Colonel Markus "Siege" Brisbane: Difference between revisions

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=== Weapons ===
=== Weapons ===
{{Weapon|weapon=Maul|type = M |rng = 2 |rof = - |aoe = - |pow = 15| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
{{Weapon|weapon=Maul|type = M |rng = 2 |rof = - |aoe = - |pow = 15| loc = -| abilities =  {{AbilitySingle|Damage Type-Magical}}{{AbilitySingle|Ram}} }}
== Spells==
=== Spells===
{{Spellbox|Battering Ram}}
{{Spellbox|Battering Ram}}
{{Spellbox|Battle Lust}}
{{Spellbox|Battle Lust}}

Latest revision as of 18:42, 1 June 2024

Cygnar First Army Warcaster

Model stats and abilities

Model Statistics

Base size = 40SPDAATMATDEFARMARCCTRL
Health = 18
FA = C
Cost = free5681418612
-
-

Model Advantages and Abilities

Tough
Tough
When this model is disabled, roll a d6. On a 5 or 6, remove 1 damage point from this model; it is no longer disabled and becomes knocked down. While knocked down, this model loses Tough.

  Errata-Tough on 4-5-6 (2023-6-22)
Question: If a feat or ability says when a model "makes a Tough roll of 4,5, or 6... that model can remove 1 damage point," does that mean the model gets to remove 1 damage point from that ability PLUS another damage point from the Tough ability?
Answer: No, you only remove 1 damage point.
Explanation: You will only heal one point of damage due to [Madrak's] feat
Infernal Ruling: elswickchuck - PP Community forum



Activate Rocket Turret
Once per turn at any time during Brisbane's activation, you can place a Rocket Turret anywhere completely within 3 inches of him unless he already has a Rocket Turret in play. The Rocket Turret cannot activate the turn it is put into play.

No errata for Activate Rocket Turret (Create)

Special Action

A model can make one of the following special action(s) during its Combat Action if it meets the requirements for the special action's use:


Desperate Pace - RNG 5. Target friendly Trencher trooper model. If the model is in range, Trencher models in its unit gain +2 SPD during their Normal Movement this turn.
No errata for Special Action (Create)
No errata for Desperate Pace (Create)



Reposition
At the end of this model/unit's activation in which it did not run or fail a charge, this model can advance up to 3 inches, then its activation ends.

No errata for Reposition (Create)


Rocket Pack
Once per turn at any time during its activation, this model can spend one focus point to use Rocket Pack. During that activation, this model gains +2 SPD and Flight.

No errata for Rocket Pack (Create)



Weapons

Maul
 RNG   ROF   AOE   POW   LOCATION 
2 - - 15 -
Damage Type-Magical
Damage Type-Magical
This weapon causes magical damage.

No errata for Damage Type-Magical (Create)


Ram
When an enemy model is hit by this weapon during the model's Combat Action, it becomes knocked down and can be pushed 1 inch directly away from this model. If the model hit is pushed, this model can immediately advance 1 inch directly toward it.

No errata for Ram (Create)

