Immortals: Difference between revisions

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{{Skornebox2|{{Immortal}}s
[[Skorne]] [[Exalted]] [[Solo]]  
|{{Skorne}} {{Exalted}} {{Unit}}
|Extoller Advocate
|[[Extoller]] [[Command Attachment]]  
}} [[Category: Model]]
{{4P|'''Exalted'''}}


''Those skorne warriors preserved from oblivion as sacral stones by ancestral guardians sometimes receive bodies carved from stone and hardened clay, take up weapons heavier than any mortal could swing, and go forth to fight again as Immortals. They may die a hundred deaths only to have a new body crafted each time and rise again to stand alongside the living and wage war eternal.
[[Category:Skorne]]
 
[[Category:Exalted]]
''Having shown a keen aptitude for communing with those preserved from the Void, extoller advocates are sometimes chosen to play a more direct role in the empire’s conflicts, employed to coordinate exalted on the battlefield. In addition to bolstering the combat effectiveness of immortals in their charge, extoller advocates will not hesitate to put themselves in harm’s way in order to fulfill the sacred duty of recovering and preserving sacral stones from fallen immortals and guardians.
[[Category:Prime]]
 
[[Category:Legacy]]
=Basic Info=
[[Category:Solo]]
==Immortals==
{{Infobox-Model
| name    = Immortals
| image  = SkorneImmortals.jpg
| spd    = 4
| str    = 7
| mat    = 6
| rat    irrelevant
| def    = 11
| arm    = 17
| cmd    = 8
| base    = Small
| size    = 6{{or}}10 +1CA
| cost    = 8{{or}}13 +3CA
| cost_note = 1.5 pts each
| fa      = 3
}}


=== Abilities===
== Model stats and abilities ==
* {{Construct}}
{{Model-stats
* {{Soul Vessel}}
|name = Immortals
* {{Vengeance}}
|base = 30mm
|fa = 6
|hp = 1
|spd = 5
|mat = 7
|def = 11
|arm = 17
|cost = 6
|abilities =
{{AbilitySingle|Construct}}
{{AbilitySingle|Soul Vessel}}
{{AbilitySingle|Vengeance}}


===Weapons===
{|class="wikitable"
{{Melee|Great Sword|2|6|13|
* {{Magical Weapon}} }}
|}{{CLEAR}}
==Extoller==
{{Infobox-Model
| name    = Extoller Advocate
| image  = ExtollerAdvocate.jpg
| spd    = 6
| str    = 5
| mat    = 5
| rat    = 5
| def    = 14
| arm    = 13
| cmd    = 9
| hp      = 5
| base    = Small
}}
}}
==== Weapons ====
{{Weapon | weapon=Great Sword| type = M| rng =2| rof = - | aoe = - | pow =13| loc =-| abilities = {{AbilitySingle|Damage Type-Magical}} }}


===Abilities ===
==Solo Rules==
* {{Gunfighter|Hide_Cat=}}
{{Category:Solo}}
* {{Officer|Hide_Cat=}}
* {{Sacrificial Pawn|[[Immortal]]|Immortal model|Hide_Cat=}}
* {{Shepherd|Hide_Cat=}}
** {{Death Boon|Hide_Cat=}}
** {{Grave Mist|Hide_Cat=}}
** {{Spirit Walker|Hide_Cat=}}
* '''Vengeance''' - As above
 
===Weapons===
{|class="wikitable"
{{Ranged|Spirit Eye|8|6|
* {{Magical Weapon}}
* {{Annihilating Gaze|Hide_Cat=}}
* {{Ghost Shot|Hide_Cat=}} }}
{{Melee|Staff of Ancients|2|4|9|
* {{Magical Weapon|Hide_Cat=}} }}
|}
 
==Theme Forces ==
* {{The Exalted}}. The Immortals (but not the Advocate) gain [[Immovable Object]] in this theme. The Advocate gets to start the game with one soul token in this theme.
 
 
= Thoughts on {{PAGENAME}} =
=== {{PAGENAME}} in a nutshell===
Immortals without the Extoller Advocate are cheap, slow, and hard hitting - although not as hard as weapon masters. Surprisingly fast and flexible with Vengeance their ARM helps keep small arms fire away from them.
 
===Thoughts on adding the CA===
The Extoller Advocate is a living priest attached to the souls of the honored dead in their statues. As such its stats and abilties are ''entirely'' different.
 
