Goreshade the Bastard & Deathwalker: Difference between revisions

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m (Replaced content with "Cryx Dark Host Warcaster Category:Cryx Category:Dark Host Category:Warcaster Category:Leader Category:Prime Category:Legacy ==Model stats and abilities== {{Model-stats | name = Goreshade 1 | base = 40 mm | hp = 17 | spd = 6 | aat = 7 | mat = 7 | def = 15 | arm = 16 | arc = 7 | ctrl = 14 |fa=C |cost=free |abilities= {{AbilitySingle|Undead}} }} ==Weapons== {{Weapon|weapon=Bloodcleaver|type =M |rng =2 |rof = - |ao...")
Tag: Replaced
 
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[[Cryx]] [[Category:Cryx]] [[Dark Host]] [[Category:Dark Host]] [[:Category:Warcaster|Warcaster]] [[Category:Warcaster]]
[[Cryx]] [[Dark Host]] [[Warcaster]]
 
[[Category:Cryx]]
[[Category:Dark Host]]
[[Category:Warcaster]]
[[Category:Leader]]
[[Category:Prime]]
[[Category:Legacy]]


==Model stats and abilities==
==Model stats and abilities==
<table>
  <tr>
      <td style = "border: 1px solid grey; vertical-align: top;">
{{Model-stats
{{Model-stats
| name  = Hellyth
| name  = Goreshade 1
| base  = 30 mm
| base  = 40 mm
| hp    = 15
| hp    = 17
| spd  = 7
| spd  = 6
| aat  = 6
| aat  = 7
| mat   = 6
| mat  = 7
| rat   = 7
| def  = 15
| def  = 14
| arm  = 16
| arm  = 17
| arc  = 7
| arc  = 7
| ctrl  = 12
| ctrl  = 14
|fa=C
|cost=free
|abilities=
{{AbilitySingle|Undead}}
}}
}}
</td>
      <td style = "border: 1px solid grey; vertical-align: top;"> <table >
          {{Model Advantage | advantage = Resistance Fire | icon = Resistance Fire}}
          {{Model Advantage | advantage = Resistance Corrosion| icon = Resistance Corrosion}}
          {{Model Advantage | advantage = Pathfinder| icon = Pathfinder}}                   
          {{Model Advantage | advantage = Dual Attack | icon = Dual_attack}} Corrosion}}
          {{Model Advantage | advantage = Tough| icon = Tough}} 
          {{Model Advantage | advantage = Undead | icon = Undead}}
          {{Field Marshal | ability = Hyper-Aggressive}}           
          {{Model Ability | ability = Arcane Machinery}}
          {{Model Ability | ability = Arcane Calibrations}}
          {{Model Ability | ability = Ionization}}
          {{Model Ability | ability = Vexing Alignment}}
          {{Star Attack | ability = Death Rattle}}
          {{Star Attack| ability = Marionette}}
          {{Star Action| ability = Pupppet Master}}
          {{Model Ability | ability = Prowl}}
          {{Model Ability | ability = Reposition}}
          {{Model Ability | ability = Take Down}}
          {{Veteran Leader | ability = Assault Kommando}}
      </table> </td>
</table>
{{Warcaster}}


==Weapons==
==Weapons==
  <table style="border-collapse: collapse;>      <tr>
{{Weapon|weapon=Bloodcleaver|type =M |rng =2 |rof = - |aoe =- |pow =14| loc = -| abilities = {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Deathwalk}}
<th>Weapon</th><th>Type</th><th>Stats</th><th>Specials</th>
}}
  </tr>
        {WEAPONNAME1}}
        {WEAPONNAME2}}


</table>
==Feat: Dark Summons ==
 
Put a small-based Bane unit into play. Place each model completely within 3 inches of Goreshade.
==Feat==
FEATNAME
{{#ifexist: Template:Errata-FEATNAME|
{{Template:Errata-FEATNAME}}
|  }}


==Spells==
==Spells==
{{SPELLNAME}}
{{Spellbox|Bleed}}
{{SPELLNAME}}
{{Spellbox|Hex Blast}}
 
{{Spellbox|Lamentation}}
===Spell Rack (Slots 2)===
{{Spellbox|Shadowmancer}}
 
{{Spellbox|Soul Gate}}
 
==Errata==
No Errata specifically for this model. Ability errata will appear in an expandable box next to the rule (Pistol, for example).


