Category:Battle Engine: Difference between revisions

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(Created page with "Battle engines are Massive: * Cannot be pushed, knocked down, or stationary * Cannot be moved by a slam or throw * Not affected by rule of least disturbance * Cannot be affected by Grievous Wounds")
 
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Battle engines are always 120mm based, independent models.
* Never considered Warrior Models (even if the model is a Leader).
* Might be living, undead, or construct.
Battle engines are Massive:
Battle engines are Massive:
* Cannot be pushed, knocked down, or stationary
* Cannot be pushed, knocked down, or stationary
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* Not affected by rule of least disturbance
* Not affected by rule of least disturbance
* Cannot be affected by Grievous Wounds
* Cannot be affected by Grievous Wounds
Huge based models (120mm)
* Never have LOS drawn to them blocked by cloud effects.
* Never gain the DEF bonus from concealment or cover.
* Never gain the DEF bonus from being a Target in Melee.
* Can have Combined Range attacks target them even when the huge-based model is in melee.
* Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
* Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
* Headbutt, and Slam Power Attacks have a 2 inch melee range.
Battle engines are restricted from the following point sized games:
* Recon (30 points)
* Skirmish (50 points)
Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.

Latest revision as of 17:54, 26 May 2024

Battle engines are always 120mm based, independent models.

  • Never considered Warrior Models (even if the model is a Leader).
  • Might be living, undead, or construct.

Battle engines are Massive:

  • Cannot be pushed, knocked down, or stationary
  • Cannot be moved by a slam or throw
  • Not affected by rule of least disturbance
  • Cannot be affected by Grievous Wounds

Huge based models (120mm)

  • Never have LOS drawn to them blocked by cloud effects.
  • Never gain the DEF bonus from concealment or cover.
  • Never gain the DEF bonus from being a Target in Melee.
  • Can have Combined Range attacks target them even when the huge-based model is in melee.
  • Gains an additional 2 inches to throw distance when making a Throw Power Attack against a smaller model.
  • Gains an additional 2 inches to moving a smaller based models by a Slam Power Attack.
  • Headbutt, and Slam Power Attacks have a 2 inch melee range.

Battle engines are restricted from the following point sized games:

  • Recon (30 points)
  • Skirmish (50 points)

Total War games allow 1 to 3 huge-based Cohort models and battle engines for free.