Spells

Battering Ram Cost RNG AOE POW DUR OFF
2 8 - 12 - Yes
An enemy model hit by Battering Ram can be pushed 3 inches directly away from the spell's point of origin.
No errata for Battering Ram (Create)
Battle Lust Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction warrior model/unit gains an additional die on melee damage rolls, but suffers -2 DEF.
No errata for Battle Lust (Create)
Hallowed Avenger Cost RNG AOE POW DUR OFF
2 6 - - Upkeep No
Target friendly Faction Cohort model gains Righteous Vengeance.
Righteous Vengeance:
If one or more friendly Faction warrior models were destroyed or removed from play by enemy attacks while within 5 inches of a model with Righteous Vengeance during the last round, during your Maintenance Phase the model with Righteous Vengeance can advance up to 3 inches and make one basic attack.
No errata for Righteous Vengeance (Create)
No errata for Hallowed Avenger (Create)
High Ground Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a 3 inch template anywhere completely within the spellcaster's control range. The template remains in play as long as its upkeep is paid. While completely within the template, models gain +2 DEF against ranged and arcane attacks and their ranged weapons gain Arcing Fire.
Arcing Fire:
When attacking with this weapon, this model can ignore intervening models.
No errata for Arcing Fire (Create)
No errata for High Ground (Create)
Razor Wall Cost RNG AOE POW DUR OFF
2 Ctrl - - Upkeep No
Place a wall template anywhere completely within the spellcaster's contorl range where it does not touch a model's base, an obstruction, or an obstacle. When a model enters or ends its activation in the wall template, it suffers 1 damage point.
Wall Template:
A wall template is 4 inches long and 3/4 inches wide. It has no height.
No errata for Wall Template (Create)
  Errata-Razor Wall (2023-12-28)
Question: Does a model with flight still take damage going over a razor wall?
Answer: Yes.
Explanation: Because Flight does not state a specific interaction with Razor Wall, and Razor Wall does not state any specific interaction with Flight, one can safely conclude that there are no special interactions. A model with Flight will suffer the damage point if it enters or ends its activation in the area of the wall template.
Infernal Ruling: Unofficial Answer - PP Community forum


Warcaster Rules

Feat: Perfect Position

  1. Small and medium based friendly Faction warrior models currently in Brisbane's control range can immediately advance up to 3 inches and then gain Dig In.
  2. Warjacks in Brisbane's battlegroup ccurrently in his control range gain Bulldoze for one turn.
A model with Dig In gains cover, Resistance:Blast, and does not block Line of Sight (LOS). The model remains dug in until it moves, is placed, or is engaged.

Template loop detected: Template:AbilitySubordinate Template loop detected: Template:AbilitySubordinate
No errata for Dig In (Create)


When this model is Base-to-Base (B2B) with an enemy model during its Normal Movement, it can push that model up to 2 inches directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.


No errata for Bulldoze (Create)


Additional Rules

Additional special rules:

  1. This model begins the game with a number of focus points equal to its ARC.
  2. During your Maintenance Phase, this model loses all focus points in excess of its ARC.
  3. During your Control Phase, this model replenishes its focus points so that it has a number equal to its current ARC.
  4. This model can spend focus points only during its activation.
  5. This model has a Control Range, and can spend its focus points to buy additional melee attacks, boost attack and damage rolls, and to Shake Effects.
    No errata for Focus Manipulation (Create)


This model can control a group of warjacks.
  1. This model and the warjacks it controls are a battlegroup.
  2. This model can allocate focus to warjacks in its battlegroup during your Control Phase.
  3. This model can channel spells through warjacks in its battlegroup with the Arc Node advantage.


No errata for Battlegroup Controller (Create)


A feat can be used at any time during this model's activation, once per game.
No errata for Feat (Create)


  1. At any time during its activation, this model can spend focus points to remove damage it has suffered. For each focus point spent this way, the model can remove 1 damage point.
  2. When this model would suffer damage, it can immediately spend up to 1 focus point to reduct the damage it would suffer by 5. This model is still considered to have suffered damage even if the damage is reduced to 0 or less. Excess damage prevention is lost.
    No errata for Power Field (Create)


This model can cast spells by paying the COST of the spells in focus points.
No errata for Spellcaster (Create)


This model must have at least one non-lesser warjack in its battlegroup at the start of the game.

Changes and Updates

Release

Released in the Trencher expansion (2017.06)

Mk3 to Mk4

  • +1 MAT from 7 to 8
  • Desperate Pace now says "Trencher trooper model" but the effect is still the same, as troopers only exist in units.
  • Lost Jump Back (5" place after a charge)
  • Gained Reposition 3
  • Spells
    • Lost Fury
    • Gained Battle Lust


Lore