Vassal of Menoth: Difference between revisions

From Warma-wiki
Jump to navigation Jump to search
m (1 revision imported)
mNo edit summary
 
Line 1: Line 1:
{{Protbox
[[Protectorate of Menoth]] [[Final Interdiction]] [[Temple Guardians]] [[Solo]]
|n={{Vassal}} of Menoth
|{{Protectorate}} {{Solo}}
}} [[Category: Model]]
{{4P|n=two Prime Armies|'''Final Interdiction''' and '''Temple Guardians'''}}


''The unclean sorcerous technology of warjacks is forbidden to most who serve the Protectorate, but the ruling Synod has sanctioned the collection of wizards and mechaniks known as the Vassals to sully their souls with the power necessary to construct the weapons of modern war. Mostly captured from foreign lands, the Vassals sometimes take the field and lend direct arcane support to the warjacks they helped fashion to subjugate their former countrymen.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Final Interdiction]]
{{Infobox-Model
[[Category:Legacy]]
| name  = {{PAGENAME}}
[[Category:Prime]]
| image = VassalofMenoth.jpg
[[Category:Solo]]
| base  = Small
 
 
==Model stats and abilities==
{{Model-stats
| name  = Mechanik
| base  = 30 mm
| hp    = 1
| spd  = 5
| spd  = 5
| str  = 5
| aat = 5
| mat  irrelevant
| rat  irrelevant
| ma    = 6
| def  = 12
| def  = 12
| arm  = 12
| arm  = 12
| cmd  = 3
| fa = 3
| hp    = 5
| cost = 1
| cost = 2
|abilities=
| fa    = 2
{{AbilitySingle|Iron Sentinel}}
}}
{{AbilityMagic|sub1=Arcane Bolt|sub1box=y|sub2=Empower|sub3=Enliven}}
===Abilities===  
* {{Iron Sentinel}}
* {{Magic Ability|6}}


===Weapons ===
* {{Unarmed}}


===Spells===
{{Spellbox|
{{Arcane Bolt Attack}}
{{Empower Spell}}
{{Enliven}}
}}
}}
== Weapons ==
No Weapons


===Theme Forces ===
== Solo Rules ==
* '''''Protectorate
{{Category:Solo}}
** {{Exemplar Interdiction}}
** {{Guardians of the Temple}}
** {{The Creator's Might}}. He gains  [[Reposition]] [3] in this theme.
** {{The Faithful Masses}}
** {{Warriors of the Old Faith}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can take this unit in the {{Hearts of Darkness|notbold=}} theme, but only if [[Feora]] is leading the army.
** '''[[Khador]]''' players can take this unit in the {{Warriors of the Old Faith|notbold=}} theme.
 
 
=Thoughts on {{PAGENAME}}=
==={{PAGENAME}} in a nutshell===
The Vassal of Menoth helps the focus management/disruption of your jacks with Empower, and helps their survivialability/maneuverability with Enliven. Although he has a magic attack, with no way to boost the roll it's really not a real threat.
 
In every theme you can take 2 Vassals as a Req option and honestly if you are going War jack heavy you should honestly consider using this to your advantage. 2 free solos offer a good way of contesting objectives as well as dishing out all of the support listed above.
 
===Combos & Synergies===
* He's a warjack support solo, so he works well with any warcaster that likes to take a bunch of jacks. Oh hello Mk3, didn't see you there. What's that you say? That's ''every'' warcaster now? Ok.
* Enliven stacks nicely with [[Amon]]'s ability to give Parry and Steady. You can take one punch on the chin, then walk away without suffering a free strike.
* [[Durst]] likes a big Battlegroup but doesn’t have to focus for it. Deceleration helps them on the approach and they will likely die and trigger Righteous Vengeance at some point.
* The [[Dervish]] is probably the best jack to enliven because it's immune to free strikes.
 
===Drawbacks & Downsides===
* He is effectively 2 points for one extra focus a turn. Enliven sounds good on paper but it doesn't ignore free strikes so doesn't save you from melee. Also Enliven ''has'' to be used the next time the warjack is damaged or not at all. You can't save it for later.
* Victim stats - unless he has Iron Sentinel even an [[Electro Leap]] will kill him.
* Short range on his CMD-based abilities.
* Priority target


===Tricks & Tips===
== Changes and Updates ==
* You can use Enliven defensively to extricate your warjack from a fight in the following turn. Or you can use it offensively to jam your warjack even deeper into the enemy lines after it gets hurt.
===Release Trivia===
* When using Enliven defensively, remember to leave an escape route behind your jack; don't move the Vassal up B2B with jack and box it in.
 
 
=Other=
===Trivia===
Released in [[Warmachine: Legends]] (2008)
Released in [[Warmachine: Legends]] (2008)


===Other Protectorate models===
==Lore==
{{Index Menoth}}
''The unclean sorcerous technology of warjacks is forbidden to most who serve the Protectorate, but the ruling Synod has sanctioned the collection of wizards and mechaniks known as the Vassals to sully their souls with the power necessary to construct the weapons of modern war. Mostly captured from foreign lands, the Vassals sometimes take the field and lend direct arcane support to the warjacks they helped fashion to subjugate their former countrymen.''
 
===Rules Clarifications===
{{RC Unarmed}}
{{RC Iron Sentinel}}
{{RC Magic Ability}}
{{RC Arcane Bolt}}
{{RC Empower}}
{{RC Enliven}}

Latest revision as of 02:13, 29 December 2024

Protectorate of Menoth Final Interdiction Temple Guardians Solo


Model stats and abilities

Model Statistics

Base size = 30 mmSPDAATDEFARM
Health = 1
FA = 3
Cost = 1551212
-
-

Model Advantages and Abilities


Iron Sentinel
While B2B with a friendly Faction warjack, this model gains +2 DEF and ARM and cannot become knocked down.

No errata for Iron Sentinel (Create)

Magic Ability

This model can make the following Special Attacks or Special Actions. Doing so counts as casting a spell. If a Cost is listed, the model does not pay that cost. A cost might be listed because the Special Action or Special Attack is also a Spell listed on a Leader model.

If a model uses a Special Action or Special Attack to cast a spell in this manner, they cannot buy additional melee or ranged attacks unless otherwise stated in the spell, because using a Special Action or Special Attack is a Combat Action choice other than using Initial Attacks.


Arcane Bolt is a RNG 12, POW 11 arcane attack.
Empower
RNG 6. Target friendly Faction warjack. If the target warjack is in range and it was suffering Disruption, it is no longer disrupted. The warjack gains 1 focus point.
No errata for Empower (Create)
Enliven
RNG 3. Target friendly Faction Cohort model. If the target is in range, the next time it suffers damage from an enemy attack, immeiately after the attack is resolved the target can make a full advance, then Enliven expires. Enliven lasts for one round.
No errata for Enliven (Create)



Weapons

No Weapons

Solo Rules

Solos are independent warrior models.

Changes and Updates

Release Trivia

Released in Warmachine: Legends (2008)

Lore

The unclean sorcerous technology of warjacks is forbidden to most who serve the Protectorate, but the ruling Synod has sanctioned the collection of wizards and mechaniks known as the Vassals to sully their souls with the power necessary to construct the weapons of modern war. Mostly captured from foreign lands, the Vassals sometimes take the field and lend direct arcane support to the warjacks they helped fashion to subjugate their former countrymen.