House Ellowuyr Wardens: Difference between revisions

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{{Retbox1
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Unit]]
|n=House {{Ellowuyr}} Wardens
|{{Retribution}} {{Unit}}
}} [[Category: Model]]
{{4P|'''Shadows of the Retribution'''}}


''The Wardens of House Ellowuyr are the elite shock troops of a house renowned for its martial prowess. Initiate Wardens are handpicked at a young age, spending the entirety of their adolescent year's training to wield the arms and armour of the Warden discipline.
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
[[Category:Unit]]
[[Category:Legacy]]
[[Category:Prime]]


=Basic Info=
== Model stats and abilities ==
{{Infobox-Model
{{Model-stats
| name = {{PAGENAME}}
| name= Grunt
| image = Ellowuyr Wardens.jpg
| base= 30 mm
| base  = Medium
| hp    = 8
| spd  = 6
| spd  = 6
| str  = 9
| mat  = 7
| mat  = 7
| rat  3 irrelevant
| def  = 12
| def  = 12
| arm  = 18
| arm  = 18
| cmd  = 8
| hp    = 5
| size  = 3{{or}}5
| cost  = 8{{or}}14
| cost_note = 2.8 pts each
| fa    = 3
| fa    = 3
| cost  = 8
|cpm=2.66 (3 grunts)
| abilities ={{AbilitySingle|Unstoppable}}
{{AbilitySingle|Girded}}{{AbilitySingle|Set Defense}}
{{AbilitySingle|Unyielding}}
}}
}}


===Abilities===
=== Weapons ===
* {{Parry}}
{{Weapon|weapon=Heavy Voulge|type =M|rng =2|rof =- |aoe = -|pow = 15|loc = -|abilities ={{AbilityOptions|Critical|Amputation}}
* {{Cleave}}
}}
* {{Set Defense}}
== Unit Rules==
* {{Unyielding}}
{{Category:Unit}}
 
===Weapons ===
{|class="wikitable"
{{melee|Heavy Voulge|2|6|15|
* {{Critical Amputation}} }}
|}


===Weapon Attachment===
== Changes and Updates ==
{{PAGENAME}} may have 3 [[Soulless Escort]]s added to them. The Escort's info has been omitted from this article for brevity.
===Release Trivia===
 
===Theme Forces===
* {{Defenders of Ios}}
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Wardens are the heavy armor / heavy weapon shock troops of House Ellowuyr. The danger-chonk cousins to the House Ellowuyr Swordsmen. They are a simple-to-use, straight forward melee unit with very strong stats, especially in offense and armour. Versus their brothers they trade bodies for durability, with an awesome crit effect.
 
Roughly they do the same thing as unit of [[Ellowuyr Swordsmen]] and depending on if you prefer quantity or quality will probably decide which you want. But if a player wants to bring both, they can, if they want to bring one type of unit, we want these two units to both look appealing. The two units fulfill roughly the same role, just in slightly different ways.
 
=== Thoughts on the WA ===
The main drawback of the [[Soulless Escort]] is that while it protects versus spells it’s low defence makes it a magnet for AOEs, electro leaps and the like. Being the same defence as the Warders (and the armour of the Warders versus other options) mitigates this considerably.
 
===Combos & Synergies===
* [[House Ellowuyr Warden Executioner]] - Grants them Side Step.
* [[Lys Healer]]s - They can heal them, and make them Steady.
* [[Elara1]] - She gives them Ghost Walk regardless of caster input.
* [[Goreshade4]] - He delivers them expertly with his cloud wall, Ghost Walk and Daunless Resolve. DR makes them ARM 21 with Tough, ARM 23 in melee. Revive is also great on a multi-wound models, and you can heal the revived model with Lys Healers. Hand of Ice and Light of Wrath fix damage and hitting, once they got to the frontlines.
* [[Issyria]] - Crusader's call makes them faster and Inviolable Resolves makes them ARM 20, the feat facilitates Critical Amputations.
* [[Garryth1]] likewise has an ARM buff and fixes their damage to boot.
* [[Ravyn1]] - Veil of Mist lets them move through other models and Parry lets them ignore free strikes, so you can send them through the enemy frontline to harass backliners.
* [[Elara2]] - Her feat grants them Ghost Walk and Boundless Charge, so with it and Parry they can go far and go deep.
 
=== Drawbacks & Downsides ===
* Unlike the small based brother they don't have any defensive tech versus guns meaning they will get shot to death if you don't screen them.
** you can get around this by treating them as a second wave cleanup crew.
* They need help mitigating terrain.
* Their critical effect doesn’t work on horrors, battle engines or warriors.
 
=== Tricks & Tips ===
* Text
 
=Other=
===Trivia===
* Released 2021.04
* Released 2021.04


=== Other Retribution models===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Parry}}
{{RC Cleave}}
{{RC Set Defense}}
{{RC Unyielding}}


{{RC Amputation}}
''The Wardens of House Ellowuyr are the elite shock troops of a house renowned for its martial prowess. Initiate Wardens are handpicked at a young age, spending the entirety of their adolescent year's training to wield the arms and armour of the Warden discipline.

Revision as of 14:52, 26 December 2024

Retribution of Scyrah Shadows of the Retribution Unit

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 8
FA = 3
Cost = 8671218
Cost per model = 2.66 (3 grunts)
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Girded
This model and friendly models B2B with it gain Resistance:Blast.
Resistance-Blast Resistance-Blast:
When this model suffers a blast damage roll, remove one die from the damage roll.
No errata for Resistance-Blast (Create)


No errata for Girded (Create)


Set Defense
Models suffer -2 on charge and slam power attack rolls against this model.

No errata for Set Defense (Create)


Unyielding
This model gains +2 ARM against melee damage rolls.

No errata for Unyielding (Create)



Weapons

Heavy Voulge
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Critical
A critical hit occurs if the attack directly hits and any two dice in the Attack Roll show the same number. This Critical grants the following weapon qualities or has the following effects:
Amputation - On a direct hit on a warjack or warbeast, fill in the unmarked damage boxes or circles on the last column or branch damaged.
No errata for Critical (Create)
No errata for Amputation (Create)

Unit Rules

A unit is a group of models that band together. They've got special deployment rules and activation rules.

  • All models of a unit are Trooper models.
  Errata-Unit-Advance (2023-12-07)
Question: When something triggers because an "advancing enemy model that ends their movement" is within a given distance something, and the enemy model advancing is part of a unit, does the trigger only affect the moving model, or does it also affect the troopers that are placed?
Answer: Only the model moved counts for triggering when something advances into an area.
Explanation: We are aware of the situation. Currently looking at what the wording of the feats should be as well as the bigger question at hand here. For now it would be just the models that actually moved, not were placed. This is just for these right now amd not looking at other aspects of unit movement. When there is any update for wording i will post. As stated until we have a wording update this ruling is applying here. So for now just the model that was actually moved and not the ones placed will be affected.
Infernal Ruling: elswickchuck Infernal - PP Community forum



Changes and Updates

Release Trivia

  • Released 2021.04


Lore

The Wardens of House Ellowuyr are the elite shock troops of a house renowned for its martial prowess. Initiate Wardens are handpicked at a young age, spending the entirety of their adolescent year's training to wield the arms and armour of the Warden discipline.