==Changes and Updates==
==Changes and Updates==
==Lore==


==Trivia==
==Trivia==
* Released in Warmachine: Escalation (2004)
** Sculptor (2004 original): Kev Whit
* Limited Edition Sculpt released in 2016


==Battle Reports==
==Lore==
 
==Videos==
 
 
************* LEGACY **********
 
 
''During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.''
''During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.''
=Basic Info=
{{Warcaster Unit}}
: This unit is made up of Goreshade and the Deathwalker.
==Goreshade==
{{Infobox-Model
| name  = [[Goreshade|Goreshade1]]
| image = Goreshade1.jpg
| base  = Medium
| spd  = 6
| str  = 7
| mat  = 7
| rat  irrelevant
| def  = 15
| arm  = 16
| cmd  = 7
| hp    = 17
| focus = 7
| wjp  = +29
}}
===Feat - Dark Summons===
[[Add to play]] one unit of [[Bane Warriors]] (one Leader and five Grunts). Place each model completely within 3" of Goreshade.
{{Tipbox|The Banes can activate in the same turn.}}
[[Category: Add to Play Feat]]
===Abilities===
* {{Officer}}
* {{Undead}}
===Weapons===
{| class="wikitable"
{{Melee|Bloodcleaver|2|7|14|
* {{Deathwalk}}
* {{Magical Weapon}} }}
|}
===Spells===
{{Spellbox|
{{Bleed}}
{{Hex Blast}}
{{Lamentation}}
{{Shadowmancer}}
{{Soulgate}}
}}
==Deathwalker==
{{Infobox-Model
| name  = Deathwalker
| base  = Small
| spd  = 6
| str  = 3
| mat  irrelevant
| rat  irrelevant
| def  = 14
| arm  = 10
| cmd  = 5
| hp    = 1
}}
===Abilities===
* {{Undead|Hide_Cat=<!---YES--->}}
* {{Breath Taker|Hide_Cat=<!---YES--->}}
* {{Dark Restoration|Hide_Cat=<!---YES--->}}
* {{Ghostly|Hide_Cat=<!---YES--->}}
===Weapons===
* {{Unarmed|Hide_Cat=<!---YES--->}}
==Theme Forces==
* {{Black Industries}}
* {{Dark Host}}
* {{The Ghost Fleet}}
* {{Scourge of the Broken Coast}}
=Thoughts on Goreshade1=
[[File: Goreshade1classic.jpg|thumb|Classic sclupt]]
===Goreshade1 in a Nutshell===
Goreshade1 is a middling battlegroup caster who brings a bit of a Stealth skew and anti-spell tech to the table. He lacks the focus efficiency to run a really large battlegroup (unless you spam something focus efficient, like [[Seether]]s).
Also, his buffs and debuffs are all tied to himself or Deathwalker (who has to be nearby) meaning he has to play fairly forward to apply them, which can leave him exposed to danger.
===Feat thoughts===
Pop his feat to get a small unit of Bane Warriors within charging range of something important (like the enemy caster) and combine the Dark Shroud and Breath Taker debuffs.  Dark Summons is powerful in low-point games.
Don't get carried away with the Banes -  remember to finish ''all'' your business with Goreshade after putting the Banes on the table, because if you start moving ''them'' then you've stopped ''his'' activation!
*In an alternative use, feat can be used to summon [[Bane]] models, which can be combined with the [[Desecrator]] for use with its [[Accumulator]]([[Bane]]). This can be used to generate Bane models into themes that normally are unable to include [[Bane]] models (aside from [[Agathia]])
===Spell thoughts===
* '''Bleed''' is a simple nuke, with a situationally useful heal tacked on.
* '''Lamentation''' makes it hard for your opponent to buff his own troops (or debuff yours), and '''Hex Blast''' will let you get rid of the upkeeps he does manage to cast.
