Galleon: Difference between revisions

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{{Mercbox|{{Mercenary}} {{Privateer}} {{Colossal Warjack}} }} [[Category: Model]]
[[Mercenary]] [[Soldiers of Fortune]] [[Talion Charter]] [[Colossal]] [[Warjack]]
{{4P|n=two Prime Armies|'''Soldiers of Fortune''' and '''Talion Charter'''}}


[[Category:Mercenary]]
[[Category:Soldiers of Fortune]]
[[Category:Talion Charter]]
[[Category:Colossal]]
[[Category:Warjack]]
[[Category:Legacy]]
[[Category:Prime]]
==Model stats and abilities==
{{Model-stats
| name= NAME
| base= 50 mm
| hp    = 30
| spd  = 5
| mat  = 6
| rat = 6
| def  = 12
| arm  = 18
| fury  = 4
| thr  = 9
| fa    = 4
| cost  = 12
| abilities =
{{AbilitySingle|Unstoppable}}
{{AbilitySingle|Trample Power Attack}}
{{AbilitySingle|Slam Power Attack}}
{{AbilitySingle|Headbutt Power Attack}}
{{AbilitySingle|Dual Attack}}
{{AbilitySingle|Construct}}
}}
=Weapons=
{{Weapon|weapon=RANGED|type = R |rng = 10 |rof = d3 |aoe = - |pow = 13| loc = -| abilities = {{AbilitySingle|Pistol}} }}
{{Weapon|weapon=MELEE|type = M |rng = 1 |rof = - |aoe = - |pow = 15| loc = X2| abilities =  {{AbilitySingle|SOMETHING}} }}
==Warjack Rules==
{{Category:Warjack|Warjack}}
==Errata==
No Errata specifically for this model.
==Changes and Updates==
===Mk3 to Mk4===
==Release Trivia==
Released in
==Battle Reports==
==Videos==
==Lore==
''The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.''
''The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.''
   
   

Revision as of 18:27, 17 March 2024

Mercenary Soldiers of Fortune Talion Charter Colossal Warjack

Model stats and abilities

Model Statistics

Base size = 50 mmSPDMATRATDEFARMFURYTHR
Health = 30
FA = 4
Cost = 12566121849
-
-

Model Advantages and Abilities

Unstoppable
Unstoppable
This model does not have to forfeit its Combat Action when it advances or is placed out of one or more enemy models' melee ranges during its Normal Movement.

No errata for Unstoppable (Create)

Trample Power Attack
Trample Power Attack
This model can make a trample power attack.

No errata for Trample Power Attack (Create)

Slam Power Attack
Slam Power Attack
This model can make slam power attacks.

No errata for Slam Power Attack (Create)

Headbutt Power Attack
Headbutt Power Attack
This model can make Headbutt power attacks.


No errata for Headbutt Power Attack (Create)

Dual Attack
Dual Attack

This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks, it can also make its initial ranged attacks. A model with Dual Attack can make its initial melee and ranged attacks in any order you choose. This model cannot make ranged attacks after making a power attack.

  Errata-Dual Attack and Unit Charges (2023-10-27)
Question: If a unit with Dual Attack charges a single model, are all placed in melee range, and the first model kills the charge target, can the remaining members of the unit make ranged attacks, or do they forfeit their Combat Action because they don't have any enemy models in their melee range?
Answer: The check for melee range is done at the end of movement. If you kill the targets before they attack, they can still do their ranged attack. (Malkav13)
Explanation: This post is correct.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum


  Errata-Dual Attack and Special Attacks (2023-08-10)
Question: Can a model with Dual Attack make any combination of ranged special attack and normal melee initial attacks, or its melee special attack and normal ranged initial attacks? (Example: Bison Both Barrels and Ram, or Mariner Thresher and gunshot).
Answer: No.
Explanation: The bison can not use dual attack and also make a special attack. That is correct in that (Thresher) example too.
Infernal Ruling: elswickchuck (Bulldog) - PP Community forum



Construct
Construct
This model is a construct, and is not a living model.

No errata for Construct (Create)


Weapons

RANGED
 RNG   ROF   AOE   POW   LOCATION 
10 d3 - 13 -
Pistol
Pistol

A model making an attack with this weapon targeting a model it is in melee with ignores the Target in Melee bonus when resolving this attack.

  Errata-Pistol (2023-09-17)
Question: Does the pistol benefit apply to models not in melee with the attacking model when the pistol is on a spray?
Answer: No, it only applies to models with which the attacking model is in melee.
Explanation: The intent is that a model only ignore the penalty for being in melee with the models that model is in melee with. Pistol only works against the models in the melee with the attacking model.
Infernal Ruling: Dark Legacy - PP Community forum


MELEE
 RNG   ROF   AOE   POW   LOCATION 
1 - - 15 X2

SOMETHING
Category:SOMETHING

No errata for SOMETHING (Create)


Warjack Rules

Category:Warjack

Errata

No Errata specifically for this model.


Changes and Updates

Mk3 to Mk4

Release Trivia

Released in

Battle Reports

Videos

Lore

The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.

