Allegiant of the Order of the Fist: Difference between revisions

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{{Protbox|{{Protectorate}} {{Solo}} }} [[Category: Model]]
[[Protectorate of Menoth]] [[Temple Guardians]] [[Solo]]
{{4U}}


''Disdaining weapons and wearing little armour, these expert pugilists effortlessly evade rifle fire, deflect enemy blades, and counterattack with a series of rapid kicks and punches. By the time a monk reaches the vaunted rank of allegiant, he has fused his faith with unwavering discipline and absolute self-control to become one of the most dangerous weapons in the Protectorate arsenal.''
[[Category:Protectorate of Menoth]]
[[Category:Temple Guardians]]
=Basic Info=
[[Category:Legacy]]
{{Infobox-Model
[[Category:Prime]]
| name  = {{PAGENAME}}
[[Category:Solo]]
| image = AllegiantoftheOrderoftheFist.jpg
 
| base  = Small
 
==Model stats and abilities==
{{Model-stats
| name  = Allegiant
| base  = 30 mm
| hp    = 5
| spd  = 7
| spd  = 7
| str  = 7
| mat  = 7
| mat  = 7
| rat  irrelevant
| def  = 14
| def  = 14
| arm  = 12
| arm  = 12
| cmd  irrelevant
| fa = 2
| hp    = 5
| cost = 3
| cost = 3
|abilities=
| fa    = 2
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Tough}}
{{AbilitySingle|Ambush}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Shifting Sands Stance}}
{{AbilitySingle|Side Step}}
{{AbilitySingle|Steady}}
 
}}
}}
== Weapons ==
=== Abilities===  
{{Weapon|weapon=Punching Gauntlet|type = M |rng =1|rof = - |aoe = - |pow = 9| loc = X2| abilities ={{AbilitySingle|Weapon Master}} }}
* {{Advance Deployment}}
* {{Parry}}
* {{Tough}}
* {{Shifting Sands Stance}}
* {{Side Step}}
* {{Steady}}
 
===Weapons ===  
* '''Punching Gauntlet (x2)''' - 0.5" reach, P+S 9 melee wepaons.
** {{Weapon Master}}
 
===Theme Forces ===
* '''''Protectorate
** {{The Faithful Masses}}
 
* '''''Other Factions
** '''[[Infernal]]''' players can use this model/unit in the [[Hearts of Darkness]] theme, but only if [[Feora]] is leading the army.
 


=Thoughts on {{PAGENAME}}=
== Solo Rules ==
==={{PAGENAME}} in a nutshell===
{{Category:Solo}}
A cheap combat solo that moves fast and hits hard. Warjacks may not tremble at the monk's approach, but nearly everything else will.
 
He is either fast (when you're not using the Stance) or obnoxious to remove (when you are using the Stance), often making your opponent expend more resources than his point cost may seem to warrant.
 
He is excellent at mopping up infantry, fearlessly heading deep into enemy territory, and also great at contesting or holding scenario pieces. He is also good at hunting enemy solos.
 
The Allegiant has a wide utility in almost any Protectorate list, and for his very economical price he is worth taking whenever you can. In fact take two!
 
===Combos & Synergies===
* Slow moving models. If you have a fast army they'll leave the Allegiant in their dust.
===Drawbacks & Downsides===
* At MAT 7 and effective POW 12 the Allegiant is not terribly destructive.
* Any anti-infantry tech that doesn't have to roll to hit (e.g. Electro-Leaps or blast damage) are likely to kill the Allegiant.
* The Allegiant is surprisingly slow because he wants to Stance every turn.
* Out of stance he's a walking casualty (but this can be worth it if it lets you charge and kill an expensive solo)
 
===Tricks & Tips===
* The Allegiant normally doesn't get to attack if in stance, and if not in stance is basically a casualty. So draw the enemy onto you.
* Walk into the way of enemy jacks/beasts; the allegiant is really annoying to remove.
* If you're not already in Combat, use your Stance and move into melee with an enemy - even if that enemy isn't a particularly worthwhile target. You'll have the option next turn of either attacking, side-stepping, and stancing again; or stancing then walking away to move into melee with someone more worthwhile.
* He works better when alone - your opponent's best move is often to ignore the Allegiant and kill everything around him. You don't get anything "out" of your Stance if you're not being attacked, so make the monk the only thing in range that ''can'' be attacked!
* His high DEF when in Stance means most opponents won't target him unless they have a way to boost. Subsequently if the troops in front of the monk ''can't'' boost, feel free to get nice and close to them.
 
=Other=
===Trivia===
[[File:MiniCrate8 3 AllegiantPrizeFighter.jpg|thumb|Allegiant Prize Fighter; Minicrate Exclusive.]]


== Changes and Updates ==
===Release Trivia===
* Released in [[Warmachine: Legends]] (2008)
* Released in [[Warmachine: Legends]] (2008)
* {{LES|2021.06}}
* Released as a Limited Edition Sculpt in 2021.06, as the Allegiant Prize Fighter, Minicrate.


===Other Protectorate models===
==Lore==
{{Index Menoth}}
''Disdaining weapons and wearing little armour, these expert pugilists effortlessly evade rifle fire, deflect enemy blades, and counterattack with a series of rapid kicks and punches. By the time a monk reaches the vaunted rank of allegiant, he has fused his faith with unwavering discipline and absolute self-control to become one of the most dangerous weapons in the Protectorate arsenal.''
 
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Advance Deployment}}
{{RC Parry}}
{{RC Tough}}
{{RC Shifting Sands Stance}}
{{RC Side Step}}
{{RC Steady}}

Latest revision as of 01:30, 29 December 2024

Protectorate of Menoth Temple Guardians Solo


Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 5
FA = 2
Cost = 3771412
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum


Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)


Shifting Sands Stance
During its activation, this model can forfeit its Normal Movement or Combat Action to gain +4 DEF. If an enemy attack misses it at any time except while it is advancing, after the attack is resolved this model can immediately make a full advance. Shifting Sands lasts for one round.

No errata for Shifting Sands Stance (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)


Steady
This model cannot become knocked down. ‎

No errata for Steady (Create)


Weapons

Punching Gauntlet
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Weapon Master
Weapon Master
When resolving an attack with this weapon, add an additional die to damage rolls.

No errata for Weapon Master (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Release Trivia

  • Released in Warmachine: Legends (2008)
  • Released as a Limited Edition Sculpt in 2021.06, as the Allegiant Prize Fighter, Minicrate.

Lore

Disdaining weapons and wearing little armour, these expert pugilists effortlessly evade rifle fire, deflect enemy blades, and counterattack with a series of rapid kicks and punches. By the time a monk reaches the vaunted rank of allegiant, he has fused his faith with unwavering discipline and absolute self-control to become one of the most dangerous weapons in the Protectorate arsenal.