** Using Hex Blast to get rid of debuffs on your troops is a good excuse to take a [[Skarlock Thrall]] or the [[Withershadow Combine]].
** If you can catch the enemy caster in Lamentation your opponent will think long and hard about what spells to cast. Often they'll cast less, camp more, making it harder to assassinate them; so it can work against you.
** When it comes to Lamentation vs upkeeps, note that is the model(s) the upkeep is ''on'', not the original caster, that Goreshade needs to catch. So that is a lot easier to achieve.
** Lamentation should be cast first turn and upkept all game.
* '''Soul Gate''' is normally used to yo-yo a high-value Jack  (such as  [[Deathjack]]). Send the jack in, beat face, then cast Soul Gate to bring it back to safety.
** It can also be used for manoevering; beat face on the left flank then teleport to the right flank, ready for next turn.<br>Or take it one step further in the themes [[Black Industries]] or [[Scourge of the Broken Coast|Scourge]], and use your Ambushers to get a jack right into the backlines.
** You can even rescue  a damaged warjack that (somehow) survived an enemy attack by teleporting it to a [[Necrotech]] or [[Ironmongers]].
** [[Incorporeal]] models are also a great option for using with soul gate, as they can get into the backlines then let you teleport a warjack there.
* '''Shadowmancer''' has a hefty casting cost but it easily pays off as Stealth protects you on the approach, and Dark Shroud makes not just your jacks hit harder, but nearby infantry that attack the same target will benefit too.
** Warjacks with 2" reach can spread the Dark Shroud further, while jacks with Drag can pull more enemies into Goreshade's CMD range.
** Note that the spell affects Goreshade, his warjacks, and the Deathwalker.
** You'll cast Shadowmancer most turns, in the early game for the Stealth benefit and in the mid/late game for the damage increase.
===Drawbacks & Downsides===
* His spells are expensive, and only one can be upkept from turn to turn. He doesn't have enough focus to do everything at once.
* Between casting too many spells, and playing a bit forward so they're more effective, he leaves himself open to assassination.
* With so much anti-magic tech in one package, your opponents will simply pick a caster that never (or hardly ever) casts spells. That will render half your tech pointless.
* He is susceptible to anti-Stealth tech.
* You need to buy a unit of [[Bane Warriors]] to use his feat.
===Tricks & Tips ===
* When you respawn Deathwalker it is an "add to play" effect, not a "return to play" effect.
* Remember they're a ''unit'', and Deathwalker is ''not a solo''. (She was a solo in previous editions of the game)
=List Building Advice =
===Strategy===
Goreshade likes to bully his way up the middle of the table, casting Shadowmancer to keep himself and his 'jacks safe and casting Lamentation to make his opponent's life miserable.
As battlelines close, he will pop feat and use the free Banes to take something nasty down.
He likes focus-efficiency support like [[Warwitch Siren]]s and [[Misery Cage]]s. He also likes accuracy buffs and/or inherently accurate troops.
===Theme Thoughts===
{{Header|[[Scourge of the Broken Coast]]}}
His best theme. His jacks gain Gang Fighter, which stacks with Dark Shroud from Shadow Mancer, or from the banes he summons. It also has fast troops to use Soul Gate on.
* [[Blood Witches]] have stealth and so double down on the Stealth skew. They also ambush which can give you Soul Gate shenanigans.
* [[Satyxis Raider Captain]]s have auto-knockdown which can fix accuracy.
* The theme has access to [[Misery Cage]] and [[Satyxis Blood Priestess]] for focus support, and [[Ironmongers]] for warjack support.
