Reeve Hunter: Difference between revisions

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{{Circlebox|{{Circle}} {{Wolf Sworn}} [[Reeves of Orboros|Reeve of Orboros]] {{Solo}} }} [[Category: Model]]
[[Circle Orboros]] [[Secret Dominion]] [[Wolf Sworn]] [[Solo]]
{{4P|Secret Dominion}}


''Alone or leading a group of reeves, the reeve hunter is a stealthy predator who uses the forest and his own mastery of woodlore to remain unseen. When the reeve hunter chooses to attack, it is usually with a volley of well-placed bolts, unleashed in a split second from his double crossbow. However, the reeve hunter is also armed with a deadly cleft sword, which he uses simultaneously with his crossbow, cutting down one enemy in melee and feathering another before his initial target hits the ground.
[[Category:Legacy]]
[[Category:Prime]]
[[Category:Circle Orboros]]
[[Category:Secret Dominion]]
[[Category:Wolf Sworn]]
[[Category:Solo]]


=Basic Info=
==Model stats and abilities==
{{Infobox-Model
{{Model-stats
| name  = {{PAGENAME}}
| name  = Hunter
| image = Reeve Hunter.png
| base  = 30 mm
| base  = Small
| hp    = 5
| spd  = 6
| spd  = 6
| str  = 6
| mat = 6
| mat   = 6
| rat = 7
| rat   = 7
| def = 13
| def   = 13
| arm = 13
| arm   = 13
| fa = 2
| cmd  = 7
| cost = 4
| hp    = 5
|abilities={{AbilitySingle|Advance Deployment}}{{AbilitySingle|Ambush}}{{AbilitySingle|Dual Attack}}{{AbilitySingle|Pathfinder}}
| cost  = 4
{{AbilitySingle|Hunter}}
| fa    = 2
{{AbilityLeadership|main=Leadership|model1=Reeves of Orboros||d=10 inches|sub1=Hunter}}
{{AbilitySingle|Sniper}}{{AbilitySingle|Sprint}}
}}
}}
== Weapons ==
{{Weapon|weapon=Double Crossbow|type = R|rng = 12|rof = 2|aoe = - |pow = 8| loc = -| abilities =}}
{{Weapon|weapon=Battle Blade|type = M|rng = 1|rof = -|aoe = - |pow = 8| loc = -| abilities = }}
{{Weapon|weapon=Cleft Sword|type = M|rng = 1|rof = -|aoe = - |pow = 11| loc = -| abilities = {{AbiltiySingle|Weapon Master}}{{AbilitySingle|Powerful Charge}}


===Abilities===
== Solo Rules ==
* {{Pathfinder}}
{{Category:Solo}}
* {{Assault}}
* {{Advanced Deployment}}
* {{Gunfighter}}
* {{Hunter}}
* {{Leadership|[[Reeves of Orboros]]|Reeves of Orboros|Quick Work and Gunfighter}} [[Category: Quick Work Leadership]] [[Category: Gunfighter Leadership]]
* {{Quick Work}}
* {{Sprint}}


===Weapons ===
==Trivia==
{| class="wikitable"
=== Release ===
{{Ranged|Double Crossbow|12|10|rof=2| }}
* Released in [[Forces of Hordes: Circle Orboros]] (2010)
{{Melee|Battle Blade|0.5|3|9| }}
=== MK3 to MK IV ===
{{Melee|Cleft Sword|1|5|11|
* Lost:
* {{Weapon Master}}
** Assault
* {{Powerful Charge}} }}
** Gunfighter
|}
** -1 POW on Battle Blade
 
** -2 POW on Double Crossbow (traded for Sniper)
===Theme Forces ===
** Quick Work
* {{The Wild Hunt}}
* Change to leadership:
 
** Dropped Quick Work and Gunfighter
 
** Gained Hunter
=Thoughts on {{PAGENAME}}=
* Gained Sniper
==={{PAGENAME}} in a Nutshell===
==Community==
The Reeve Hunter is an elite member of the [[Reeves of Orboros]]. He is adept both at range and in melee, though he isn't outstanding at either. He has a lot of abilities that don’t really gel together and he can’t crack armour to save his life.
===Battle Reports===
 
===Videos===
He is quite an odd model as he buffs Reeves - a almost exclusively ranged unit - with an ability that triggers on melee attacks. Given their middling stats this is really not somewhere they want to be
===Lore===
 
''Alone or leading a group of reeves, the reeve hunter is a stealthy predator who uses the forest and his own mastery of woodlore to remain unseen. When the reeve hunter chooses to attack, it is usually with a volley of well-placed bolts, unleashed in a split second from his double crossbow. However, the reeve hunter is also armed with a deadly cleft sword, which he uses simultaneously with his crossbow, cutting down one enemy in melee and feathering another before his initial target hits the ground.
===Combos & Synergies===
* [[Reeves of Orboros]] get Quick Work and gunfighter... but they don't want to be in melee in the first place unless against a unit under affliction from [[Tanith]]
* [[Wolf Lord Morraig]] makes the Reeve Hunter even more accurate
* [[War Wolf]] he can trigger sic-em and plays a lot further forward that the reeves typically.
* [[Tanith]] - affliction lets you reliably kill things in order to trigger quick work.
 
