Nayl: Difference between revisions

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{{Retbox|{{Retribution}} {{Mage Hunter}} {{Character}} {{Solo}} }} [[Category:Model]]
[[Retribution of Scyrah]] [[Shadows of the Retribution]] [[Mage Hunter]] [[Solo]]
{{4P|'''Shadows of the Retribution'''}}


''Nayl is one of the soulless, destined to stand forever apart from his people, an uncomfortable reminder of the doom awaiting Scyrah and all of Ios. At rest Nayl seems empty, yet a blade in his hand moves with a will of its own, expressing echoes of emotions. Nayl’s trainers prepared him from youth to serve as an arcane vortex when he at last perishes, striking against the Retribution’s enemies even as death consumes him.''
[[Category:Retribution of Scyrah]]
[[Category:Shadows of the Retribution]]
=Basic Info=
[[Category:Solo]]
{{Infobox-Model
[[Category:Legacy]]
| name = {{PAGENAME}}
[[Category:Prime]]
| image = Nayl.jpg
[[Category:Mage Hunter]]
| base  = Small
 
== Model stats and abilities ==
{{Model-stats
| name= Nayl 1
| base= 30 mm
| hp    = 8
| spd  = 7
| spd  = 7
| str  = 7
| mat  = 7
| mat  = 7
| rat  irrelevant
| def  = 13
| def  = 13
| arm  = 12
| arm  = 12
| cmd  irrelevant
| fa   = C
| hp   = 5
| cost  = 3
| cost  = 3
| fa    = C
| abilities ={{AbilitySingle|Ambush}}
{{AbilitySingle|Arcane Annihilation}}
{{AbilitySingle|Advance Deployment}}
{{AbilitySingle|Pathfinder}}
{{AbilitySingle|Sacred Ward}}
{{AbilitySingle|Soulless}}
}}
}}


===Abilities===
=== Weapons ===
* {{Advance Deployment}}
{{Weapon|weapon=Two-Handed Sword|type =M|rng =2|rof =- |aoe = -|pow = 13|loc = -|abilities =
* {{Soulless}}
{{AbilitySingle|Blessed}} {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Dispel}} }}
* {{Stealth}}
== SoloRules ==
* {{Arcane Annihilation}}
{{Category:Solo}}
* {{Spell Ward}}
 
===Weapons ===
* '''Two-Handed Sword''' - 1" reach, P+S 13 melee weapon.
** {{Blessed}}
** {{Magical Damage}}
 
===Theme Forces ===
* {{Shadows of the Retribution}}. {{PAGENAME}} gains "optional [[Take Down]]" in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
The dream with Nayl is to jam him deep into the back lines of an army, messing up order of activation and killing off support. When they finally do kill him (either from a free strike or because they need him dead before he kills something important) he blows up and interferes with the operation of warcasters, 'locks, 'jacks, and beasts for another round. Unfortunately, this scenario contains way too much ifs and whens for most of us. It's a generally held belief that any model in Warmachine would be considered a good deal if the points cost were low enough ... this doesn't apply to Nayl. Even if you can get him for free, sometimes you feel like your opponent should have paid points for him.
 
===Combos & Synergies===
If there's any model in the Warmachine/Hordes system, who doesn't warrant any kind of direct support, and stands "as is", then it is Nayl. Run him up on a flank, and hope he can catch the caster before biting the dust.
 
=== Drawbacks & Downsides ===
* He can be as much of a boon for the enemy as he is for you. A clever Throw or Slam can have him explode in your lines, instead of the enemy lines.
** This is especially devastating if he is thrown at your caster.
** Watch out for Gargossals, their superior STR allows long range Throws, while the Power Strike's slam distance is D6+2". They also have an above-average melee range for those attacks.
** Enemies with Grand Slam can also slam him farther.
* A Hordes player might run all their beasts at max fury, then explode Nayl to get rid of the excess (assuming they don't mind being shut out of animi and no forcing for a round).
* He has only a single attack, so apart of squishy casters, it may be possible to ignore him for a turn or two without consequence, allowing your opponent to set up a situation where it is beneficial for them.
* He specifically needs an enemy attack to be destroyed. Continuous effect is not an attack, as well as collateral damage, or damage caused by feats without specifically mentioning as an attack (Old Witch, Harbinger of Menoth, Sturgis, etc.). Electro Leap and Trick Shot's secondary damage also won't trigger him. Also, if something [[RFP]]s him, he won't explode.


=== Tricks & Tips ===
== Changes and Updates ==
* Stay away from your own caster. Like, way, way over there.
===Release Trivia===
 
 
=Other=
===Trivia===
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
* Released in [[Forces of Warmachine: Retribution of Scyrah]] (November 2009)
* He's far too suave to need silly titles like Narn, Mage Hunter of Ios; or Elara, Tyro of the 3rd Chamber. He's Nayl ... just Nayl.


===Other Retribution models===
{{Retribution Index}}


===Rules Clarifications===
==Lore==
{{RC Blessed}}
''Nayl is one of the soulless, destined to stand forever apart from his people, an uncomfortable reminder of the doom awaiting Scyrah and all of Ios. At rest Nayl seems empty, yet a blade in his hand moves with a will of its own, expressing echoes of emotions. Nayl’s trainers prepared him from youth to serve as an arcane vortex when he at last perishes, striking against the Retribution’s enemies even as death consumes him.''
{{RC Magical Damage}}
 
{{RC Advance Deployment}}
{{RC Soulless}}
{{RC Stealth}}
{{RC Arcane Annihilation}}
{{RC Spell Ward}}

Latest revision as of 14:34, 26 December 2024

Retribution of Scyrah Shadows of the Retribution Mage Hunter Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATDEFARM
Health = 8
FA = C
Cost = 3771312
-
-

Model Advantages and Abilities

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum



Arcane Annihilation
When this model is destroyed by an enemy attack, models within 8 inches of it lose their focus and fury points and cannot cast spells, channel spells, summon horrors, or be forced for one round.

No errata for Arcane Annihilation (Create)

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Sacred Ward
This model cannot be targeted by enemy spells.

No errata for Sacred Ward (Create)

Soulless
Soulless
This living model does not generate a soul token when it is destroyed.

No errata for Soulless (Create)



Weapons

Two-Handed Sword
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Blessed
Blessed
Attacks with this weapon ignore bonuses from spells, including animi, that add to a model's ARM or DEF.

No errata for Blessed (Create)

Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Dispel
When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.

No errata for Dispel (Create)

SoloRules

Solos are independent warrior models.

Changes and Updates

Release Trivia


Lore

Nayl is one of the soulless, destined to stand forever apart from his people, an uncomfortable reminder of the doom awaiting Scyrah and all of Ios. At rest Nayl seems empty, yet a blade in his hand moves with a will of its own, expressing echoes of emotions. Nayl’s trainers prepared him from youth to serve as an arcane vortex when he at last perishes, striking against the Retribution’s enemies even as death consumes him.