** The Priestess also gives [[Sucker!]] for any anti-stealth guns that might be out there, as well as a free upkeep of Lamentation.
* You can double down on the Stealth skew by having [[Axiara]] hand out [[Prowl]] to some [[Blighted Trollkin Marauders|Marauders]].
* [[Warwitch Siren]] - You can fuel a Desecrator with zero input from Shade with her (well except the feat for Accumulator) and she's a SPD 7 model with 1" reach, so an expert at procing Gang Fighter.
* [[Darragh Wrathe]]'s Mortal Fear stacks with Breath Taker, or use his Death Ride ability to speed Goreshade an his banes up.
* [[Deneghra0]] - Another damage buff on a stick.
* [[Death Archon]] - You can get two in this theme and they bring extra Mortal Fear bubbles and clear chaff like nobody's business.
* [[Barathrum]] - Accurate, fast, hard hitting and durable Bara takes very well to Shadow Mancer and Soul Gate!
{{Header|[[Dark Host]]}}
Not really recommended, as ironically Greshade doesn't actually do much for Banes and Banes are neither fast nor cheap models to Soul Gate with.
* [[Tartarus]] the banes from Goreshade1’s feat still enjoy veteran leader.
{{Header|Mercenaries}}
* [[Asphyxious4]] brings even more Dark Shround, a cloudwall, and expendable servitors to use Soul Gate on.
* [[Doctor Stygius]] - Hex Blast is a neat spell to cast with Spell Slave, but that's about it.
===Battlegroup===
* [[Seether]]s are focus efficient, appreciate the Stealth (since they're only DEF 12) and can countercharge anyone who tries to get close enough to target stealth models. Fundamentally he does nothing to fix their achilles heel of Uncontrollable Rage though, so you are better served staying away from them.
* [[Inflictor]]s can Shield Guard any guns that ignore stealth.
* [[Reaper]]s are a decent warjack to pull enemy models and so give Goreshade an indirect threat extension which he is otherwise lacking.
* [[Desecrator]] - Pop feat to summon a Bane unit so they can accumulate, then stack Shadow Walker with Gang Fighter if you play in Scourge (and you probably should).
===Starting a 25 point Brawl list===
In 2020.10 Phillip Melvin, one of the LOS authors, put together this list for the [[Brawlmachine]] format. It was then updated for the 2021.10 errata. He even wrote about it's playstyle and expanding it beyond 25 points, which you can [https://www.loswarmachine.com/brawlmachine/2020/9/21/brawlmachine-list-building-cryx read here].
'''[[Theme - Dark Host]]
: '''[[Goreshade the Bastard|Goreshade1]]''': [+29 WJP]
:* Deathwalker: [Free]
:* [[Desecrator]]: [12 pts]
:* [[Reaper]]: [11 pts]
:* [[Stalker]]: [8 pts]
: [[Bane Lord Tartarus]]: [Free] {{grey|(5 pts)}}
: [[Machine Wraith]]: [2 pts]
: [[Scrap Thralls]]: [2 pts]
: [[Bane Warriors]] (Max unit): [14 pts]
:* Command Attachment: [5 pts]
{{Brawl}}
=Other=
===Trivia===
[[File:Goreshade1-dice.jpg|thumb|Rolling Bones Goreshade]]
* Released in [[Escalation|Warmachine: Escalation]] (2004)
* Sculptor (2004 original): Kev Whit
* {{LES|2016-ish}}
===Other Cryx models===
{{Index Cryx}}
===Video Battle Reports ===
* [https://youtu.be/T2rspstZGIQ 2019.03 Tiny Men], vs [[Strakhov1]]
* [https://youtu.be/zfxFrv-qgaQ 2018.07 Not Snakes Gaming], vs [[Jalaam]]
* {{VBR}}
===Rules Clarifications===
{{RC Deathwalk}}
{{RC Magical Weapon}}
{{RC Warcaster Unit}}
{{RC Officer}}
{{RC Undead}}
{{RC Bleed}}
{{RC Hex Blast}}
{{RC Lamentation}}
{{RC Shadowmancer}}
{{RC Soulgate}}
{{RC Unarmed}}
{{RC Breath Taker}}
{{RC Dark Restoration}}
{{RC Ghostly}}
{{Edbox|To edit Deathwalker's tagged abilities, [{{FULLURL:Goreshade the Bastard:Deathwalker_(Grunt)|action=edit}} Click here]}}