===Drawbacks & Downsides===
* The Reeve Hunter is more expensive and less effective as a pure ranged model than two ordinary Reeves. He needs to use his blade to trigger Quick Work and shoot deep into the backline support models for him to be worth his points.
* Quick Work doesn't let him make a ranged attack if he is still in melee when it triggers but he can target the model he is in melee with thanks to gunfighter
* he mostly hunts infantry - which circle already does very well.
* [[Wolf with No Name]] costs the same and has the higher potential to damage single targets in melee or at range - the Reeve hunters only advantage is his conditional volume of attacks.
 
===Tricks & Tips===
* Your ideal charge target is two knocked down models. Because they're knocked down, they can't engage you and prevent you triggering Quick Work twice.
* You don't always want to use your Assault shot. Either because you want to trigger Quick Work and shoot even further, or because your charge target has something like [[Dodge]] or [[Poltergeist]].
 
 
=Other=
===Trivia===
Released in [[Forces of Hordes: Circle Orboros]] (2010)
 
===Other Circle models===
{{Index Circle}}
 
===Rules Clarifications===
{{RC Weapon Master}}
{{RC Powerful Charge}}
 
{{RC Pathfinder}}
{{RC Assault}}
{{RC Advanced Deployment}}
{{RC Gunfighter}}
{{RC Hunter}}
{{RC Leadership}}
{{RC Quick Work}}
{{RC Sprint}}

Revision as of 15:03, 27 May 2024

Circle Orboros Secret Dominion Wolf Sworn Solo

Model stats and abilities

Model Statistics

Base size = 30 mmSPDMATRATDEFARM
Health = 5
FA = 2
Cost = 46671313
-
-

Model Advantages and Abilities

Advance Deployment
Advance Deployment
In most scenarios, this model can be deployed after normal deployment, up to three inches beyond the established deployment zone.

No errata for Advance Deployment (Create)

Ambush
Ambush
In most scenarios, this model/unit does not have to be deployed at the start of the game. Instead, it can be placed at the end of any of your Control Phases after the first round.
  • Choose any table edge except the back of your opponent's deployment zone.
  • Place the models/units completely within 3 inches of the chosen table edge.
  • Place so that every model in the unit is within 3 inches of every other model in the unit.
  • Ambushing models/units must forfeit either their Normal Movement or Combat Action during the turn they are put into play.

  Errata-Ambush (2024-1-16)
Question: When can Ambush happen - the rule book conflicts with app.
Answer: End of Control after the first round.
Explanation: N/A
Infernal Ruling: pps_Loren Privateer Press Staff/Dev - PP Community forum


Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Pathfinder
Pathfinder
This model treats rough terrain as open terrain while advancing. While charging, slam power attacking, or trample power attacking, this model does not stop its movement when it contacts an obstacle.

No errata for Pathfinder (Create)


Hunter
This model ignores concealment and cover when making ranged attacks.

No errata for Hunter (Create)

Leadership

Leadership grants the following to Reeves of Orboros models within 10 inches of this model (see below). Leadership can affect this model, if it has the appropriate tag. Leadership can stack with Veteran Leader, since they are different abilities.



Abilities/bonuses gained: Hunter



Sniper
Instead of making a damage roll to resolve a ranged attack, this model can inflict 1 damage point. A model disabled by a ranged attack made by this model cannot make a Tough roll.

No errata for Sniper (Create)


Sprint
At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, a model with Sprint can immediately make a full advance, then its activation ends.

No errata for Sprint (Create)


Weapons

Double Crossbow
 RNG   ROF   AOE   POW   LOCATION 
12 2 - 8 -
Battle Blade
 RNG   ROF   AOE   POW   LOCATION 
1 - - 8 -

{{Weapon|weapon=Cleft Sword|type = M|rng = 1|rof = -|aoe = - |pow = 11| loc = -| abilities = Template:AbiltiySingle


Powerful Charge This model gains +2 to charge attack rolls with this weapon.

No errata for Powerful Charge (Create)

Solo Rules

Solos are independent warrior models.

Trivia

Release

MK3 to MK IV

  • Lost:
    • Assault
    • Gunfighter
    • -1 POW on Battle Blade
    • -2 POW on Double Crossbow (traded for Sniper)
    • Quick Work
  • Change to leadership:
    • Dropped Quick Work and Gunfighter
    • Gained Hunter
  • Gained Sniper

Community

Battle Reports

Videos

Lore

Alone or leading a group of reeves, the reeve hunter is a stealthy predator who uses the forest and his own mastery of woodlore to remain unseen. When the reeve hunter chooses to attack, it is usually with a volley of well-placed bolts, unleashed in a split second from his double crossbow. However, the reeve hunter is also armed with a deadly cleft sword, which he uses simultaneously with his crossbow, cutting down one enemy in melee and feathering another before his initial target hits the ground.