Category:Soul Shatter: Difference between revisions
		
		
		
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| {{ | Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token. | ||
| <noinclude>{{Category:Model Advantage}}</noinclude> | |||
Latest revision as of 17:18, 1 November 2024
Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token.
From Page: Soul Shatter
Description for Soul Shatter
Once per turn, when a non-soulless living enemy model advances and ends its movement or is placed within 4 inches of this model, this model can spend 1 essence point. When it does, the living model gains Soulless for the rest of the game and this model's Leader gains its soul token.
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Pages in category "Soul Shatter"
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