Latest revision as of 00:12, 3 November 2024

Cryx Dark Host Warcaster

Model stats and abilities

Model Statistics

Base size = 40 mmSPDAATMATDEFARMARCCTRL
Health = 17
FA = C
Cost = free6771516714
-
-

Model Advantages and Abilities

Undead
Undead
This model is an undead model and not a living model.

No errata for Undead (Create)



Weapons

Bloodcleaver
 RNG   ROF   AOE   POW   LOCATION 
2 - - 14 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Deathwalk
When this model boxes a living enemy warrior model with an attack with this weapon and the Deathwalker is not in play, remove the boxed model from play and replace it with the Deathwalker.

No errata for Deathwalk (Create)


Feat: Dark Summons

Put a small-based Bane unit into play. Place each model completely within 3 inches of Goreshade.

Spells

Bleed Cost RNG AOE POW DUR OFF
2 8 - 10 - Yes
When Bleed damages a living enemy model, this model can remove d3 damage points.
No errata for Bleed (Create)
Hex Blast Cost RNG AOE POW DUR OFF
3 10 2 13/8 - Yes
Enemy upkeep spells and animi on the model/unit directly hit by Hex Blast immediately expire.
No errata for Hex Blast (Create)
Lamentation Cost RNG AOE POW DUR OFF
3 Self Ctrl - Upkeep No
When an enemy model casts a spell while in the spellcaster's control range, double the COST of the spell. Additionally, enemy models must pay double to upkeep spells on models/units in the spellcaster's control range.
  Errata-Spell Slave (2023-10-9)
Question: Do abilites that affect the cost paid to cast a spell prevent it from being cast by Spell Slave?
Answer: No.
Explanation: The COST is not actually modified until it’s time to pay it. Additionally, the Spell Spave model is using a special action or attack to cast, so the model never pays a cost in the first place. Finally, abilities don't modify the cost of the spell on the card, they modify how much is paid to cast the spell.
Infernal Ruling: STAFF - PP Community forum
Shadowmancer Cost RNG AOE POW DUR OFF
3 Self Ctrl - Rnd No
While in the spellcaster's control range, models in its battlegroup gain Stealth and Dark Shroud. Shadowmancer lasts for one round.
Stealth:
Ranged and magic attacks targeting this model from a point of origin greater than 5˝ away automatically miss. This model is not an intervening model when determining line of sight from a model more than 5˝ away.‎
Dark Shroud:
While within 2 inches of this model, enemy models suffer -2 ARM.
No errata for Stealth (Create)
No errata for Dark Shroud (Create)
No errata for Shadowmancer (Create)
Soul Gate Cost RNG AOE POW DUR OFF
2 Ctrl - - - No
Remove a friendly trooper model in the spellcaster's control range from play and replace it with target warjack in the spellcaster's battlegroup that is in its control range. The warjack cannot activate this turn after being placed by Soul Gate.
No errata for Soul Gate (Create)


Changes and Updates

Trivia

  • Released in Warmachine: Escalation (2004)
    • Sculptor (2004 original): Kev Whit
  • Limited Edition Sculpt released in 2016

Lore

During the rare moments Goreshade is not in study or slaughter he stares into the empty night remembering a time when he was positioned to seize control of an entire nation and not just another general in the legions of the Dragonfather.