Exemplar Errant Seneschal: Difference between revisions

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{{Protbox
[[Protectorate of Menoth]] [[Final Interdiction]] [[Solo]]
|n={{Exemplar}} Errant Seneschal
|{{Protectorate}} {{Solo}}
}} [[Category: Model]]
{{4P|Final Interdiction}}


''Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.''
[[Category:Protectorate of Menoth]]
[[Category:Final Interdiction]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = {{PAGENAME}}
[[Category:Solo]]
| image = ExemplarErrantSeneschal.jpg
[[Category:Exemplar]]
| base  = Small
 
 
==Model stats and abilities==
{{Model-stats
| name  = Seneschal
| base  = 30 mm
| hp    = 5
| spd  = 5
| spd  = 5
| str  = 6
| mat  = 8
| mat  = 8
| rat   = 7
| rat = 7
| def  = 12
| def  = 12
| arm  = 16
| arm  = 16
| cmd  = 10
| fa=2
| hp    = 5
| cost = 3
| cost  = 3
|abilities=
| fa    = 2
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Call to Sacrifice|Exemplar Errant trooper}}
{{AbilityLeadership|main=Leadership|model1=Exemplar Errants|d=10 inches|sub1=Unyielding|sub1a=cat}}
{{AbilitySingle|Unyielding}}
}}
}}
== Weapons ==
===Abilities===  
{{Weapon|weapon=Heavy Crossbow|type = R|rng = 10|rof = 1|aoe = - |pow = 10| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Blessed}}}}
* {{Advance Deployment}}
{{Weapon|weapon=Sword|type = M |rng = 1|rof = - |aoe = - |pow = 9| loc = -| abilities = {{AbilitySingle|Weapon Master}} }}
* {{Pathfinder}}
{{Weapon|weapon=Shield|type = M |rng = 1|rof = - |aoe = - |pow = 9| loc = -| abilities = {{AbilitySingle|Shield}}}}
* {{Call to Sacrifice|nolink=[[Exemplar Errants]] trooper|Exemplar Errants trooper}}
* {{Leadership|[[Exemplar Errants]]|Exemplar Errants|Unyielding}} [[Category: Unyielding Leadership]]
* {{Quick Work}}
* {{Unyielding}}
 
===Weapons===  
* '''Heavy Crossbow''' - 10" range, POW 10 ranged weapon.
** {{Blessed}}
** {{Magical Damage}}
* '''Sword''' - 0.5" reach, P+S 9 melee weapon.
** {{Weapon Master}}
===Theme Forces ===
* '''''Protectorate
** {{Exemplar Interdiction}}. He gains [[Aegis]] in this theme.


* '''''Other Factions
== Solo Rules ==
** '''[[Infernal]]''' players can use this model in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army.
{{Category:Solo}}


== Changes and Updates ==


=Thoughts on {{PAGENAME}}=
==Release Trivia==
==={{PAGENAME}} in a nutshell===
The Exemplar Errant Seneschal is an elite Exemplar Errant that buffs all the Errants near him and essentially joins in their dodging damage mechanic thanks to his call to sacrifice.  At 3pts he's now the Exemplar Interdiction equivalent of the Allegiant - a cheap scenario piece who contests or camps a flag and is hard to remove.
===Combos & Synergies===
* [[Exemplar Errants]] gain Unyielding if he's nearby. Which makes them tough enough to brawl with most infantry although not to take a charge.
** Adding  either [[Arcane Ward]] and especially [[Defender's Ward]] will make them fairly survivable and the enemy must first hit DEF14 and then crack ARM20, both is very manageable, especially if only one point of damage needs to be done to secure the kill.
* [[Gravus]] prevents knockdown as always.
* [[Severius0]] for MAT 9 RAT 8. The Seneschal is decent at triggering Road to War as well.
 
===Drawbacks & Downsides===
* Anything that prevents healing also shuts down Call to Sacrifice.
* Unyielding on Errants is a terrible rule, because as single wound infantry, being ARM 18 in melee will not help them survive even moderately powered charge attacks, not to mention that they are a '''ranged''' skirmish unit that does not want to tangle in melee anyway.
* He has a '''lot''' of overlap with [[Exemplar Warder Elias Gade]] even down to cost, stats and most of their abilities. Compared to him, the Seneschal has a Leadership ability of dubious value, Unyielding and +1 MAT, Gade has double the amount of weapons with the same stats, True Sight, Prey and Sniper. Basically there is no scenario where the Seneschal beats out Gade, except when in melee with a non-prey target.
* Despite the models clearly wielding a shield, the weapon, and thus the accompanying rule, are nowhere to be found on his card.
 
===Tricks & Tips===
* Keep the Seneschal near the middle of the Errants to spread the Unyielding.
* He is slow for a combat solo - deploy him with the flags he's going to go after in mind.
 
=Other=
===Trivia===
Released in [[Warmachine: Protectorate of Menoth]] (April 2010)
Released in [[Warmachine: Protectorate of Menoth]] (April 2010)


===Other Protectorate models===
{{Index Menoth}}


===Rules Clarifications===
==Lore==
{{RC Magical Damage}}
''Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.''
{{RC Blessed}}
{{RC Weapon Master}}
{{RC Advance Deployment}}
{{RC Pathfinder}}
{{RC Quick Work}}
{{RC Call to Sacrifice}}
{{RC Leadership}}
{{RC Unyielding}}

Latest revision as of 19:38, 29 December 2024

Protectorate of Menoth Final Interdiction Solo


Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 35871216
-
-

Model Advantages and Abilities

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Call to Sacrifice
If this model is disabled by an enemy attack, you can choose a non-disabled friendly Exemplar Errant trooper model within 5 inches of this model to be destroyed. If another model is destroyed as a result of Call to Sacrifice, remove 1 damage point from this model.

No errata for Call to Sacrifice (Create)

Leadership

Leadership grants the following to Exemplar Errants models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained:

This model gains +2 ARM against melee damage rolls.
No errata for Unyielding (Create)



Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)


Weapons

Heavy Crossbow
 RNG   ROF   AOE   POW   LOCATION 
10 1 - 10 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)

Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Sword
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)

Shield
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 -
Shield
Shield
This weapon is a shield that gives the model a cumulative +2 ARM bonus.

No errata for Shield (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Release Trivia

Released in Warmachine: Protectorate of Menoth (April 2010)


Lore

Elevation to the rank of seneschal among the Exemplar Errants is no simple promotion. One of the superlative few chosen to command his brother knights must be a veteran of numerous missions on foreign soil. His most formidable asset may be his understanding of Menoth’s purpose for him on Caen. His brother Errants know he has a special duty, and so great is their belief in the Creator and their Seneschal that if the enemies of the Temple strike him down they will volunteer their own souls to take his place in Urcaen.