports

Videos

Lore

Even in a region known for its terrifying pirates, the Satyxis stand above the rest. Belonging to an ancient tradition in which sailing is as natural as breathing, these fierce warrior women believe nothing in life to be sweeter than plunder and slaughter.

Satyxis sea witches are exalted among the warrior clans of the dark amazons. They are the right hands of their fierce captains as well as the navigators and taskmasters of their raiding ships. With their black magic, these pirate sorceresses conjure mists and numinous winds to escort their black ships in silence.