The advocate provides the flexibility this unit needs. Grave Mist gives you a chance of staying alive, and Spirit Walker is the ace in the hole with the ability to walk through walls or, more importantly, charge through any enemies who aren't carrying magical weapons. It's recommended that all units are fielded as maximum units with the Advocate
 
=== Combos & Synergies ===
Two other models help them directly.
* [[Ancestral Guardian]] - Ancestral Guardians have Resonance, speeding the Immortals up to a sensible speed.
* [[Hakaar the Destroyer]] is their Veteran Leader.
* [[Basilisk Krea]] - inside the Krea bubble they are ARM 19 against shooting. It's generally not worth the enemy trying (especially if they also have grave mist for DEF 15)
 
Their MAT is not especially great - but with any warlock that can give them boosted attack rolls they become quite startlingly good assassins, hitting almost all warcasters on 10s or less. There are three of these:
* [[Supreme Aptimus Zaal]] also loves Ancestral Guardians, feeding them souls. Last Stand makes for some extremely brutal assassinations and that before they start spending rage tokens. He also Directs Souls
* [[Zaal, the Ancestral Advocate]] directs souls to fill up the Advocate with just enough. His Aura of Power boosts their attack rolls, and they are extremely hard to hurt under his feat.
* [[Supreme Archdomina Makeda]] can keep the advocate alive. Also on her feat turn they get boosted attack rolls; an interesting alternative for [[Praetorian Ferox]]
* [[Lord Tyrant Zaadesh]] can use his feat to help them. Also they work well with inviolable resolve. He negates one of the immortals main weaknesses in not being able to take a charge very well.
 
=== Drawbacks & Downsides ===
* The enemy will try to snipe the Advocate and that can cause problem, especially around rough terrains.
* Rather fragile as single wound model. Shooting in particular can do a number on them.


=== Tricks & Tips ===
==Changes and Updates==
* Use Vengeance to alter angles to get LOS to a juicy target before you activate. Then, during your activation, go incorporeal and chop up the enemy support that thought they were safe.
===Initial Release===
* Set yourself up behind a wall with Grave Mist and you'll be DEF 17 vs shooting and DEF 15 vs melee. Then, next turn, use Spirit Walker to charge through the wall.
* Sac-Pawn can be useful for triggering vengeance on other units of immortals
 
=Other=
===Trivia===
* The Immortals share the same name as the ancient Persian Imperial Guard and are inspired by the Terracota Army in China. But, you know, actually move.
* Unit released in [[Hordes: Evolution]] (2007)
* Unit released in [[Hordes: Evolution]] (2007)
* CA released in [[Hordes: Devastation]] (2015)
** CA released in [[Hordes: Devastation]] (2015)
** The Immortals share the same name as the ancient Persian Imperial Guard may be inspired by the Terracota Army in China (Trivia taken from LOS website, but no source provided).
==Lore==
''Those skorne warriors preserved from oblivion as sacral stones by ancestral guardians sometimes receive bodies carved from stone and hardened clay, take up weapons heavier than any mortal could swing, and go forth to fight again as Immortals. They may die a hundred deaths only to have a new body crafted each time and rise again to stand alongside the living and wage war eternal.


===Other Skorne models===
''Having shown a keen aptitude for communing with those preserved from the Void, extoller advocates are sometimes chosen to play a more direct role in the empire’s conflicts, employed to coordinate exalted on the battlefield. In addition to bolstering the combat effectiveness of immortals in their charge, extoller advocates will not hesitate to put themselves in harm’s way in order to fulfill the sacred duty of recovering and preserving sacral stones from fallen immortals and guardians.
{{:Index Skorne}}
 
===Rules Clarifications===
{{RC Magical Weapon}}
{{RC Annihilating Gaze}}
{{RC Ghost Shot}}
 
{{RC Construct}}
{{RC Soul Vessel}}
{{RC Vengeance}}
 
{{RC Gunfighter}}
{{RC Officer}}
{{RC Sacrificial Pawn}}
{{RC Shepherd}}
{{RC Death Boon}}
{{RC Grave Mist}}
{{RC Spirit Walker}}
 
{{Edbox|To edit the CA's tagged abilities, [{{FULLURL: Immortals : Extoller Advocate (CA)|action=edit}} Click here]}}

Revision as of 18:48, 24 December 2024

Skorne Exalted Solo

Model stats and abilities

Model Statistics

Base size = 30mmSPDMATDEFARM
Health = 1
FA = 6
Cost = 6571117
-
-

Model Advantages and Abilities

Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Soul Vessel
This model generates a soul token as if it were a living model.

No errata for Soul Vessel (Create)


Vengeance
During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3 inches and make one basic melee attack.

No errata for Vengeance (Create)


Weapons

Great Sword
 RNG   ROF   AOE   POW   LOCATION 
2 - - 13 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Solo Rules

Solos are independent warrior models.

Changes and Updates

Initial Release

  • Unit released in Hordes: Evolution (2007)
    • CA released in Hordes: Devastation (2015)
    • The Immortals share the same name as the ancient Persian Imperial Guard may be inspired by the Terracota Army in China (Trivia taken from LOS website, but no source provided).

Lore

Those skorne warriors preserved from oblivion as sacral stones by ancestral guardians sometimes receive bodies carved from stone and hardened clay, take up weapons heavier than any mortal could swing, and go forth to fight again as Immortals. They may die a hundred deaths only to have a new body crafted each time and rise again to stand alongside the living and wage war eternal.

Having shown a keen aptitude for communing with those preserved from the Void, extoller advocates are sometimes chosen to play a more direct role in the empire’s conflicts, employed to coordinate exalted on the battlefield. In addition to bolstering the combat effectiveness of immortals in their charge, extoller advocates will not hesitate to put themselves in harm’s way in order to fulfill the sacred duty of recovering and preserving sacral stones from fallen immortals and guardians.