Basic Info

Template:Infobox-Model

Template:Warjack

Template:Colossal

Abilities

Weapons

Gun Port (x2)
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
14 d3 3 13 Left+Right
Harpoon Cannon
File:Gun icon.jpg  RNG   ROF   AOE   POW   LOCATION 
10 1 Template:- 15 Right
Cargo Claw
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 3 20 Left
Trident Strike
File:Sword icon.jpg  RNG   POW   P+S   LOCATION 
2 5 22 Right

Theme Forces


Thoughts on Galleon

Galleon in a nutshell

The Galleon is the premier ranged platform in Mercenaries. It can attack from farther away than the new Blockader, and the drag makes it more dangerous to opposing heavies. It is also strong against high DEF, low ARM infantry that is not blast immune.

The Galleon is dangerous to most things in the game, and has above average ranged output for a colossal. On most turns, its combat action should consist of firing the Gun Ports, then using the Harpoon Gun to drag in a heavy and stabbing it with the Harpoon melee weapon if at all possible. It also has threat extension/general utility for other models in your army by way of Power Lifter.

The downside is, no mercenary caster besides Bartolo and Ashlynn2 really runs it well. RAT 5 and POW 13 on the cannons means it is neither accurate, nor powerful, so if you aren't dragging things in to their doom a couple times per game, you may struggle to get value out of it.

Compared to its brother the Blockader is prefers buffs to it's accuracy and damage, such as Artillerist, Hymn of Battle, Hand of Fate or Hot-Shot, where as the Blockader much prefers buffs to its ARM or threat range, but does not need much help with its output as it's already excellent.

Combos & Synergies

With Warcasters:

  • Captain Bartolo Montador turns the Galleon up to 11. Batten Down the Hatches and his feat make the Galleon a very tough target for a lot of armies to deal with. Hot Shot boosts every single ranged attack damage roll it makes, while Broadside gives a free ranged attack, which can catch opponents off guard if you run the Galleon and cast this spell.
  • Ashlynn2 is one of the few casters who actually prefers it over a Blockader, becuase the latter needs speed or ARM buffs she doesn't have and the Galleon with its excellent range high number of shots makes much better use of Hand Of Fate combined with Hymn of Battle from Choir in LR. In any other theme give her a different jack.
  • Drake MacBain can use Fail Safe to make it hard to kill and Jackhammer for smashing things after a Drag. But realistically you are better off using these spells with a Blockader. Fortune is always fun for making sure attacks hit as well, though usually you'll have Fail Safe on the Galleon.
  • Magnus1 can make it tough to disable systems with Death Ward, while Iron Aggression makes it even more of a beast in Melee. Or he can just add Snipe to give it that much more reach with its ranged attacks.
  • Captain Phinneus Shae can use Phantasm to make enemies have to draw close to shoot it, then Coup De Main to give it that extra charge range to get into melee.
  • Crosse2 has a range increase in Fire Group and can provide it with cheap shield guards to keep it save from incoming fire. He prefers other jacks like Mariners and Rovers though.
  • Caine3 might find it useful for building a big synergy chain during his feat turn and it makes great use of Calamity, both due to it's high number of attacks.
  • Stryker1 in Flames can give it a 19" drag threat with snipe and his feat makes it hard to bring down.

With anything else:

Drawbacks & Downsides

  • Drag sounds good until you consider stealth, Shield Guard, Sacrificial Pawn, stuff that can’t be moved, walls/terrain/other models ... it’s a long list.
  • Random rate of fire, its really sad when your gun ports only put out 2 small AoEs because of unlucky rolls.
  • Low MAT and RAT means it gets less done under Macbain or Magnus1 than you'd like since you'll be boosting to hit often.
  • Besides Bart, none of the Mercenary casters make it super scary.
  • Most of the synergies above can be done with a Blockader for a better effect (especially the ARM increases). The only stand outs are Ashlynn2's Hand of Fate and Bart's Hot Shot, because the Galleon needs output support much more than the Blockader does.

Tricks & Tips

  • Galleon throws models 8.5". If your opponent has left a model within 8.5" of their caster that Galleon can reach with a directly-away throw (review your throw rules), you should look for the knockdown assassination, especially if you can have Bart cast Broadsides to drag the caster in after the throw.
  • Never make the mistake of running the Galleon without a caster who does not give it a powerful effect. A Galleon with only 3 focus and nothing else to zazz it up is not a strong use of 35 points.
  • Don't forget its new Power Lifter for threat ranges for your heavies.

Other

Trivia

  • Released in the Warmachine: Colossals expansion (2012).
  • The Galleons were commissioned by Bart, but Magnus bought them out from under him while swinging a deal to contract Bart to assist with his plans to take Fellig and mount an offensive against Cygnar. Magnus used a Galleon to end the Second Cygnaran Civil War in the final battle using it to defeat Stryker and nearly kill Leto had Caine not intervened.
  • In the fluff Galleons are built by Black Anchor Heavy Industries. When Privateer Press started selling certain Huge Based models separately from the main product line in 2017, they used Black Anchor Heavy Industries for this line of models. See also Category: BAHI.
  • Although this model is about 90% the same as the Blockader, they are sold as separate models. You can't buy a multi-kit and magnetise it. So they're only on the same chassis in the fluff.

Who can take this warjack?

Template:Index Mercenary Warcasters

Other Mercenary models

Template:Index Mercenaries

Rules Clarifications

Template:RC Open Fist Template:RC Drag

Template:RC Warjack Template:RC Colossal Template:RC Construct Template:RC Pathfinder Template:RC Power Lifter