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| {{Circlebox|{{Circle}} {{Blackclad}} [[Warlock]]}} [[Category: Model]]
| | * Nicknamed "goatvahna". |
| {{4U}}
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| ''During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.'' | | ''During her time tending the far-flung griffon roosts of the Circle, Una developed an unparalleled affinity with the winged beasts and now employs them to cut down opponents without mercy. Having refined her arcane command over the elements, she is able to call upon the howling gales and updrafts of the highest mountain peaks to shape the flow of battle.'' |
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| =Basic Info=
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| {{Infobox-Model
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| | name = [[Una|Una2]]
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| | image = Una2.jpg
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| | base = Small
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| | spd = 6
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| | str = 5
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| | mat = 5
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| | rat = 6
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| | def = 15
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| | arm = 15
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| | cmd = 8
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| | fury = 7
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| | hp = 15
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| | wbp = +29
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| }}
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| * {{Warlock}}
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| ===Feat: From on High===
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| # Friendly Faction models with [[Flight]] currently in Una's {{CTRL}} range gain +2 SPD for one turn.
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| # Additionally, while in Una's {{CTRL}} range friendly Faction light warbeasts with Flight cannot be targeted by melee attacks.
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| : From on High lasts for one turn.
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| ===Abilities===
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| * {{Bird of Prey}}
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| * {{Hawker}}
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| ===Weapons ===
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| {|class="wikitable"
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| {{ranged|Wind Strike|10|10|
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| * {{Magical Weapon}}
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| * {{Attack Type}}
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| ** {{Black Penny}}
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| ** {{Snipe Attack}}
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| ** {{Thunderbolt}}
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| * {{Reload|2|spend fury|fury spent}} }}
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| {{melee|Talonstrike|2|4|9|
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| * {{Magical Weapon}} }}
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| |}
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| ===Spells===
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| {{Spellbox|
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| {{Hand of Fate}}
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| {{Mirage}}
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| {{Twister}}
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| {{Wind Wall}}
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| }}
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| ===Theme Forces===
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| * {{Secret Masters}}. This model gains [[Sacrificial Pawn]] [Minion Warrior] in this theme.
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| * {{The Bones of Orboros}}. This model can start the game with friendly upkeeps in play in this theme.
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| * {{The Devourer's Host}}
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| * {{The Wild Hunt}}
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| =Thoughts on Una2=
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| ===Una2 in a nutshell===
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| Before Una, the Griffons were seen as middling light warbeasts. She gets rid of all of their weaknesses and turns everything up. One of her possible army lists basically writes itself: bring Griffons and bring a lot of them. She functions equally well as a combined arms warlock; Hand of Fate and Mirage are both excellent spells on units. Although not personally hardy or hard-hitting, her gun can be used to unjam your lines and offers a bit of control as well.
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| ===Feat thoughts===
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| Her feat is useful for allowing your birds to get the alpha on the enemy, especially in conjunction with Hunter's Mark and/or Mirage. On a cursory glance, the second part essentially grants Parry, but its application is a bit more nuanced, making them immune to out-of-activation attacks by the enemy such as Defensive Strike and Counter Charge. Although it won't come up every game, it's still something to be considered.
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| ===Spell Thoughts ===
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| * Hand of Fate is an excellent offensive buff. Put it on your favorite warbeast or unit and watch them wreak havoc. It's especially potent on models with lots of attacks, such as the [[Storm Raptor]] and [[Tharn Wolf Riders]].
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| * Mirage is both an efficient threat extender and allows for whatever it's on to disengage from the enemy, as placing don't provoke free strikes.
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| * Twister is a weak nuke with board control aspects. You're usually better off shooting her gun, but you can also use it to interfere with enemy movements with careful applications of the spell.
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| * Wind Wall grants Una and whatever is closest to her protection from non-magical shooting. It's great for her personal safety and escorting key pieces up the board.
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| ===Drawbacks & Downsides===
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| * Not very impressive with anything that's not a Griffon. Note the [[Storm Raptor]] is not a griffon, so he doesn't get Flank, Sprint, or half the feat.
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| * She gives Sprint in a relatively low range. Beware of exposing yourself to try to use it.
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| * [[Kaya the Wildheart]] runs griffons almost as well as Una2 does and all other warbeasts better (although has no unit support from Mirage and Hand of Fate).
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| * The griffons ''need'' flank to damage heavies. It means you need to bring a lot of them, and losing them early means a huge loss in hitting power.
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| ===Tricks & Tips===
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| * Her gun is awesome. Shoot it every time you have range. Just don't go crazy spending her fury reloading or boosting with it, she can die easily
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| * A Scarsfell with flank, primal, and hand of fate will be Mat 9 3D6 (drop lowest), and P&S 13 4D6 (drop lowest, with 5D6 on a charge), with max 6 attacks. 2 Scarsfells can kill a heavy, 3 can take down a colossal
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| =List Building Advice =
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| ===Strategy===
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| * Her feat and special rules call for bringing plenty of griffons. Scarsfell Griffins are favored due to their animus, Stealth, and three initial attacks.
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| * She has an assassination with her beasts flying straight over the enemy skirmish screen to charge their caster.
