Elara, Tyro of the Third Chamber: Difference between revisions

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== Model stats and abilities ==
== Model stats and abilities ==
{{Model-stats
{{Model-stats
| name= Mechanik
| name= Elara 1
| base= 30
| base= 30
| hp    = 1
| hp    = 5
| spd  = 6
| spd  = 6
| mat  = 5
| mat  = 6
| def  = 13
|aat=4
| arm  = 12
| def  = 15
| fa    = 3
| arm  = 14
| cost  = 1
| fa    = C
| cost  = 3
| abilities =
| abilities =
{{AbilityComplex|main=Magic Ability|sub1=Concentrated Power|sub2=Empower}}
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Repair|d3+3}}
{{AbilitySingle|Apparition}}
 
{{AbilitySingle|Journeyman Warcaster}}
 
{{AbilitySingle|Side Step}}
}}
}}


=== Weapons ===
=== Weapons ===


{{Weapon|weapon=Multi-Tool|type = M |rng = 1 |rof = - |aoe = -|pow = 8|loc = -|abilities = }}
{{Weapon|weapon=Sickle|type = M |rng = 1 |rof = - |aoe = -|pow = 9|loc = X2|abilities ={{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Extraction}} }}
 
=== Spells ===
{{Spellbox|Convection}}
{{Spellbox|Warpath}}


== SoloRules ==
== SoloRules ==

Revision as of 13:27, 26 December 2024

Retribution of Scyrah Mage Hunter Shadows of the Retribution Solo

Model stats and abilities

Model Statistics

Base size = 30SPDAATMATDEFARM
Health = 5
FA = C
Cost = 36461514
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)


Apparition
During your Control Phase, place this model anywhere completely within 2 inches of its current location.

No errata for Apparition (Create)


Journeyman Warcaster
This model is not a warcaster or Leader, but has the following warcaster special rules:
This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one warjack in its battlegroup at the start of the game.

No errata for Journeyman Warcaster (Create)


Side Step
When this model hits an enemy model with an initial melee attack or a melee special attack, it can advance up to 2 inches after the attack is resolved.

No errata for Side Step (Create)



Weapons

Sickle
 RNG   ROF   AOE   POW   LOCATION 
1 - - 9 X2
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Extraction
When an enemy model is destroyed by this attack, one warjack in this model's battlegroup that is in its control range gains 1 focus point.

No errata for Extraction (Create)


Spells

Convection Cost RNG AOE POW DUR OFF
2 10 - 12 - Yes
When Convection destroys a living enemy model, you can give 1 focus point to a warjack in the spellcaster's battlegroup that is in its control range.
No errata for Convection (Create)
Warpath Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When a friendly Faction model in the spellcaster's control range destroys one or more enemy models with a melee or ranged attack during its activation, immeidatly after the attack is resolved one Cohort model in the spellcaster's battlegroup that is in its control range can advance up to three inches. A Cohort model can advance as a result of Warpath only once per turn.
No errata for Warpath (Create)


SoloRules

Solos are independent warrior models.

Changes and Updates

Release Trivia

Lore

Elara, Tyro of the Third Chamber, has been forged into the perfect instrument for the Retribution of Scyrah's war against human arcanists. She stands prepared to face any danger in service to the Retribution. As she darts from foe to foe, each kill imbues her myrmidons with power they in turn unleash against key targets.

Basic Info

Template:Infobox-Model

Abilities

Weapons

Sickle (×2)
File:Sword icon.jpg  RNG   POW   P+S 
0.5 4 10

Spells

{{Category: Template:Ghost WalkTemplate:Speed of Death }}[[Category: Template:Ghost WalkTemplate:Speed of Death ]]


Theme Forces


Thoughts on Elara1

Elara1 in a nutshell

Like the other junior warcasters, she can either act as a simple focus battery to let you put more jacks in your list without straining your main warcaster's focus pool, or you can build something interesting with her spell list.

Speed of Death is useful, but her main selling point is Ghost Walk, with it she can mitigate any terrain based issues for core models in your army. Her role on the battlefield is predominately support but when you reach the late game throwing her into the action is still very valid as she can do a lot to lightly armoured enemies. Her melee weapons come with the advantage of spreading focus to her battlegroup on kill reducing the strain on any Arcanists that may still be alive.

Warjack synergies

  • Aspis
    • it’s the cheapest way to include her in a list and shield guard keeps her slightly safer as a 10point package they won’t crack armour but you are probably taking this option just for ghost walk anyway.
  • Gorgon
    • It wants to shoot its gun and remain safe. Being able to back up with Speed of Death is very useful.
    • A common package is Elara with two gorgons. One focus for each Gorgon giving them fully a boosted shot, one focus to upkeep speed of death, and one to camp for protection. This package is especially good against lists that have a lot of heavies.
  • Chimera
    • with it’s arc node you can use Ghost Walk more reliably.
    • using extraction you can send spare focus to the Chimera increasing its defence.
  • Daemon a Hellmouth gun with Speed of Death is seriously potent.
  • Discordia (Forges of War)
    • An accurate and powerful spray plus what amounts to a Refuge or Sprint move makes Discordia scary against infantry and spellslingers.
  • Moros (Shadows of the Retribution)
    • Under Speed of Death he can use his short range gun to paralyse something, then back away (similar to the Gorgon).

Other synergies

  • Magister Helynna’s feat still heals her Warjack and grants armour to them both, likewise deceleration doesn’t discriminate between battlegroups. Helynna also can Tune Up her jack. This is especially powerful on Discordia's spray.
    • Ghost Walk still effects the Rhythm of War movement. This can be useful to hide behind terrain.
  • Narn grants her sprint - just be careful with your very small ctrl range and that you can’t double up with speed of death.

Drawbacks & Downsides

  • Even though she has the best defensive stats overall for a journeyman warcaster, Elara is still fragile and there is always the risk your jack would go inert if she is killed.
  • In melee she doesn’t deal enough damage to hurt hard targets and she doesn’t have a high enough MAT to reliably hit infantry.
  • She wants to cast ghost walk, get into melee and upkeep her spell, but doing all this will kill her with just a few dud rolls, so she mostly hangs back as a support piece until the late game.

Tricks & Tips

  • Speed of Death doesn't have the "And then its activation ends" clause which means you can still use "at any time" abilities after the movement. ie you can cast more spells.
  • Use side step and parry to get into back arcs and make up for her average MAT.

Other

Trivia

File:Elara1-ks.jpg
Kickstarter Exclusive sculpt
  • Elara is one of the Journeyman Warcasters released as part of the WARMACHINE: Tactics videogame Kickstarter (2014)
  • She has some backstory in the ebook anthology Rites of Passage, 2014.04, alongside the other Journeymen released in the Tactics game.
  • There was a limited edition sculpt available for backers. There is now a non-limited sculpt for general purchase.
  • Her rules were published in the Warmachine: Vengeance expansion (2014)

Other Retribution models

Template:Index Retribution

Rules Clarifications

Template:RC Magical Damage Template:RC Extraction

Template:RC Battlegroup Controller Template:RC Parry Template:RC Apparition Template:RC Side Step

Template:RC Ghost Walk Template:RC Speed of Death