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| * Her lights hit well above their weight class, meaning she attritions well against small model count armies
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| * Windwall means that she can usually advance with impunity. Just watch out for magical guns.
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| * Although much of her kit is geared toward griffins, Mirage and Hand of Fate are both excellent force multipliers for infantry, allowing her to be run in combined arms forces.
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| ===Theme Thoughts ===
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| {{Header|[[The Wild Hunt]]}}
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| Una can play this theme very effectively with a swarm of griffins and/or a Storm Raptor. Free/reduced cost animi are great on all the birds. Mirage is helpful for speeding up [[Warpborn Skinwalkers]], while Hand of Fate can help deal with the relatively low POW of the infantry. It's especially useful on Reeves, further decreasing the chances of low rolls for big CRAs.
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| {{Header|[[The Devourer's Host]]}}
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| Una likes turning up already good infantry into powerhouses, and Tharn are quite powerful already.
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| * [[Tharn Ravagers]] really appreciate Mirage, adding onto their non-linear threat alongside Vengeance. Hand of Fate is great on them as well, especially for when you're going for large Overtake chains.
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| * [[Tharn Wolf Riders]] threat an impressive 16" in melee with Mirage, and their high volume of attacks makes them great targets for Hand of Fate.
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| * [[Brighid & Caul]] both appreciate Hand of Fate. Additionally, Wind Wall can keep the two safe, especially Caul.
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| * You can put Hand of Fate and Divine Inspiration from the [[Tharn Blood Shaman]] on [[Lord of the Feast]] to make him blend all but the hardest targets he gets on.
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| {{Header|[[Secret Masters]]}}
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| Una can use this theme decently. Hand of Fate works well on [[Druids of Orboros]] and the [[Celestial Fulcrum]], though you might lack the points for hitting power against high ARM lists. She doesn't use Minions especially well, but can protect them with Wind Wall.
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| {{Header|Support models & Minions - Various themes}}
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| * [[Shifting Stones]] - Always useful Fury management, and can help Una get around as well.
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| * [[Lanyssa Ryssl, Nyss Sorceress]] - Because [[Hunter's Mark]] rocks. See also [[Blackclad Wayfarer]]
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| === Battlegroup ===
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| * [[Scarsfell Griffon]] - Does everything well. Is difficult to kill with guns thanks to Stealth and high DEF, gets to hide behind forests thanks to Tracker, and has 3 initials, meaning it can strike up to 6 times.
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| * [[Rotterhorn Griffon]] and [[Razorwing Griffon]] - The two other griffons deal with infantry better than the Scarsfell. They are often considered inferior, however, bringing one or two can be helpful depending upon your tastes.
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| * [[Storm Raptor]] - Her feat buffs its threat range, and Hand of Fate is especially good on it for both melee and ranged attacks. It also works on its Plasma Nimbus, making it potentially more costly for your opponent to assault.
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| * [[Gorax Rager]] - For when you want to put [[Primal]] on one of your Griffons and let a flanking griffon hit like a heavy. ''Really'' useful for a feat-fuelled charge to assassinate a caster.
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| * [[Pureblood Warpwolf]] - [[Wraithbane]] on a griffon can help overcome targets that are buffed with spells
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| ===First Seven Purchases===
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| A few veteran players have put their heads together and tried to figure out the seven best things to buy for this specific caster. This is ''not'' designed to add up to a nice round points limit, nor be balanced vs other "First Seven" lists you find on this website. It is simply going to give you some of the essentials this caster needs ''most'' of the time.
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| # Warbeast: [[Scarsfell Griffon]]
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| # Warbeast: [[Scarsfell Griffon]]
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| # Warbeast: [[Scarsfell Griffon]]
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| # Warbeast: [[Scarsfell Griffon]]
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| # Solo: [[Tharn Ravager Shaman]]
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| # Solo: [[Tharn Ravager White Mane]]
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| # Unit: [[Tharn Ravagers]] + CA
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| =Other=
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| ===Trivia=== | | ===Trivia=== |
| Released 2016.11 | | Released 2016.11 |
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| ===Other Circle models===
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| {{Index Circle}}
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| ===Video Battle Reports ===
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| * [https://youtu.be/2NQOJ-WDjjA 2019.03 Arcane Assist], vs [[Vyros2]]
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| * {{VBR}}
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| ===Rules Clarifications===
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| {{RCbox2|Name=Feat: From on High
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| |list=* You cannot have models [[throw]]n at you, either. ('''[http://privateerpressforums.com/showthread.php?264645-Una-2-and-Charging-power-attacks&p=3840336&viewfull=1#post3840336 Infernal Ruling]''')
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| }}
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| {{RC Attack Type}}
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| {{RC Snipe}}
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| {{RC Black Penny}}
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| {{RC Thunderbolt}}
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| {{RC Reload}}
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| {{RC Magical Weapon}}
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| {{RC Warlock}}
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| {{RC Bird of Prey}}
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| {{RC Hawker}}
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| {{RC Hand of Fate}}
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| {{RC Mirage}}
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| {{RC Twister}}
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| {{RC Wind Wall}}
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